DOOM Eternal Earned $450M in Nine Months

The LinkedIn Profile of David S. has some sales information about DOOM Eternal, as the Product Manager at Gearbox Publishing lists a previous position as "monetization designer" at id Software (thanks PCGamesN). He cites SuperData as the source for saying the first-person shooter sequel generated $450 million in its first nine months:
Product Management Lead for id Software products. Responsibilities included product KPI development, game monetization, economy, analytics, feature specs, feature roadmaps, and more. One major focus was on Doom Eternal, which generated over $450m in revenue in the first 9 months of release (per Superdata public information).
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Re: Doom Eternal Earned $450M in Nine Months
Mar 1, 2021, 00:55
Re: Doom Eternal Earned $450M in Nine Months Mar 1, 2021, 00:55
Mar 1, 2021, 00:55
Acleacius wrote on Feb 28, 2021, 22:23:
Well then consider it braindead if you wish.
It seems you really have a low bar for
biggest contributors in gaming history and possibly a genius.

His "so called genius" was pretty heavily cracked since doom 3 and beyond.
He basically made an engine with so many layers of mapping, any engine designer could have done it.
It ran like such a piece of shit, I don't think the networking multiplayer ever got fixed.
Loosely quoting here, his "so called genius" also publicly stated "he didn't care what customers/fans wanted, he made what he wanted."
When half of id tried to explain "jump scares" were a thing of the past during doom 3 development, he basically bought all their shares and fired them.
Then, thankfully he started playing with his rockets. At least keeping him out of the gaming industry has been a big boon, regardless of your fan worship.
He deserved to be fired, I can only hope he never comes back to gaming. There's too many sociopaths in the industry.

What a wild summary of John Carmack lol
"The thing he was most passionate about in life was jump scares and I hate him for it."
"He made an engine with a lot of layers, big whup."
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