Cyberpunk 2077 Exposé Follow-up

In a tweet, Adam Badowski addresses the Bloomberg article from yesterday that delves into what led to the problematic launch of Cyberpunk 2077. Adam discusses a few specific points: whether the E3 2017 demo for the sci-fi RPG was "faked," whether there was a consensus among staff that the game was not ready for release, and whether non-Polish staff were ostracized by Polish co-workers:
Fans and journalists were wowed by cyberpunk 2077 to ambition and scale. What they didn't know was that the demo was almost entirely fake.

It's hard for a trade show game demo two years before the game ships, but that doesn't mean it's fake. Compare the demo with the game. Look it that Dumdum scene or the car chase, or the many other things. What the people reading your article may not know is that games are not made in a linear fashion and start looking like the final product only a few months before launch. If you look at that demo now, it's different yes, but that's what the "work in progress" watermark is for. Our final game looks and plays way better than what that demo ever was.

As for missing features, that's part of the creation process. Features, and go as we see if they will work or not. Also, Karin bush's exist in the final game almost verbatim to what we showed in the demo.

And if we get a bit more granular about our release, the vision we presented in this demo evolved into something that got multiple 9/10s and 10/10s on PC from many renown gaming outlets in the world.

As for the old-gen consoles, yes that is another case, but we've owned up to that and are working super hard to eliminate bugs (on PC two we know that's not a perfect version either) and we're proud of Cyberpunk 2077 as a game and artistic vision. This all is not what I'd call disastrous.

Most of the staff knew and openly said it wouldn't be ready for release in 2020.

You've talked with 20 people, some being ex employees, only 1 of whom is not anonymous. I would not call that most of the over 500-people staff openly said what you claim.

A few non-Polish staffers shared stories about coworkers using Polish in front of them, which violated company rules. Made them feel ostracized, they said... were their coworkers talking shit about them?

Everyone here speaks English during meetings, every company-wide e-mail and announcement is in English - all that is mandatory. Rule of thumb is to switch to a English when there's a person not speaking a given language in a casual conversation.

It is, however, pretty normal for Germans speaking German, Poles speaking Polish, Spaniards speaking Spanish etc. (there are 44 nationalities at the studio you get the point) when there's no one else around.

If the question is if it's hard to move to another country, sometimes culture, and work and live there, then the answer is yes. But that's universal to every company all over the world and we're doing what we can to ease the transition.
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29 Replies. 2 pages. Viewing page 1.
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1.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 13:02
1.
Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 13:02
Jan 17, 2021, 13:02
 
still no issues here and loving the game
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Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 13:06
2.
Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 13:06
Jan 17, 2021, 13:06
 
I refunded it, despite being on a high-end PC, due to the sheer frequency of bugs. I'll happily buy it again when things are patched up. I want to play it when the developers say it's ready; not the executives.
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Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 13:11
3.
Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 13:11
Jan 17, 2021, 13:11
 
Dude gave weak ass answers and didn't respond to other points, typical bullshit selective responses.
4.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 13:59
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Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 13:59
Jan 17, 2021, 13:59
 
"Feature, and go..." Was this text dictated? Did the word "come" (for come and go) turn into "comma"?
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Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 16:01
5.
Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 16:01
Jan 17, 2021, 16:01
 
Have they not refunded all who wished to be refunded? Have they not pledged to fix the problems and hammer the game into something people don't have to rationalize? I'd say they have, on both counts. The lawyers will second-guess this thing to death in order to try and weasel a settlement out of CDPR--for themselves only, of course. But the fact is that grown adults with expendable incomes should understand the risk and the folly of pre-ordering software by paying for it before they know if they will even like the game that finally ships. There is no reason, apart from a big discount, to pre-order any game at any time. Interesting to note just how few pre-orders provide any discounts at all--usually it's just junk stuff that's useless anywhere except in the game, and often not even useful in the game!

