Following the recent launch of the ‘Assault on Stanton’ Dynamic Event, developer CIG has launched a new ‘February Free Fly’ event which grants free access to download and play Star Citizen, plus free access to a wide array of ships for the duration of the event. Pilots can look forward to free test flights for the following vehicles:
- Consolidated Outlands Mustang Alpha
- RSI Aurora MR
- MISC Prospector
- MISC Freelancer
- Anvil Arrow
- Drake Dragonfly
New players can also take advantage of a 10% discount across a large number of Starter Packs on the Pledge Store during the Free Fly event.
RedEye9 wrote on Feb 18, 2021, 20:43:Yup. I've been a PC gamer since Prince of Persia, back in the MS DOS era. It's probably nearer 20 years that I've been building computers and now I'm at the point where I'm encouraging my son to get involved in PC building - he gets all my hand-me-downs, so currently he's rocking a GTX 1080 Ti. Sure he's six and only plays Fortnite but he's got to start somewhere.
When I read that you were not computer savvy i choked on my wheaties.
Your account here shows 2005, that probably means you've been building your own pc's for at least 15 years, probably more.
Yeah, definitely not very computer savvy.
RedEye9 wrote on Feb 18, 2021, 20:43:Ha, that's nothing. Back in my college days I used to ride a unicycle and even rocked a pink frilly dress I found at a car boot sale. Fortunately I don't have any pictures, so I can't inflict that upon you.
Now about your fashion sense, some things can't be unseen and I've seen the pants.
theyarecomingforyou wrote on Feb 18, 2021, 11:45:When I read that you were not computer savvy i choked on my wheaties.Single digits on a 3080 would mean you are not very computer savy.Yes, it's definitely that I'm not computer savvy and nothing to do with the pre-alpha spaghetti code. I've benchmarked my system on 3DMark and Heaven 4.0 and it performs exactly in line with expectations. I'm using nVME storage, have 32GB RAM, thermals are excellent and I have a clean Windows install with properly managed power settings.
Given that I can run Arena Commander in single player with an average of 130-140fps and 1% lows of 80-100fps it's clear that the issue isn't a poorly configured computer but engine bottlenecks. The only other game that gives my system issues is Crysis Remastered (with or without raytracing), which is also based on CryEngine. And to be clear, the issue isn't specific to my card - the performance on any RTX 3080 is poor. The frame pacing is all over the place.
Kosumo wrote on Feb 18, 2021, 04:23:jdreyer wrote on Feb 18, 2021, 03:22:McMil wrote on Feb 18, 2021, 01:24:
Single digits on a 3080 would mean you are not very computer savy. Recent updates to the API have further increased framerate, in larger cities I'm getting 30ish FPS with a 1070 on a 2600x. Still, the game is very much not complete, it's still the most impressive one out there though. We'll see amazing changes over the next year as systemic systems are put in place.
I hope you're right. I like the vision and the worldbuilding. It just seems like they want to add All The Stuff instead of solidifying what they have before adding more. Did we really need real time face capture for your avatar and all the bandwidth that requires? Did we really need simulated ice cube physics? Anyway, I want this to be a thing, but at the current pace it's hard to see it finished before I lose my eyesight and my fingers deform into immobile claws due to arthritis.
Out of curiosity, when was the last time you put money into this project?
Can you explain to me what the vision is you like?
What special about the world building?
jdreyer wrote on Feb 17, 2021, 13:55:It's definitely a case of CIG constantly bolting on new features to an engine and framework that cannot handle it. There's a reason CIG had to reduce the player count from 50 to 40 and remove a planet when they have the recent Xeno Threat event.
It might be well optimized, but simply too big and complex for modern systems. I.E. a Crysis for our age. Given how much scope creep there has been, I wouldn't be surprised. Speaking of Crysis, that's probably one of the key issues: stretching that engine from single terrestrial levels into solar system sized ones.
McMil wrote on Feb 18, 2021, 01:24:Yes, it's definitely that I'm not computer savvy and nothing to do with the pre-alpha spaghetti code. I've benchmarked my system on 3DMark and Heaven 4.0 and it performs exactly in line with expectations. I'm using nVME storage, have 32GB RAM, thermals are excellent and I have a clean Windows install with properly managed power settings.
Single digits on a 3080 would mean you are not very computer savy. Recent updates to the API have further increased framerate, in larger cities I'm getting 30ish FPS with a 1070 on a 2600x. Still, the game is very much not complete, it's still the most impressive one out there though. We'll see amazing changes over the next year as systemic systems are put in place.
Kosumo wrote on Feb 18, 2021, 04:23:Most hardcore players love the fact that it is insanely detailed. Think flightsim mentalities taken all the way from the cockpit to the bunk to the station to the worlds. Personally, I think it's silly to bother with functional toilets on ships and having my spaghetti sauce run over each noodle in a realistic fashion.....and that sort of OCD granular feature creep is what has the highest probability of killing the project long term.
Can you explain to me what the vision is you like?
What special about the world building?It is very detailed and unique....which is somewhat new for space sims. Each station or city feels very unique. You can recognize where you are just by the flavor of the city. Each ship manufacturer has a similar aesthetic from the feel of the cabin to the audio prompts from the flight systems. I don't know much about the 'lore'....but I can only imagine it has a similarly opulent budget for development.
Kxmode wrote on Feb 16, 2021, 16:27:....do you run around the room waving your arms and screeching when typing hyperbole like this? LOL. To enter the game, you have to have a ship. Missions/Economy are like any other MMO....there is low level content and there is higher level content. It is/will be significantly more smooth entering SC as a noob than it would be something like Eve or even some advancement shooters like Battlefront.
