Acleacius wrote on Feb 28, 2021, 21:05:
All they had to do was get rid of that idiot carmack, who thought jump scares were a thing for doom 3.
He forced out others trying to correct him, now hopefully that he's gone for good.
id games have been about intense multiplayer since doom original.
Doom3 single player design was thoroughly 'whatever' - like every id game ever.
Multiplayer was great. The pacing was super quick compared to other fps games at the time.
The only real downside was that it didn't have a tutorial that forced people to learn movement. MP lobbies were chock full of people 'running' around the map, screaming "hacker" at anyone bunny hopping circles around them.
It was a harbinger of the times. It illucidated just how arena shooter skills were gone from the general fps gaming population, and the skills weren't even recognizable to most players as anything other than hacking. 95%+ of players wandering like cripples made it clear the MP would fail.