"Act in haste; repent at leisure," etc. Caveat Emptor--buyer beware. "Look before you leap," etc. Some lessons never go out of style, imo. One of my favorites: "Beware of lawyers bearing gifts"...;)

It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
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Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 16:16
6.
Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 16:16
Jan 17, 2021, 16:16
 
WaltC wrote on Jan 17, 2021, 16:01:
Have they not refunded all who wished to be refunded? Have they not pledged to fix the problems and hammer the game into something people don't have to rationalize? I'd say they have, on both counts. The lawyers will second-guess this thing to death in order to try and weasel a settlement out of CDPR--for themselves only, of course. But the fact is that grown adults with expendable incomes should understand the risk and the folly of pre-ordering software by paying for it before they know if they will even like the game that finally ships. There is no reason, apart from a big discount, to pre-order any game at any time. Interesting to note just how few pre-orders provide any discounts at all--usually it's just junk stuff that's useless anywhere except in the game, and often not even useful in the game!

"Act in haste; repent at leisure," etc. Caveat Emptor--buyer beware. "Look before you leap," etc. Some lessons never go out of style, imo. One of my favorites: "Beware of lawyers bearing gifts"...;)


If only there was some system for learning about the quality of a product before one purchased it. Someone should invent that.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 16:17
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Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 16:17
Jan 17, 2021, 16:17
 
He is not wrong. That expose was a equal mix of valid criticism and ignorant hate mongering. Especially the "fake" demo allegations. EVERY game at EVERY trade show a year+ out is going to be a tech demo/slice polished up for the fans. If it's 'fake' then fine, where was the outrage for EVERY other demo given a year+ out from release? Exactly.
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Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 16:40
PHJF
 
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Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 16:40
Jan 17, 2021, 16:40
 PHJF
 
GothicWizard wrote on Jan 17, 2021, 16:17:
He is not wrong. That expose was a equal mix of valid criticism and ignorant hate mongering. Especially the "fake" demo allegations. EVERY game at EVERY trade show a year+ out is going to be a tech demo/slice polished up for the fans. If it's 'fake' then fine, where was the outrage for EVERY other demo given a year+ out from release? Exactly.

Aliens: Colonial Marines?
Steam + PSN: PHJF
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Re: Cyberpunk 2077 Exposé Follow-up
Jan 17, 2021, 16:57
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Re: Cyberpunk 2077 Exposé Follow-up Jan 17, 2021, 16:57
Jan 17, 2021, 16:57
 
and yet any anytime before the game was released they could have announced this was a vision of what we want to accomplish but this demo is just a representation of what may be in the game and we currently may or may not be able to deliver some or any of the content in this video. Instead, they sold it to everyone that this is what you are getting now go buy it incel simps and obey your overlord.
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Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 17:38
10.
Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 17:38
Jan 17, 2021, 17:38
 
You've talked with 20 people, some being ex employees, only 1 of whom is not anonymous. I would not call that most of the over 500-people staff openly said what you claim.

Bam. This is what I was talking about in the other thread and stepped on some peoples' toes doing so, somehow.

This is just disgruntled (ex-)employees wanting to see the big boy burn.
11.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 20:49
11.
Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 20:49
Jan 17, 2021, 20:49
 
Quinn wrote on Jan 17, 2021, 17:38:
You've talked with 20 people, some being ex employees, only 1 of whom is not anonymous. I would not call that most of the over 500-people staff openly said what you claim.

Bam. This is what I was talking about in the other thread and stepped on some peoples' toes doing so, somehow.

This is just disgruntled (ex-)employees wanting to see the big boy burn.

Still haven't watch Overlord Gaming's video haven't you? It's FAR from just "20" (ex)employees. It's HUNDREDS and they're all saying the same thing independently of each other ( and sometimes not even having worked at the same time there, not even knowing each other ) across years from W2s development through W3 upto dec 2020 ( and now 2021 no doubt ).

Heck, the management even asked employees to write fake positive reviews of the company to counterbalance the genuine witnesses stories.

The amount of evidence is overwhelming.

#Denial

Edit: I would take Badowski's word with a giant grain of salt, the accounts of his personality according to hundreds of witnesses who worked at CDPR sounds awfully like someone who suffers from a deep seated impulsivity and narcissism with control freak tendencies. He's just trying to cover his own ass.

