In Total War: WARHAMMER III each choice you make will shape the reality-shattering conflict to come; from the mysterious Lands of the East to the daemon-infested Realms of Chaos. Experience strategy gaming on a scale yet unseen in this epic culmination to the Total War: WARHAMMER trilogy.
Featuring iconic new races from the World of Warhammer Fantasy Battles, including the video-game debut of Kislev and Cathay alongside the factions of Chaos – Khorne, Nurgle, Slaanesh and Tzeentch - players will wage war with the most diverse array of legendary heroes, gargantuan monsters, flying creatures and magical powers that the series has ever seen.
"Our vision, from the start, was to create a series that felt like an incredible journey through this world we all loved.," said Game Director, Ian Roxburgh. "The enormous support of our players in ensuring the success of the first two instalments has pushed our ambition to new heights, and we can't wait for everyone to experience it."
"The craft, dedication and authenticity to the Warhammer world that Creative Assembly has poured into the celebrated Total War Warhammer franchise over the years has been a delight to us at Games Workshop and fans worldwide." said Jon Gillard, Global Head of Licensing. "Creating and developing the armies of Cathay and Kislev for this project has been a lot of fun for our designers and we're looking forward to seeing them take to the field in this huge third game in the series."
Embarking on a new grand campaign, you will be tasked with saving or exploiting the power of a dying god. Each race offers a unique journey through the nightmarish Chaos Realm, culminating in an endgame that will determine the fate of the world.
The coming conflict will engulf all. Will you conquer your daemons? Or command them?
Cutter wrote on Feb 3, 2021, 13:32:PHJF wrote on Feb 3, 2021, 13:03:Also, I'm reading some 40K comics atm and they all seem to revolve around the human perspective - Astartes in particular - are there any, or novels - that delve into the perspective of the other factions?
Can you please stop pretending 40K doesn't exist?
Orogogus wrote on Feb 3, 2021, 20:02:Cutter wrote on Feb 3, 2021, 19:22:
Ahh thanks for that. I'd definitely like to check out some of the other factions perspectives. The Astartes are just too one dimensional for my tastes. Yeah, yeah honor and courage, we get it.
There are definitely lots of stories from the viewpoint of other human factions -- Imperial Guard, Inquisition, Adeptus Sororitas, at least one for the Heresy-era Adeptus Custodes. I think the Commissar Ciaphas Cain series is popular for people who want to take a break from grimdark, honor and genetically enhanced supersoldiers.
Cutter wrote on Feb 3, 2021, 19:22:
Ahh thanks for that. I'd definitely like to check out some of the other factions perspectives. The Astartes are just too one dimensional for my tastes. Yeah, yeah honor and courage, we get it.
Droniac wrote on Feb 3, 2021, 18:54:Ya. I just don't think the historical THQ license and the parent company really matter now when it comes to CA making a 40K game.
Yeah, it certainly isn't exclusive anymore. They're throwing Warhammer licenses at anyone with a design document these days. But 40K game licensing was exclusive during the THQ days, which was why CA/SEGA couldn't license 40K for a Total War game in 2012.
As for what 40K could bring to a Total War game. To a bog-standard Total War formula, probably not much. That likely wouldn't be a good fit, as you pointed out. Instead I'd imagine they'd shift the formula slightly in a way that has been done before. Namely, some developers of regular C&C-style RTS have made attempts to emulate Total War in the past, with sci-fi properties, to great success. Those games are Dawn of War: Dark Crusade and Star Wars: Empire at War. CA could certainly do a take similar to those titles and it'd be far less of a departure from the Total War formula than it was from the Dawn of War and Petroglyph (C&C) formulas. There's certainly ways to make 40K work and still largely keep Total War gameplay and design recognizable.Even Dune II had a strategic map, presenting simple "Do I want to fight the Harkonnens here or the Ordos there?" choices. From what I remember, Dark Crusade wasn't much more complicated than that, just adding some global bonuses and upgrades into the mix (also, making it an actual game instead of a Choose Your Own Adventure). To me that's still just a normal RTS; I can't speak to Empire at War. I feel like the Total War formula includes diplomacy, building up provinces, and recruiting armies from the strategic layer, elements which don't seem to mesh well with 40K. What are the recognizable features of a Total War game that would work well with 40K? Is it the rectangular unit formations? Or just the zoomed-out view of the battle?
