DOOM Eternal Earned $450M in Nine Months

The LinkedIn Profile of David S. has some sales information about DOOM Eternal, as the Product Manager at Gearbox Publishing lists a previous position as "monetization designer" at id Software (thanks PCGamesN). He cites SuperData as the source for saying the first-person shooter sequel generated $450 million in its first nine months:
Product Management Lead for id Software products. Responsibilities included product KPI development, game monetization, economy, analytics, feature specs, feature roadmaps, and more. One major focus was on Doom Eternal, which generated over $450m in revenue in the first 9 months of release (per Superdata public information).
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Re: Doom Eternal Earned $450M in Nine Months
Mar 1, 2021, 04:03
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Re: Doom Eternal Earned $450M in Nine Months Mar 1, 2021, 04:03
Mar 1, 2021, 04:03
 
Flo wrote on Mar 1, 2021, 03:47:
Quinn wrote on Mar 1, 2021, 03:02:
VaranDragon wrote on Mar 1, 2021, 02:23:
mildew wrote on Mar 1, 2021, 00:14:
I loved the 2016 reboot, but Eternal sucks imo. Basic gameplay loop is 70% Painkiller, 30% platforming. I prefer Doom gameplay.

This.

Yup. This.

If these sales figures are true, it's another reason to grow bitter. Doom Eternal was the dumbest shit I've played in years. The rock-paper-scissors combat, incredibly ridiculous circus of a level design and non-existent story unless you read the fucking codex...

But apparently most people just want pew pew again. The Painkiller devs should capitalize on this asap.

Totally disagree. I loved DOOM 2016 and I worship ETERNAL. There are so few jump 'n run sequences that I can barely remember them and yet people complain about them.

Lol what? The entire maps are designed around ridiculous movement. The maps consist of arenas not unfamiliar to the circus acrobat's eye, and between arena A and B there's some dumb jump/climb/hang sequence that connects the two of them.
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