SC has foundational balancing issues that will become rapidly apparent as players quickly build thriving empires at the expense of players entering the game with one or no ships.
jdreyer wrote on Feb 18, 2021, 03:22:McMil wrote on Feb 18, 2021, 01:24:
Single digits on a 3080 would mean you are not very computer savy. Recent updates to the API have further increased framerate, in larger cities I'm getting 30ish FPS with a 1070 on a 2600x. Still, the game is very much not complete, it's still the most impressive one out there though. We'll see amazing changes over the next year as systemic systems are put in place.
I hope you're right. I like the vision and the worldbuilding. It just seems like they want to add All The Stuff instead of solidifying what they have before adding more. Did we really need real time face capture for your avatar and all the bandwidth that requires? Did we really need simulated ice cube physics? Anyway, I want this to be a thing, but at the current pace it's hard to see it finished before I lose my eyesight and my fingers deform into immobile claws due to arthritis.
Out of curiosity, when was the last time you put money into this project?
McMil wrote on Feb 18, 2021, 01:24:
Single digits on a 3080 would mean you are not very computer savy. Recent updates to the API have further increased framerate, in larger cities I'm getting 30ish FPS with a 1070 on a 2600x. Still, the game is very much not complete, it's still the most impressive one out there though. We'll see amazing changes over the next year as systemic systems are put in place.
Kosumo wrote on Feb 18, 2021, 01:44:G.oZ wrote on Feb 18, 2021, 01:33:McMil wrote on Feb 18, 2021, 01:24:
Still, the game is very much not complete, it's still the most impressive one out there though. We'll see amazing changes over the next year as systemic systems are put in place.
Why do I feel I could go back throughout the previous five years and find extremely similar quotes from fans in 2020,2019,2018,2017,2016 ..... starting with some form of "it's pre-alpha/alpha/unfinished" followed by a comment on its "amazing/impressive technology" with a conclusion that "over the next year/with patch x.x you'll see huge improvements as it all comes together"
Because that how cults work.
G.oZ wrote on Feb 18, 2021, 01:33:McMil wrote on Feb 18, 2021, 01:24:
Still, the game is very much not complete, it's still the most impressive one out there though. We'll see amazing changes over the next year as systemic systems are put in place.
Why do I feel I could go back throughout the previous five years and find extremely similar quotes from fans in 2020,2019,2018,2017,2016 ..... starting with some form of "it's pre-alpha/alpha/unfinished" followed by a comment on its "amazing/impressive technology" with a conclusion that "over the next year/with patch x.x you'll see huge improvements as it all comes together"
McMil wrote on Feb 18, 2021, 01:24:
Still, the game is very much not complete, it's still the most impressive one out there though. We'll see amazing changes over the next year as systemic systems are put in place.
theyarecomingforyou wrote on Feb 17, 2021, 04:36:RedEye9 wrote on Feb 16, 2021, 13:04:Hehe. The game is definitely CPU bound but when according to CIG's own Telemetry page even a 10900F (10-core, 20 thread @ 5.2GHz) with an RTX 3080 can only average 47.5fps at 1080p, I'm not in a rush to upgrade from my 8700K @ 5GHz. I can actually run Star Citizen at 130-140fps in singleplayer, so it's definitely poor optimisation of the Persistent Universe.theyarecomingforyou wrote on Feb 16, 2021, 12:49:My guess is your CPU GPU constrained. -shrug-
Until they improve performance I wouldn't bother. Even with a RTX 3080 I'm only getting 30-40fps, with drops to single digits.
Those that are running a RTX 4090tiSuper with something other than a 12 core Celeron are achieving 42 frames per second, seldom dropping below single digits.
All other games run great and I figure I might as well hold out for the Ryzen 6000 series with DDR5, USB 4.0 and PCIe 5.0 to give me a better upgrade path.
G.oZ wrote on Feb 17, 2021, 11:55:Excellent question -- I would love to know the answer. Of course, it is possible RSI is just lying and they aren't getting that much. But for reasons beyond my comprehension, I don't think they need to lie about it.
Who are these people who keep giving millions each month to this game ?!?!?! Are they just mid-upper+ middle income people who are participating in a grand sunk cost fallacy?
Prez wrote on Feb 16, 2021, 18:47:
That is cute how they're calling it a "pledge" store.
VaranDragon wrote on Feb 17, 2021, 09:21:Games of this size and scope are frequently delayed. Now with issues caused by the coronavirus the game will be further delayed. /s
Obligatory: Where is Squadron42? Where is it Christ Roberts, you lying sack of Bantu shit?
[SC]TherMight wrote on Feb 16, 2021, 14:38:theyarecomingforyou wrote on Feb 16, 2021, 12:49:Lucky for them they have about 10 more years before release. So graphic card perf should double by then.
Until they improve performance I wouldn't bother. Even with a RTX 3080 I'm only getting 30-40fps, with drops to single digits.
RedEye9 wrote on Feb 16, 2021, 13:04:Hehe. The game is definitely CPU bound but when according to CIG's own Telemetry page even a 10900F (10-core, 20 thread @ 5.2GHz) with an RTX 3080 can only average 47.5fps at 1080p, I'm not in a rush to upgrade from my 8700K @ 5GHz. I can actually run Star Citizen at 130-140fps in singleplayer, so it's definitely poor optimisation of the Persistent Universe.theyarecomingforyou wrote on Feb 16, 2021, 12:49:My guess is your CPU GPU constrained. -shrug-
Until they improve performance I wouldn't bother. Even with a RTX 3080 I'm only getting 30-40fps, with drops to single digits.
Those that are running a RTX 4090tiSuper with something other than a 12 core Celeron are achieving 42 frames per second, seldom dropping below single digits.