DOOM Eternal Earned $450M in Nine Months

The LinkedIn Profile of David S. has some sales information about DOOM Eternal, as the Product Manager at Gearbox Publishing lists a previous position as "monetization designer" at id Software (thanks PCGamesN). He cites SuperData as the source for saying the first-person shooter sequel generated $450 million in its first nine months:
Product Management Lead for id Software products. Responsibilities included product KPI development, game monetization, economy, analytics, feature specs, feature roadmaps, and more. One major focus was on Doom Eternal, which generated over $450m in revenue in the first 9 months of release (per Superdata public information).
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Re: Doom Eternal Earned $450M in Nine Months
Mar 1, 2021, 11:45
El Pit
Re: Doom Eternal Earned $450M in Nine Months Mar 1, 2021, 11:45
Mar 1, 2021, 11:45
 El Pit
Slashman wrote on Mar 1, 2021, 08:45:
TorTorden wrote on Mar 1, 2021, 04:06:
Doom eternal.

Seemed lighter on the former and stuck on the latter.

The quick gore kill in 2016 was a nice bonus addition.

Somehow the design by focus group thought it was a good idea to add another 665 more bullshit stuff on top of it.
And suddenly it's a requirement to make fluffy kills rather than an occasional bonus.

Utterly killed.

And where did the humongous spaceship hub come from?

Nah this was a messy turd wrapped in doom wrapping.
Happy to forget it ever existed.

And yet it sits at a 92%/89% positive rating out of 3002/98,800 votes.

Yes it must most certainly be horrible because TorTorden and a few other gripey Bluesnewsers say it is.

And yet Candy Crush made much more money. Candy Crush must be an amazing game, right? Like the best games and movies make the most money, right?

Really, I didn't like Doomkey Kong either. Good that the game made some money, though. But unless they make Doom more like Doom again, I'm out of the franchise and play e.g. Prodeus instead.
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  Re: Doom Eternal Earned $450M in Nine Months
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