Verno wrote on Feb 3, 2021, 16:41:
The whole point of making a third is to extend the gameplay, much like they did with the second. The second game was a massive iteration over the first, they are not even close to the same experience except on a surface level.
Really looking forward to this and expecting a lot of improvements in the siege area.I mean. .hype.. but it's coming in what.. 6 months? Early release announcement or what?
Many, if not most games announce over a year or more in advance now. 6 months is actually fairly conservative.
Orogogus wrote on Feb 3, 2021, 13:40:Cutter wrote on Feb 3, 2021, 13:32:PHJF wrote on Feb 3, 2021, 13:03:
Can you please stop pretending 40K doesn't exist?
Yeah but are you totes gonna' play this?
Darktide is coming and that's 40K or do you want TW 40K specifically?
Also, I'm reading some 40K comics atm and they all seem to revolve around the human perspective - Astartes in particular - are there any, or novels - that delve into the perspective of the other factions?
There's a fair amount of stories for Chaos if you count the Horus Heresy era novels, and just a handful for Orks, Eldar and Necrons. The Infinite and the Divine was a recent Necron book, and people seem to have liked it. I don't think there's anything from the Tyranid viewpoint. There might some stories for Genestealer Cult and Dark Eldar, but I'm not aware of them.
Orogogus wrote on Feb 3, 2021, 14:08:
I'm not under the impression that there's any kind of exclusive licensing going on for any of GW's properties. So I assume it's negotiated on a game-by-game basis (or trilogy, in the case of the Total Warhammer series). If CA wanted to make a 40K game, they'd go to GW, say they want to make Total War: 40K, then sign a contract saying who gets how much of the profits.
That said, I don't really see what Total War brings to a 40K game. Why not just make another real-time strategy game? The Total War strategic layer doesn't seem particularly suited to a game set in modern or futuristic times. Dawn of War has a barracks spitting out Marines or whatever, and that's kind of fine in a video gamey way, but on a world map scale most of the armies really shouldn't be recruiting troops on-planet.
Darks wrote on Feb 3, 2021, 16:22:
Pointless to make a number 3. once you played both previous games, you pretty much played them all. rinse and repeat!!!
I mean. .hype.. but it's coming in what.. 6 months? Early release announcement or what?
Darks wrote on Feb 3, 2021, 16:22:
Pointless to make a number 3. once you played both previous games, you pretty much played them all. rinse and repeat!!!
Droniac wrote on Feb 3, 2021, 13:45:Braden wrote on Feb 3, 2021, 13:23:
Apparently they can't do 40k because they don't have the license. They had to clarify this back in 2012 when they announced the first game in the series.
That no longer applies.
At the time they made that statement, Games Workshop was being very stingy with their Warhammer licenses. Only THQ had a license for 40K.
A year later SEGA bought both Relic Entertainment and that 40K license when THQ went under. They're now the publishers on record for games like Space Marine and the Dawn of War franchise. Dawn of War 3 was even designed and developed entirely under SEGA Europe's watch. SEGA Europe is also the branch that Creative Assembly is part of. So if CA wants to make a 40K game, they can do so. I wouldn't be surprised if they do it after this fantasy one, as they only promised three fantasy games. You can see the same happening with the Vermintide developers, who made two fantasy variants and are now developing a 40K take on that franchise called Darktide.
Braden wrote on Feb 3, 2021, 13:23:
Apparently they can't do 40k because they don't have the license. They had to clarify this back in 2012 when they announced the first game in the series.
Cutter wrote on Feb 3, 2021, 13:32:PHJF wrote on Feb 3, 2021, 13:03:
Can you please stop pretending 40K doesn't exist?
Yeah but are you totes gonna' play this?
Darktide is coming and that's 40K or do you want TW 40K specifically?
Also, I'm reading some 40K comics atm and they all seem to revolve around the human perspective - Astartes in particular - are there any, or novels - that delve into the perspective of the other factions?
PHJF wrote on Feb 3, 2021, 13:03:
Can you please stop pretending 40K doesn't exist?