Epic Games founder and Chief Executive Tim Sweeney said Apple’s control of its platform had tilted the level playing field.
“The 30% they charge as their app tax, they can make it 50% or 90% or 100%. Under their theory of how these markets are structured, they have every right to do that,” he told reporters.
“Epic is not asking any court or regulator to change this 30% to some other number, only to restore competition on IOS,” he said, referring to Apple’s mobile operating system.
The company also accused Apple of barring rivals from launching their own gaming subscription service on its platform by preventing them from bundling several games together, even though its own Apple Arcade service does that.
Apple said its rules applied equally to all developers and that Epic had violated them.
“In ways a judge has described as deceptive and clandestine, Epic enabled a feature in its app, which was not reviewed or approved by Apple, and they did so with the express intent of violating the App Store guidelines that apply equally to every developer and protect customers,” the company said in a statement.
“Their reckless behaviour made pawns of customers, and we look forward to making this clear to the European Commission,” it said.
Kxmode wrote on Feb 21, 2021, 12:54:Kxmode wrote on Feb 20, 2021, 20:55:
You see it your way. I see it my way. We can agree to disagree, and I vehemently disagree with your viewpoint.
I do appreciate our conversations, jdreyer. So please don't take my comment above in any other way but an amicable discussion.![]()
Kxmode wrote on Feb 20, 2021, 20:55:
You see it your way. I see it my way. We can agree to disagree, and I vehemently disagree with your viewpoint.
Kxmode wrote on Feb 18, 2021, 23:06:
Yup. Epic is using anti-consumer tactics to buy their userbase from Valve essentially. I've used "astroturfing" as an apt descriptor because at the end of the day, how loyal is a person to Epic if their loyalty only extends as far as the next freebie? Once the freebies stop, is that person going to convert into a buying consumer? I doubt it. Apples to apples: Steam offers more. Epic knows this. That's WHY they're doing exclusives because they know that their store is pitiful on merit alone. It's not even a minimum viable product. Basically, Google never designed the Chrome browser for launching games. That they somehow shoehorned in that functionality from a technology standpoint is pretty cool, but that's beside the point.
Kxmode wrote on Feb 18, 2021, 23:02:More than one company produces RTS games too. Or space games.
Yup. Cars, spatulas, grills, toilet paper, milk, eggs, bread, pizza. All of these things have one thing in common: more than one company produces them. They are also known as brands.
For example, he keeps using cars as a comparison. By way of example, in the United States for trucks, you have Ford, Ram, Chevy, GMC, Jeep, and Toyota, so if a person needs to buy a truck, they have six brands to choose from. Now granted, a situation might come up that a person cannot get a Toyota truck, but they can get a Ford truck as an alternative. The point is they were able to buy "a truck."If someone needs to buy a military shooter, they have several brands to choose from: Call of Duty, Battlefield, Crysis, Medal of Honor. Now granted, a situation might come up that a person cannot get Call of Duty for some reason, they can get Battlefield as an alternative. The point is they were able to buy a "military shooter."
The converse to that is that there are NO brands for video games. There's ONE Valheim (developed by Iron Gate, published by Coffee Stain). ONE World of Warcraft (developed and published by Activision-Blizzard). ONE League of Legends (developed and published by Riot). ONE Fortnite (developed and published by Epic). And so forth. So jdreyer saying a third-party exclusive on EGS (the only store where a person can purchase that game) is the same as six different trunk brands is not even remotely the same.This argument holds no water. Developers are less prolific than car companies, but you know what to expect from a Rockstar game, a Codemasters game, a Call of Duty game, etc. Of course there are brands. There are developers, publishers, and franchises.
Kxmode wrote on Feb 18, 2021, 22:48:I mean, I just walked through the difference in the comment you quoted, but okay. 1P: L4D2 vs Corvette, 3P: Stealth vs Chivalry 2. Remember?jdreyer wrote on Feb 18, 2021, 01:59:Kxmode wrote on Feb 17, 2021, 18:28:This makes no sense. There's no difference. You can buy a "game" from any retailer, just like you can buy a "car" from any dealership. You can buy "L4D2" from Steam only, just like you can buy a "Corvette" from Chevy only. And you can get "Chivalry 2" by Tripwire from EGS, just like you can get a "Stealth" by Mitsubishi from Chrysler/Dodge. You can't get "Chivalry 2" from Steam just like you can't get a "Corvette" from a Ford dealership.
