Total War: WARHAMMER III Announced

SEGA announces Total War: WARHAMMER III, a third installment in Creative Assembly's strategy series based on the Warhammer fantasy franchise. This will come to the Epic Games Store and Steam, and each store lists late 2021 as the release date. Word is the game will "plunge players into a cataclysmic conflict between ruinous daemonic powers and the sentinels of the mortal world." A "Conquer Your Daemons" Announce Trailer is a cinematic look with some background (daemon joke) on what to expect. Here's more:
In Total War: WARHAMMER III each choice you make will shape the reality-shattering conflict to come; from the mysterious Lands of the East to the daemon-infested Realms of Chaos. Experience strategy gaming on a scale yet unseen in this epic culmination to the Total War: WARHAMMER trilogy.

Featuring iconic new races from the World of Warhammer Fantasy Battles, including the video-game debut of Kislev and Cathay alongside the factions of Chaos – Khorne, Nurgle, Slaanesh and Tzeentch - players will wage war with the most diverse array of legendary heroes, gargantuan monsters, flying creatures and magical powers that the series has ever seen.

"Our vision, from the start, was to create a series that felt like an incredible journey through this world we all loved.," said Game Director, Ian Roxburgh. "The enormous support of our players in ensuring the success of the first two instalments has pushed our ambition to new heights, and we can't wait for everyone to experience it."

"The craft, dedication and authenticity to the Warhammer world that Creative Assembly has poured into the celebrated Total War Warhammer franchise over the years has been a delight to us at Games Workshop and fans worldwide." said Jon Gillard, Global Head of Licensing. "Creating and developing the armies of Cathay and Kislev for this project has been a lot of fun for our designers and we're looking forward to seeing them take to the field in this huge third game in the series."

Embarking on a new grand campaign, you will be tasked with saving or exploiting the power of a dying god. Each race offers a unique journey through the nightmarish Chaos Realm, culminating in an endgame that will determine the fate of the world.

The coming conflict will engulf all. Will you conquer your daemons? Or command them?
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16.
 
Re: Total War: WARHAMMER III Announced
Feb 3, 2021, 18:54
16.
Re: Total War: WARHAMMER III Announced Feb 3, 2021, 18:54
Feb 3, 2021, 18:54
 
Orogogus wrote on Feb 3, 2021, 14:08:
I'm not under the impression that there's any kind of exclusive licensing going on for any of GW's properties. So I assume it's negotiated on a game-by-game basis (or trilogy, in the case of the Total Warhammer series). If CA wanted to make a 40K game, they'd go to GW, say they want to make Total War: 40K, then sign a contract saying who gets how much of the profits.

That said, I don't really see what Total War brings to a 40K game. Why not just make another real-time strategy game? The Total War strategic layer doesn't seem particularly suited to a game set in modern or futuristic times. Dawn of War has a barracks spitting out Marines or whatever, and that's kind of fine in a video gamey way, but on a world map scale most of the armies really shouldn't be recruiting troops on-planet.

Yeah, it certainly isn't exclusive anymore. They're throwing Warhammer licenses at anyone with a design document these days. But 40K game licensing was exclusive during the THQ days, which was why CA/SEGA couldn't license 40K for a Total War game in 2012.

As for what 40K could bring to a Total War game. To a bog-standard Total War formula, probably not much. That likely wouldn't be a good fit, as you pointed out. Instead I'd imagine they'd shift the formula slightly in a way that has been done before. Namely, some developers of regular C&C-style RTS have made attempts to emulate Total War in the past, with sci-fi properties, to great success. Those games are Dawn of War: Dark Crusade and Star Wars: Empire at War. CA could certainly do a take similar to those titles and it'd be far less of a departure from the Total War formula than it was from the Dawn of War and Petroglyph (C&C) formulas. There's certainly ways to make 40K work and still largely keep Total War gameplay and design recognizable.

There could be great benefits to CA stepping out of their comfort zone a little. Triumph did it with Age of Wonders, and managed to make that formula work in space with Planetfall. And when Firaxis went outside their comfort zone and created a futuristic Civ game, they created one of the best Civ games to date: Alpha Centauri. Amplitude meanwhile took their rather mediocre 4X Endless Space 1 formula and created a wonderful and far superior fantasy/sci-fi mix in Endless Legend. Granted, such unusual diversions can also crash and burn like Sid Meier's Starships...
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