eRe4s3r wrote on Feb 14, 2021, 23:02:
Dacron wrote on Feb 14, 2021, 19:26:
Dyson Sphere program is Factorio on crack (and factorio itself was crack... so dyson sphere would be speed balls?) . Like an expanded 3d version of it requiring planetary involvement as opposed to railways. LOVE the liquid extraction (it puts them in packaged bars in conveyor, back to liquid when it hits a tank) it was a cute way of doing it, hope it isn't replaced by pipes in the future.
Though with a TON of similarities (resources, mining, storage, recipes, terrain manipulation, research, research items [even the colors are the same to start for research items] automation / transport... basically the whole game is a copy of Factorio that's been expanded) it'll be interesting to sere if it spawns any legal issues.
The joke is, if DSP adds more features they will EASILY overtake Factorio in terms of gameplay thanks to the insanely low feature density in Factorio. It's really mind-blowing that a game that was nearly a decade in development has not actually changed much in those years.... even removing gameplay features instead of adding new ones near the end (campaign.. and enemy science drops making enemies completely pointless to ever fight) instead revising visuals.. as if ANYONE played Factorio for the visuals. Could have been pixel art and it'd probably even have ended up a better game.. oh well I got my money out of Factorio and then some.. and same for DSP.. which is criminally underpriced in this Early Access.. way too cheap for what it already does.
Playing DSP now. It's certainly pretty and has some cool features but I enjoy the trains and belt logic in Factorio, and nothing else has come close. And Satisfactory has DSP beat in terms of verticality. But most developers will tell you the last 10% of a game is the hardest, and Factorio devs were lucky they got 3 years to spend on that. I'm not that gutted about the campaign, it's not like any of the competitors have thought it was a good idea or had enough pent up demand to try and do it themselves. Again, cutting features is normal in gamedev. If something still isn't fun after a few years maybe it's not worth shipping. Blizzard in the old days would kill entire games because of this principal instead of shipping junk.