Those are types of products. You can buy a "car" from any dealership (someone will decide to buy a Toyota versus a Ford). You can buy "Legos" from any retailer (someone will choose to buy a Star Wars playset from one store and another playset from another). You can only purchase third-party video game exclusives from ONE STORE: Epic Games Store. There's no CHOICE, nor is there an alternative. If you want to play a specific PC game, and it is sold exclusively at EGS, that's the only place to buy it. That's what anti-consumer choice means. Epic has taken away the consumer's ability to buy the game where they wish.One could argue that the publisher chose to make their game exclusive to EGS, which is true. But it is equally valid that Epic's business modal of offering a ton of money to go exclusive is like the business equivalent of offering crack to a drug user. Of course, many businesses are going to take the offer (those who haven't, like the Darq developer, have done so for consumer-friendly reasons, and have been praised for their decision not to "sellout"). It is equally valid that Valve doesn't pay money to third-party publishers to go exclusive on Steam. A TP publisher decides to put their product on Steam free of influence, and should they decide to sell on GOG or EGS, Valve won't object. You take away Epic's impact, and the company is back to choosing the best platform to sell their game on. Most would pick Steam.And if I could get a Stealth from Hyundai I would, because I would like that 10 year/100,000 mile warranty. But Hyundai doesn't sell the Stealth because they didn't pay for the rights to sell it. So I have to get it from Chrysler/Dodge if I want a Stealth. If I want a sports car with Hyundai's warranty, I'll have to get a Genesis or whatever. EGS did pay Tripwire for the rights to sell Chivalry 2, so I'll have to get it there and not Steam if I want to play it. If I want to play a medieval melee combat game on Steam, then I'll have to get Mordhau or Mount and Blade 2: Bannerlord or For Honor or whatever.Further, I'm not talking about games (like AC Valhalla) where consumers choose to buy from different stores. I'm talking about genuine exclusives where one store is the ONLY choice.For example?
Feel free to skip to "Here's the point" if you understand first-party versus third-party exclusives. I include it because it provides background context to help reinforce my point. :)
Based on what store sells a game, it is either first-party or third-party. If the publisher sells it on their store, it's first-party. The publisher spends the money to produce the product, and they want to sell it in their store, which is fine. Epic does it for PC Fortnite; Valve does it for their products; Blizzard does it for their products; EA does it in Origin. Nobody has a problem with that. There's a mutual understanding that first-party exclusivity is something that has been around since the dawn of video games.What difference does it make if the publisher has it made in-house or if they acquire it otherwise? The result is the same. It's only sold in one place.
However, if the publisher sells their product on a store that they do not own, it's third-party. Since the beginning of PC gaming, there have NEVER been third-party exclusives before EGS. That's a fact. Manipulation by money to pick one storefront to sell a game on is something Tim Sweeney and his company introduced in late 2018 with the launch of EGS. That's a fact.IIRC, both Toys-R-Us and Gamestop had PC exclusives back in the aughts. No one complained then.
PC video games aren't cars, toasters, screwdrivers, hammers, toilet paper, eggs, cereal, and so forth because different companies manufacture them. There are five toaster brands and toilet paper from seven companies when you shop at Target or Walmart. Eggs take up an entire display case, all produced by various companies. A person can buy a truck from Ford, Chevy, Toyota, and so forth. Right? Those products exclusively sold at a car dealership or in a grocery store are "brand" based. So if I want eggs or toilet paper and this one store only carries this one brand, my reaction is, "I don't care, I'll just pick up this company's toilet paper and eggs." Or, I need a truck, and the dealership only sells Toyotas. "Fine. I'll buy a Toyota truck. I don't care what brand it is."
The converse to that is there are no brands for video games. There's only ONE company that created and published that ONE version of the game. And if that game is sold exclusively at EGS, that's the only store on the entire Internet where you can buy it.Just because you say it's not the same doesn't make it so. It's exactly the same. It's a product. People don't say "I'll buy a Toyota Truck." They say "I'm going to buy a Tacoma." Because Tacomas have excellent design and reliability, so they have loyal buyers over the decades and fan clubs. Toilet paper is the same: some people only buy Charmin because of its unique qualities, and buy no other brand. It's the same with video games. CoD is a military shooter, just a like a Tacoma is a truck. There are lots of military shooters: CoD, BF, MoH, etc. just like there are lots of trucks: Tacoma, Ram, F-150, etc. Some people prefer specific ones. The attitude you're talking about might apply to a Russian who stepped off the boat from the USSR in 1990, but no one thinks that way today "a truck is a truck is a truck. Who cares?" No one thinks like that. People develop brand loyalty and prefer those brands. Games are no different.
