jacobvandy wrote on Feb 20, 2021, 04:19:
Xero wrote on Feb 20, 2021, 00:49:
Pepe wrote on Feb 19, 2021, 22:00:
Xero wrote on Feb 19, 2021, 21:31:
Damn. They got me with Warcraft 3 Reforged and it was pure trash.
Will they get me again? I LOVED D2. Was my prime gaming years of life. This looks really done well from what they've shown. To that effect, it compliments what they showed of the Rogue in D4. Like the graphics color palette are near identical. That's a great thing for someone who thought D3 was way too colorful and WoWish.
I'm glad D4 is going back more so towards it roots. I remember everyone saying, oh well during D1 and D2 days with the sprites, they had to look like that and it couldn't be full of colors that D3 could present with 3D. Well, no. As you can see, D4 is doing it correct with 3D, greyish/dark colors and looking medieval gothic as f**k, just how Diablo should be.
Where's the people that whine all the time with "This game is all grey and brown" when we need them?
Most of what they showed of 4 looks like it could come straight out of 3 if not for some more up to date graphics, pallete wise it's nearly identical
Brah, your nuts. D3 has the color BLUE AND PURPLE IN ITS WORLDS. I don't think you ever saw those colors in D2.
D3 and D2 are night and day when it comes to their color palette. I think D4 is in the right direction to go back to D1 and D2 era. That's not a bad thing at all. Diablo was always Blizzard's mature franchise and should go back to it. If D1 and D2 were rated R, Diablo 3 was easily PG-13. Diablo 4 looks to go back to R and I'm loving it for that.
So the manly-man flag hanging behind you is a half of a rainbow? Neat.
Literally every high level sorceress had a purple armor in D2.
Seriously, the "D2 was oh so gritty and cool" argument is lame AF. It was that way because the game ran in 256 colours, and they didn't have many spare colors for the scenery. Imho escenarios in D2 have been always fucking ugly, I agree they look somewhat cool for a 256 colour game, but they're almost monochromatic if you look closer to them. And most sprites seriously lacked definition, they where too ambitious for the tech they were working with, which was super outdated by 2001 (Baldur's Gate ran in 16bit color 3 years earlier, and ran at 30fps, not 25). We had to wait 20 years to see what the hell does Mephisto look like.
Where's the people whining all the time with "this game is all grey and brown" when we need them?
This comment was edited on Feb 20, 2021, 07:33.