DOOM Eternal Earned $450M in Nine Months

The LinkedIn Profile of David S. has some sales information about DOOM Eternal, as the Product Manager at Gearbox Publishing lists a previous position as "monetization designer" at id Software (thanks PCGamesN). He cites SuperData as the source for saying the first-person shooter sequel generated $450 million in its first nine months:
Product Management Lead for id Software products. Responsibilities included product KPI development, game monetization, economy, analytics, feature specs, feature roadmaps, and more. One major focus was on Doom Eternal, which generated over $450m in revenue in the first 9 months of release (per Superdata public information).
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Re: Doom Eternal Earned $450M in Nine Months
Mar 1, 2021, 12:08
Re: Doom Eternal Earned $450M in Nine Months Mar 1, 2021, 12:08
Mar 1, 2021, 12:08
Acleacius wrote on Feb 28, 2021, 21:05:
All they had to do was get rid of that idiot carmack, who thought jump scares were a thing for doom 3.
He forced out others trying to correct him, now hopefully that he's gone for good.

id games have been about intense multiplayer since doom original.

Doom3 single player design was thoroughly 'whatever' - like every id game ever.

Multiplayer was great. The pacing was super quick compared to other fps games at the time.

The only real downside was that it didn't have a tutorial that forced people to learn movement. MP lobbies were chock full of people 'running' around the map, screaming "hacker" at anyone bunny hopping circles around them.

It was a harbinger of the times. It illucidated just how arena shooter skills were gone from the general fps gaming population, and the skills weren't even recognizable to most players as anything other than hacking. 95%+ of players wandering like cripples made it clear the MP would fail.


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 Re: Doom Eternal Earned $450M in Nine Months
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