It's not the same as cars, Legos, toasters, toilet paper, eggs, and so forth. Stop conflating video games with other consumer products. They are not the same.
Beamer wrote on Feb 18, 2021, 12:18:Nullity wrote on Feb 18, 2021, 10:57:Beamer wrote on Feb 18, 2021, 10:03:Provide a superior product/experience. To be fair, Steam has been around much longer, so "superior" might be a bit unfair at this point. How about just "competent" and not a minimum viable product? However, "experience" isn't confined to just the launcher/website features/interaction, they can provide incentives for customer acquisition. For example, they already have the "buy a game, get a coupon for $10 on the next purchase" dealie (though I think it's only available during sales?). I'm not going to do Epic's job for them to come up with this stuff, I believe you get the idea. They should concentrate on providing a product/service that is attractive to users. Buying their way into a market by brute-force with exclusives may be a viable business strategy, but it's shady and turns a lot of people off.
What would you prefer Epic do to get customers? What levers would you have them pull?Beamer wrote on Feb 18, 2021, 10:03:I have no particular loyalty to a specific store/ecosystem, and I have no issues purchasing games from and using most of them. I suspect that most others who don't agree with these practices feel the same. If Epic would actually compete by putting in even the slightest effort instead of behaving like a spoiled rich kid who needs to throw their money around to get everything everyone else has right now, I would have no issue giving them my money.
And ask yourself, honestly, if you'd switch from the ecosystem you've been using for 17 years, with all your games, all your contacts, etc., with the options you're suggesting.
Even if EGS hit parity with Steam, you think you'd go there? You already have Steam installed on your computer. You already have a large library of games on it. You have friends, you have screenshots, you have achievements, you have cards that got crafted or whatever stuff they've done in sales. You have all your time spent in games. Everything in one place.
Getting someone to switch from that is near impossible. Parity alone does not do it. Not to mention, Steam has had 17 years to build its features, along with billions upon billions of revenue to reinvest.
You complain about a "spoiled rich kid," but can't give a single real reason why anyone would go to them instead of Steam if they simply had parity, and you also seem to misunderstand how hard it is to get to parity. I'm not asking you to do they're job, I'm asking you to give a suggestion for how they beat Steam if they are selling the same exact products at the same exact prices (remember, retailers don't control the pricing on these storefronts) with Steam having a 17 year head start.
Nullity wrote on Feb 18, 2021, 09:45:jdreyer wrote on Feb 18, 2021, 01:59:You keep comparing 3rd party exclusivity to 1st party exclusivity. They're not the same thing and it's a bad analogy.
You can buy a "game" from any retailer, just like you can buy a "car" from any dealership. You can buy "L4D2" from Steam only, just like you can buy a "Corvette" from Chevy only. And you can get "Chivalry 2" by Tripwire from EGS, just like you can get a "Stealth" by Mitsubishi from Chrysler/Dodge. You can't get "Chivalry 2" from Steam just like you can't get a "Corvette" from a Ford dealership.jdreyer wrote on Feb 18, 2021, 03:08:Ok? No one is claiming what EGS is doing illegal or "anti-competition". They (and by extension the publishers) are, however, being anti-consumer/customer and it's a shitty thing to do, especially considering the sorry state of the EGS.
This is a common practice across many retail industries. It's called "differentiation" and lets retailers offer something unique that can draw customers. It's such a long standing and important practice that it's enshrined in the US Constitution in Article I Section 8 Clause 8. That defines copyrights and patents, and lets the holder of said rights determine whether their goods and works can be sold by a single retailer or many. It's the opposite of "anti-competition." It's pro-competition.
It seems that most who are against this are in favor of competition, but disagree with EGS's methods. Calling what they're doing as "competition" is a bit of a stretch.
jdreyer wrote on Feb 18, 2021, 01:59:Kxmode wrote on Feb 17, 2021, 18:28:This makes no sense. There's no difference. You can buy a "game" from any retailer, just like you can buy a "car" from any dealership. You can buy "L4D2" from Steam only, just like you can buy a "Corvette" from Chevy only. And you can get "Chivalry 2" by Tripwire from EGS, just like you can get a "Stealth" by Mitsubishi from Chrysler/Dodge. You can't get "Chivalry 2" from Steam just like you can't get a "Corvette" from a Ford dealership.
