BioWare Ends Anthem NEXT Project

An Anthem Update on the BioWare Blog announces that the efforts to save Anthem revealed a year ago will cease, and they are no longer working on the Anthem NEXT update to resurrect the multiplayer action/RPG. They do say the current version of Anthem will remain available. This means the report Bloomberg from a couple of weeks ago turned out to be accurate in predicting the company was in the process of deciding the game's fate. BioWare's Christian Dailey explains that the stress of working remotely during COVID-19 factored into the decision to give up on the game. He says BioWare's focus going forward will be the next Dragon Age and Mass Effect games while continuing support Star Wars: The Old Republic:
In the spirit of transparency and closure we wanted to share that we’ve made the difficult decision to stop our new development work on Anthem (aka Anthem NEXT). We will, however, continue to keep the Anthem live service running as it exists today.

Since Anthem’s launch, the team has been working hard to continually improve the game, releasing multiple updates that brought with them a variety of improvements and introduced new content to play. Towards the end of 2019 we expanded on that effort and started working on a more fundamental restructure of the game.

During the development we’ve provided updates revealing some of the team’s work through blog posts and conversations with you on social media and it’s been inspiring for us to see the positive reactions and feedback. I’ve been incredibly proud of the work the team has been doing, and excited to see and play each new build of the experience.

2020 was a year unlike any other however and while we continue to make progress against all our game projects at BioWare, working from home during the pandemic has had an impact on our productivity and not everything we had planned as a studio before COVID-19 can be accomplished without putting undue stress on our teams.

I know this will be disappointing to the community of Anthem players who have been excited to see the improvements we’ve been working on. It’s also disappointing for the team who were doing brilliant work. And for me personally, Anthem is what brought me to BioWare, and the last two years have been some of the most challenging and rewarding experiences of my career.

Game development is hard. Decisions like these are not easy. Moving forward, we need to laser focus our efforts as a studio and strengthen the next Dragon Age, and Mass Effect titles while continuing to provide quality updates to Star Wars: The Old Republic.

To the Anthem community, thank you for your passion and creativity. Your feedback and suggestions most certainly help shape the team’s direction, and on a personal note, your kindness and encouragement were much needed last year.

Please stay safe and be kind to each other. Strong alone, stronger together.
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40.
 
Re: BioWare Ends Anthem NEXT Project
Feb 25, 2021, 22:34
Kxmode
 
40.
Re: BioWare Ends Anthem NEXT Project Feb 25, 2021, 22:34
Feb 25, 2021, 22:34
 Kxmode
 
Sepharo wrote on Feb 25, 2021, 22:32:
Kxmode wrote on Feb 25, 2021, 22:27:
Sepharo wrote on Feb 25, 2021, 20:02:
Kxmode wrote on Feb 25, 2021, 16:59:
Sepharo wrote on Feb 25, 2021, 04:35:
Kxmode wrote on Feb 25, 2021, 00:34:
I called this a Games as a Service (GAAS).

You called an MMO a GAAS and want some kind of investigatory credit or something?
That's what MMOs or online only games are basically by definition.

I never called MMOs a GAAS product.

"What is NOT a GAAS:
- World of Warcraft isn't a GAAS because vanilla WOW launched as a complete feature product where a player could experience the entire game from start to finish (up to level 60)."

Posted Oct 7, 2019

Well you are 100% wrong on that one...
MMOs are the quintessential example of games as a service. Perhaps you should look it up.

You keep saying this repeatedly, and I keep reminding you that I work for an eCommerce company that builds "AAS" software. So I know what I'm talking about when applied to "AAS" software (and it equally applies to Games-as-a-Service). As I repeatedly stated ad nauseam, anything "AAS" represents something continuously integrated upon (that is to say, the product is incomplete). MMOs aren't "AAS" products because the products release as completed products. Any additional content they release doesn't finish the existing product. Instead, it expands it. We call those expansions and DLCs. Again, those are not "AAS" products.

I've literally been working as an enterprise software developer for 12 years making SaaS product... so that credential on your side isn't going to sway me to disregard that MMOs are games as a service... and all explanations and examples, save for this passionate guy on this forum, call MMOs an example of GAAS.

You can your viewpoint and I can have mind. We can agree to disagree.
"What is the most resilient parasite? Bacteria? A virus? An intestinal worm? An idea. Resilient... highly contagious. Once an idea has taken hold of the brain it is almost impossible to eradicate."
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