MrDoomPlague wrote on Feb 28, 2021, 23:12:Acleacius wrote on Feb 28, 2021, 22:23:
Well then consider it braindead if you wish.
It seems you really have a low bar forbiggest contributors in gaming history and possibly a genius.
His "so called genius" was pretty heavily cracked since doom 3 and beyond.
He basically made an engine with so many layers of mapping, any engine designer could have done it.
It ran like such a piece of shit, I don't think the networking multiplayer ever got fixed.
Loosely quoting here, his "so called genius" also publicly stated "he didn't care what customers/fans wanted, he made what he wanted."
When half of id tried to explain "jump scares" were a thing of the past during doom 3 development, he basically bought all their shares and fired them.
Then, thankfully he started playing with his rockets. At least keeping him out of the gaming industry has been a big boon, regardless of your fan worship.
He deserved to be fired, I can only hope he never comes back to gaming. There's too many sociopaths in the industry.
Uh, John Carmack wasn't fired from iD and he's still in the game industry, albeit in VR.
Do you have any source of the things you just said? Also are you sure you aren't mixing him up with Adrian Carmack (who was forced out of the company and sued his former partners)?
Carmack is a legend for a reason. He was the programmer behind Wolfenstein, Doom, and Quake. All revolutionary titles for technical, programming reasons. Seriously, no one did work on his level until the Unreal engine came along. Even with 2D gaming, his Commander Keen engines turned heads because PC hardware didn't have the 2D sprite handling capabilities built-in the way consoles had at the time.
And seriously, how would him being out of the industry be a "boon" for the industry? No single person is that influential in gaming, especially considering that he is a PROGRAMMER and not a DESIGNER.