I don't like to see new IP fail and I really love a comeback story. It was apparent that this game had too little base to draw on though. Generic looter shooter with flight is not enough. It lacked personality and anything that really set it apart from any other bullet sponge shooter. The mission designs were ho-hum, the engine had huge limitations for the kind of game they were trying to make and it suffered from a variety of technical problems at launch as well.
At some point you are throwing good money after bad and it's fine that they decided to move on rather than dump trucking money into a project that was already a failure. FortNite was a large failure before it pivot'd but FortNite is lightning in a bottle and battle royales were quite popular when it started to go viral. Looter shooters are a dime a dozen and there's a ton of free competition to boot. RIP Anthem, whatever the hell you were trying to be.
Playing: Dead Space Remake, Chained Echoes, Hi-Fi Rush
Watching: Superstore, The Last of Us, Love Death & Robots