Droniac wrote on Feb 3, 2021, 13:45:
Braden wrote on Feb 3, 2021, 13:23:
Apparently they can't do 40k because they don't have the license. They had to clarify this back in 2012 when they announced the first game in the series.
That no longer applies.
At the time they made that statement, Games Workshop was being very stingy with their Warhammer licenses. Only THQ had a license for 40K.
A year later SEGA bought both Relic Entertainment and that 40K license when THQ went under. They're now the publishers on record for games like Space Marine and the Dawn of War franchise. Dawn of War 3 was even designed and developed entirely under SEGA Europe's watch. SEGA Europe is also the branch that Creative Assembly is part of. So if CA wants to make a 40K game, they can do so. I wouldn't be surprised if they do it after this fantasy one, as they only promised three fantasy games. You can see the same happening with the Vermintide developers, who made two fantasy variants and are now developing a 40K take on that franchise called Darktide.
I'm not under the impression that there's any kind of exclusive licensing going on for any of GW's properties. So I assume it's negotiated on a game-by-game basis (or trilogy, in the case of the Total Warhammer series). If CA wanted to make a 40K game, they'd go to GW, say they want to make Total War: 40K, then sign a contract saying who gets how much of the profits.
That said, I don't really see what Total War brings to a 40K game. Why not just make another real-time strategy game? The Total War strategic layer doesn't seem particularly suited to a game set in modern or futuristic times. Dawn of War has a barracks spitting out Marines or whatever, and that's kind of fine in a video gamey way, but on a world map scale most of the armies really shouldn't be recruiting troops on-planet.