Squirrel King wrote on Feb 24, 2021, 22:04:
I'm certainly done with BioWare after this. I still remember all of the promised content, such as skill trees that go with your pilot level, new chapters, a dynamic environment, etc. etc. All that was provided was the half-baked Cataclysm and promises of a reboot that never came. I just hope consumers hold onto their wallets when it comes to both BioWare and EA. Plenty of other companies have over-promised and under-delivered, such as Hello Games with No Man's Sky, or even Massive with Division 2, but they at least steadily improved their product to help regain trust.
TLDR; EA bad, no buy.
With the recent cancellations of various single-player Star Wars games, EA has made it clear that they don't want to invest in long-term projects, and Anthem is a game that needs that. Instead, they want functional products that can become Games-as-a-Service (GAAS). If you think about it makes cents. Why would EA spend a lot of money to have BioWare fully develop the game at the level of BioWare past products?
The fact that Anthem launches with a single biome and the sameness of missions reeks of a game that had its core mechanics lockdown, much polish added, and then shipped to make more money so that BioWare can add more content (and prove the point that GAAS works). Meanwhile, EA touts the game's commercial success to shareholders, while simultaneously validating that they don't need to spend tens of millions to produce proper full games that a company like BioWare can achieve. In effect, Anthem is an experiment.
Anthem is a financial experiment. With P2W loot crates on the verge of disappearing from backlash and legal challenges, EA is looking for new revenue sources. Anthem is an experiment with Software-as-a-Service.
Traditional SAAS are unfinished cloud apps. The developer can constantly iterate on and make improvements. That's fine with SAAS products for business. The problem with SAAS for games (e.g., Games-as-a-Service) is that EA doesn't have to ship a completed product. They only need to ship a working one. BioWare can constantly iterate on the product over the long term based on subscription money.
Except on the menu, it states very clearly "$15 ... Steak Dinner." If you paid $15 for a steak dinner, you expect the full experience. Likewise, if you paid full price or subscribed to Origin to play a video game then you expect the full experience. EA is using BioWare's reputation to pitch Anthem as a feature-rich, full BioWare experience when in reality it is not.
Ultimately, the point isn't about the subjective nature of money's worth. It's about EA not being honest and telling people what Anthem is. Of course, they would never do so because once the reality of Anthem settles in the game is going to tank hard. For some, they got it right away. For others, it's going to take a few weeks or months. But eventually, everyone is going to understand Anthem for what it is. A full priced, microtransaction riddled, early access Games-as-a-Service experiment.