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Re: Morning Consolidation
Feb 24, 2021, 15:31
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Re: Morning Consolidation Feb 24, 2021, 15:31
Feb 24, 2021, 15:31
 
Hard to tell exactly what's going on here with PSVR. You can send devs developer kits without making a public announcement, and they've clearly been working on it a while if they're at the dev kit stage. They've previously stated they wouldn't launch or announce PSVR2 close to the PS5 release, so it being announced is by itself not exactly extraordinary. Really, the only thing here for the public is "we're making PSVR2 in exactly the way that you'd expect". So I'm wondering if this was to either:

(1) Preempt another big announcement from someone else that they know is coming soon
(2) Tamp down all of the negative gaming media press they've been getting as a result of the non-hypey comments the CEO made last year
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Re: Morning Consolidation
Feb 23, 2021, 15:51
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Re: Morning Consolidation Feb 23, 2021, 15:51
Feb 23, 2021, 15:51
 
Here we go again with with Gran Turismo delays Polyphony will never change. I’m mainly a pc gamer but really looking forward to seeing what they do with GT7.
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Re: Morning Consolidation
Feb 23, 2021, 15:05
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Re: Morning Consolidation Feb 23, 2021, 15:05
Feb 23, 2021, 15:05
 
Hope they produce a very good PS5 VR, could be decisive for VR adoption !
Oculus Quest 2 with Link is a great step forward already.

Though the VR games and VR supported PC games, or even modded ones ( Doom 3 BFG Fully Possessed mod, wow ! ) are fantastic, I remain fixated in re-playing my hundreds of favorites from 2001 onward.

Learning to use VorpX methodically for *non* VR PC games.
Beware, YMMV per game, and you'll get much more from it if you put some effort.
But the benefits, if you do, are enormous.

- READ, understand and follow the instructions.
Use Profiles.
If they aren't there, copy the profile of a game with the same engine, and browse to the .exe of your game to link it.
Use the game scanner (Alt+L) ingame touching Del, available in some games.

- Obtain FOV fixes for the games is a *must*.
PCGamingWiki, PCGW, is fine for this.
Or use programs for it, like Flawless Widescreen.

- For full 3D inmersion you *need* to use 4:3 resolutions for best results :
1920x1440 for fine graphics.
Or at least 1920x1080 as a quality minimum.
Max for VorpX, is 2240x1680.

- For *Immersive Cinema* (miles better than 3D cinemas) 16:10 1920x1200 does it for me.
And then there is a more common cinema mode.

Leaving for later the already VR Fusion supported Serious Sam 1, "second", and 3, I tested my beloved more story focused silly/campy non VR Serious Sam 2 with VorpX.
Got sucked right in, playing it now.


This comment was edited on Feb 23, 2021, 15:19.
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Re: Morning Consolidation
Feb 23, 2021, 13:00
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Re: Morning Consolidation Feb 23, 2021, 13:00
Feb 23, 2021, 13:00
 
Introducing the next generation of VR on PlayStation.

Ummm... that's not an introduction, just abstract hype direct from Sony. I wonder if a competitor is about to make an announcement, but Sony wanted to be "first", even if just in form of a couple paragraphs of promises.

[EDIT] Oh, this is just an official statement to compliment an interview in GQ about PS VR.

Gran Turismo 7 delayed to 2022.

Surprising no one. It should have full VR support though...

This comment was edited on Feb 23, 2021, 13:16.
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