DOOM Eternal Earned $450M in Nine Months

The LinkedIn Profile of David S. has some sales information about DOOM Eternal, as the Product Manager at Gearbox Publishing lists a previous position as "monetization designer" at id Software (thanks PCGamesN). He cites SuperData as the source for saying the first-person shooter sequel generated $450 million in its first nine months:
Product Management Lead for id Software products. Responsibilities included product KPI development, game monetization, economy, analytics, feature specs, feature roadmaps, and more. One major focus was on Doom Eternal, which generated over $450m in revenue in the first 9 months of release (per Superdata public information).
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Re: DOOM Eternal Earned $450M in Nine Months
Mar 1, 2021, 11:07
Tom
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Re: DOOM Eternal Earned $450M in Nine Months Mar 1, 2021, 11:07
Mar 1, 2021, 11:07
Tom
 
Carmack did some really great work up until the megatexture fiasco. He made a few mistakes along the way like betting on the wrong horse with OpenGL (a real turd of an API), but when megatextures didn't work out it seemed like the right time to hang it up.

And yet he still continued to make important contributions to VR, most notably with timewarp. Too bad he sold his soul to the devil (Zuck).
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Re: DOOM Eternal Earned $450M in Nine Months
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