Those are types of products. You can buy a "car" from any dealership (someone will decide to buy a Toyota versus a Ford). You can buy "Legos" from any retailer (someone will choose to buy a Star Wars playset from one store and another playset from another). You can only purchase third-party video game exclusives from ONE STORE: Epic Games Store. There's no CHOICE, nor is there an alternative. If you want to play a specific PC game, and it is sold exclusively at EGS, that's the only place to buy it. That's what anti-consumer choice means. Epic has taken away the consumer's ability to buy the game where they wish.One could argue that the publisher chose to make their game exclusive to EGS, which is true. But it is equally valid that Epic's business modal of offering a ton of money to go exclusive is like the business equivalent of offering crack to a drug user. Of course, many businesses are going to take the offer (those who haven't, like the Darq developer, have done so for consumer-friendly reasons, and have been praised for their decision not to "sellout"). It is equally valid that Valve doesn't pay money to third-party publishers to go exclusive on Steam. A TP publisher decides to put their product on Steam free of influence, and should they decide to sell on GOG or EGS, Valve won't object. You take away Epic's impact, and the company is back to choosing the best platform to sell their game on. Most would pick Steam.And if I could get a Stealth from Hyundai I would, because I would like that 10 year/100,000 mile warranty. But Hyundai doesn't sell the Stealth because they didn't pay for the rights to sell it. So I have to get it from Chrysler/Dodge if I want a Stealth. If I want a sports car with Hyundai's warranty, I'll have to get a Genesis or whatever. EGS did pay Tripwire for the rights to sell Chivalry 2, so I'll have to get it there and not Steam if I want to play it. If I want to play a medieval melee combat game on Steam, then I'll have to get Mordhau or Mount and Blade 2: Bannerlord or For Honor or whatever.Further, I'm not talking about games (like AC Valhalla) where consumers choose to buy from different stores. I'm talking about genuine exclusives where one store is the ONLY choice.For example?
jdreyer wrote on Feb 18, 2021, 18:42:
4) Regardless of the age of the vehicle, rebranding exclusivity is something that happens sometimes in the auto industry. I chose that because it's fairly iconic, but there are other vehicles out there.
jdreyer wrote on Feb 18, 2021, 18:42:I can't speak to the Legos, but I know a lot people dislike Walmart having Transformers exclusives.
4) I provided a more modern example with Lego, which happens annually with Walmart and Target.
Sepharo wrote on Feb 18, 2021, 17:35:Fair enough, but:jdreyer wrote on Feb 17, 2021, 17:44:Sepharo wrote on Feb 17, 2021, 16:42:Third party vendor: . Ubisoft W W W WW Mitsubishi W W W Legojdreyer wrote on Feb 17, 2021, 16:08:Kxmode wrote on Feb 17, 2021, 14:43:Apple’s control of its platform had tilted the level playing field.
Can I file an antitrust complaint against Epic for taking away my consumer choice?
I cannot wait for Apple to pummel Epic in the various courts, and they will. These complaints are nothing more than contract disputes. Courts generally side with the contract holders (e.g. Apple). The burden of proof is on Epic's side, and their case is weak sauce.
Complaining about Epic is like complaining that Ford and GM don't sell the Dodge Stealth.
You've said this twice now but the metaphor makes zero sense.
Go ahead and spell it out for me if you can.
Exclusive product: .. AC Valhalla W W W. Stealth W W W W Windmill (4000029)
Retailer: W W W WW Epic Game Store W Chrysler/Dodge W Walmart
So this dumb metaphor hinges on the reader's familiarity, not only with a car from the early 90's, but the specifics of that car's manufacturing arrangement and partnership between Dodge and Mitsubishi.
https://en.wikipedia.org/wiki/Mitsubishi_GTO
Metaphors are supposed to make concepts more accessible not less![]()
Nullity wrote on Feb 18, 2021, 10:57:They are. That's what differentiation does: it offers an experience that no one else has.Beamer wrote on Feb 18, 2021, 10:03:Provide a superior product/experience.
What would you prefer Epic do to get customers? What levers would you have them pull?
