It's now been about a year and a half since the current Artifact team began work on a reboot in earnest. While we're reasonably satisfied we accomplished most of our game-side goals, we haven't managed to get the active player numbers to a level that justifies further development at this time. As such, we've made the tough decision to stop development on the Artifact 2.0 Beta.
However, we recognize that both versions of Artifact still have players and still have value to the community. For this reason, we're opening both games up to make them available for free to everyone. Final releases of both Artifact Classic and Artifact 2.0 Beta (renamed Artifact Foundry) are now available. Technically Artifact Foundry remains an unfinished product, but most of what's missing is polish and art - the core gameplay is all there. While both games will remain playable, we don’t plan to ship any further gameplay updates.
Here's an overview of our final changes to Artifact Classic:
- The game is free for everyone to play.
- All players get every card for free. You will no longer be able to buy card packs.
- Paid players' existing cards have been converted into special Collector's Edition versions, which will remain marketable. Marketplace integration has been removed from the game.
- Paid event tickets have been removed.
- Customers who paid for the game will still earn packs of Collector's Edition cards for playing; players who got the game for free will not.
The final release of Artifact Foundry looks like this:
- The game is free for everyone to play.
- Players gain access to cards by playing the game. All cards are earned this way; no cards or packs will be for sale and Artifact Foundry cards are not marketable.
- All final card art that was in the pipeline is now in the game.
(In short, when we say "free", we really mean "free.")
Prez wrote on Mar 5, 2021, 16:44:
Wow Valve has taken a nosedive in recent years like so many others. I'm starting to think it's always better to remain a plucky start-up barely scraping by rather than making to the big leagues and losing every shred of creativity and soul you had.
Prez wrote on Mar 5, 2021, 16:44:
Wow Valve has taken a nosedive in recent years like so many others. I'm starting to think it's always better to remain a plucky start-up barely scraping by rather than making to the big leagues and losing every shred of creativity and soul you had.
jdreyer wrote on Mar 4, 2021, 20:07:All that steam touches does not turn to gold.
When you overly monetize something, it ceases to be a "game" and becomes a "product." Then you truly must offer something of value for people to be willing to pay for it.