Nullity wrote on Feb 18, 2021, 09:45:What are you talking about? The Dodge Stealth is a third person exclusive for Chrysler/Dodge, just like Chivalry 2 is a third person exclusive for EGS.jdreyer wrote on Feb 18, 2021, 01:59:You keep comparing 3rd party exclusivity to 1st party exclusivity. They're not the same thing and it's a bad analogy.
You can buy a "game" from any retailer, just like you can buy a "car" from any dealership. You can buy "L4D2" from Steam only, just like you can buy a "Corvette" from Chevy only. And you can get "Chivalry 2" by Tripwire from EGS, just like you can get a "Stealth" by Mitsubishi from Chrysler/Dodge. You can't get "Chivalry 2" from Steam just like you can't get a "Corvette" from a Ford dealership.
Lots of people on this forum are calling EGS's tactics here "anti competitive" and "monopolistic," of which it is neither. They can disagree with differentiation (which is a pro-competitive strategy, not anti), but it's strange that they haven't had an issue with this in literally any other industry until now.jdreyer wrote on Feb 18, 2021, 03:08:Ok? No one is claiming what EGS is doing illegal or "anti-competition". They (and by extension the publishers) are, however, being anti-consumer/customer and it's a shitty thing to do, especially considering the sorry state of the EGS.
This is a common practice across many retail industries. It's called "differentiation" and lets retailers offer something unique that can draw customers. It's such a long standing and important practice that it's enshrined in the US Constitution in Article I Section 8 Clause 8. That defines copyrights and patents, and lets the holder of said rights determine whether their goods and works can be sold by a single retailer or many. It's the opposite of "anti-competition." It's pro-competition.
It seems that most who are against this are in favor of competition, but disagree with EGS's methods. Calling what they're doing as "competition" is a bit of a stretch.
jdreyer wrote on Feb 17, 2021, 17:44:Sepharo wrote on Feb 17, 2021, 16:42:Third party vendor: . Ubisoft W W W WW Mitsubishi W W W Legojdreyer wrote on Feb 17, 2021, 16:08:Kxmode wrote on Feb 17, 2021, 14:43:Appleâs control of its platform had tilted the level playing field.
Can I file an antitrust complaint against Epic for taking away my consumer choice?
I cannot wait for Apple to pummel Epic in the various courts, and they will. These complaints are nothing more than contract disputes. Courts generally side with the contract holders (e.g. Apple). The burden of proof is on Epic's side, and their case is weak sauce.
Complaining about Epic is like complaining that Ford and GM don't sell the Dodge Stealth.
You've said this twice now but the metaphor makes zero sense.
Go ahead and spell it out for me if you can.
Exclusive product: .. AC Valhalla W W W. Stealth W W W W Windmill (4000029)
Retailer: W W W WW Epic Game Store W Chrysler/Dodge W Walmart
Beamer wrote on Feb 18, 2021, 12:18:
Even if EGS hit parity with Steam, you think you'd go there? You already have Steam installed on your computer. You already have a large library of games on it. You have friends, you have screenshots, you have achievements, you have cards that got crafted or whatever stuff they've done in sales. You have all your time spent in games. Everything in one place.
Getting someone to switch from that is near impossible. Parity alone does not do it. Not to mention, Steam has had 17 years to build its features, along with billions upon billions of revenue to reinvest.
You complain about a "spoiled rich kid," but can't give a single real reason why anyone would go to them instead of Steam if they simply had parity, and you also seem to misunderstand how hard it is to get to parity. I'm not asking you to do they're job, I'm asking you to give a suggestion for how they beat Steam if they are selling the same exact products at the same exact prices (remember, retailers don't control the pricing on these storefronts) with Steam having a 17 year head start.
Nullity wrote on Feb 18, 2021, 10:57:Beamer wrote on Feb 18, 2021, 10:03:Provide a superior product/experience. To be fair, Steam has been around much longer, so "superior" might be a bit unfair at this point. How about just "competent" and not a minimum viable product? However, "experience" isn't confined to just the launcher/website features/interaction, they can provide incentives for customer acquisition. For example, they already have the "buy a game, get a coupon for $10 on the next purchase" dealie (though I think it's only available during sales?). I'm not going to do Epic's job for them to come up with this stuff, I believe you get the idea. They should concentrate on providing a product/service that is attractive to users. Buying their way into a market by brute-force with exclusives may be a viable business strategy, but it's shady and turns a lot of people off.
What would you prefer Epic do to get customers? What levers would you have them pull?Beamer wrote on Feb 18, 2021, 10:03:I have no particular loyalty to a specific store/ecosystem, and I have no issues purchasing games from and using most of them. I suspect that most others who don't agree with these practices feel the same. If Epic would actually compete by putting in even the slightest effort instead of behaving like a spoiled rich kid who needs to throw their money around to get everything everyone else has right now, I would have no issue giving them my money.
And ask yourself, honestly, if you'd switch from the ecosystem you've been using for 17 years, with all your games, all your contacts, etc., with the options you're suggesting.
Beamer wrote on Feb 18, 2021, 10:03:Provide a superior product/experience. To be fair, Steam has been around much longer, so "superior" might be a bit unfair at this point. How about just "competent" and not a minimum viable product? However, "experience" isn't confined to just the launcher/website features/interaction, they can provide incentives for customer acquisition. For example, they already have the "buy a game, get a coupon for $10 on the next purchase" dealie (though I think it's only available during sales?). I'm not going to do Epic's job for them to come up with this stuff, I believe you get the idea. They should concentrate on providing a product/service that is attractive to users. Buying their way into a market by brute-force with exclusives may be a viable business strategy, but it's shady and turns a lot of people off.
What would you prefer Epic do to get customers? What levers would you have them pull?
Beamer wrote on Feb 18, 2021, 10:03:I have no particular loyalty to a specific store/ecosystem, and I have no issues purchasing games from and using most of them. I suspect that most others who don't agree with these practices feel the same. If Epic would actually compete by putting in even the slightest effort instead of behaving like a spoiled rich kid who needs to throw their money around to get everything everyone else has right now, I would have no issue giving them my money.
And ask yourself, honestly, if you'd switch from the ecosystem you've been using for 17 years, with all your games, all your contacts, etc., with the options you're suggesting.
Nullity wrote on Feb 18, 2021, 09:45:jdreyer wrote on Feb 18, 2021, 01:59:You keep comparing 3rd party exclusivity to 1st party exclusivity. They're not the same thing and it's a bad analogy.
You can buy a "game" from any retailer, just like you can buy a "car" from any dealership. You can buy "L4D2" from Steam only, just like you can buy a "Corvette" from Chevy only. And you can get "Chivalry 2" by Tripwire from EGS, just like you can get a "Stealth" by Mitsubishi from Chrysler/Dodge. You can't get "Chivalry 2" from Steam just like you can't get a "Corvette" from a Ford dealership.jdreyer wrote on Feb 18, 2021, 03:08:Ok? No one is claiming what EGS is doing illegal or "anti-competition". They (and by extension the publishers) are, however, being anti-consumer/customer and it's a shitty thing to do, especially considering the sorry state of the EGS.
This is a common practice across many retail industries. It's called "differentiation" and lets retailers offer something unique that can draw customers. It's such a long standing and important practice that it's enshrined in the US Constitution in Article I Section 8 Clause 8. That defines copyrights and patents, and lets the holder of said rights determine whether their goods and works can be sold by a single retailer or many. It's the opposite of "anti-competition." It's pro-competition.
It seems that most who are against this are in favor of competition, but disagree with EGS's methods. Calling what they're doing as "competition" is a bit of a stretch.
jdreyer wrote on Feb 18, 2021, 01:59:You keep comparing 3rd party exclusivity to 1st party exclusivity. They're not the same thing and it's a bad analogy.
You can buy a "game" from any retailer, just like you can buy a "car" from any dealership. You can buy "L4D2" from Steam only, just like you can buy a "Corvette" from Chevy only. And you can get "Chivalry 2" by Tripwire from EGS, just like you can get a "Stealth" by Mitsubishi from Chrysler/Dodge. You can't get "Chivalry 2" from Steam just like you can't get a "Corvette" from a Ford dealership.
jdreyer wrote on Feb 18, 2021, 03:08:Ok? No one is claiming what EGS is doing illegal or "anti-competition". They (and by extension the publishers) are, however, being anti-consumer/customer and it's a shitty thing to do, especially considering the sorry state of the EGS.
This is a common practice across many retail industries. It's called "differentiation" and lets retailers offer something unique that can draw customers. It's such a long standing and important practice that it's enshrined in the US Constitution in Article I Section 8 Clause 8. That defines copyrights and patents, and lets the holder of said rights determine whether their goods and works can be sold by a single retailer or many. It's the opposite of "anti-competition." It's pro-competition.