This comment was edited on Jan 17, 2021, 21:00.
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Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 23:25
12.
Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 23:25
Jan 17, 2021, 23:25
 
I will not pay FULL PRICE to beta (more like alpha) test for the Europe biggest game company.
“I am not a Mac user unless under duress.” - John Carmack
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Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 00:22
13.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 00:22
Jan 18, 2021, 00:22
 
ColoradoHoudini wrote on Jan 17, 2021, 13:02:
still no issues here and loving the game

Same. I'm playing it on an i7-10750h laptop w/ 16 gigs of ram and a RTX 2060 (6GB GDDR6) w/ 1 TB ssd an I've had enough glitches to count on maybe 2 hands. It hasn't crashed once and I've put almost 70 hours into it (trying to do all the quests in the game). I count myself lucky I suppose because I honestly haven't seen 99% of the problems people are reporting???
With a damaged Panzer still hunting 'The Haunted Tank' and Gus out of ammo, Jeb knew there was only one option, "Slim, RAM!"
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14.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 01:32
Jivaro
 
14.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 01:32
Jan 18, 2021, 01:32
 Jivaro
 
SlimRam wrote on Jan 18, 2021, 00:22:
ColoradoHoudini wrote on Jan 17, 2021, 13:02:
still no issues here and loving the game

Same. I'm playing it on an i7-10750h laptop w/ 16 gigs of ram and a RTX 2060 (6GB GDDR6) w/ 1 TB ssd an I've had enough glitches to count on maybe 2 hands. It hasn't crashed once and I've put almost 70 hours into it (trying to do all the quests in the game). I count myself lucky I suppose because I honestly haven't seen 99% of the problems people are reporting???

I am playing on a desktop version of basically the same hardware. No probs either. Guess we are the lucky ones.
Avatar 55841
15.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 02:17
15.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 02:17
Jan 18, 2021, 02:17
 
PHJF wrote on Jan 17, 2021, 16:40:
GothicWizard wrote on Jan 17, 2021, 16:17:
He is not wrong. That expose was a equal mix of valid criticism and ignorant hate mongering. Especially the "fake" demo allegations. EVERY game at EVERY trade show a year+ out is going to be a tech demo/slice polished up for the fans. If it's 'fake' then fine, where was the outrage for EVERY other demo given a year+ out from release? Exactly.

Aliens: Colonial Marines?

Didn't the Witcher 3 have exactly the same issue with it's "fake" demo?
Avatar 58327
16.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 02:49
16.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 02:49
Jan 18, 2021, 02:49
 
GothicWizard wrote on Jan 17, 2021, 16:17:
That expose was a equal mix of valid criticism and ignorant hate mongering. Especially the "fake" demo allegations.
This fake demo allegation is so ridiculous. It ruins all the trust you could have in these anonymous witnesses, and the objectivity of the journalist.
17.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 02:54
17.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 02:54
Jan 18, 2021, 02:54
 
Jivaro wrote on Jan 18, 2021, 01:32:
SlimRam wrote on Jan 18, 2021, 00:22:
ColoradoHoudini wrote on Jan 17, 2021, 13:02:
still no issues here and loving the game

Same. I'm playing it on an i7-10750h laptop w/ 16 gigs of ram and a RTX 2060 (6GB GDDR6) w/ 1 TB ssd an I've had enough glitches to count on maybe 2 hands. It hasn't crashed once and I've put almost 70 hours into it (trying to do all the quests in the game). I count myself lucky I suppose because I honestly haven't seen 99% of the problems people are reporting???

I am playing on a desktop version of basically the same hardware. No probs either. Guess we are the lucky ones.

Got my new main board, 2x8gb 3200mhz DDR4 and Intel i7 10700. Holy shit was my RTX 3070 FTW3 bottlenecked by my earlier i7 6700k! It runs like a fucking charm now! 80fps average max settings incl Ray Tracing. And suddenly I am fucking loving it!

Holy shit this game is CPU heavy!
18.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 03:53
18.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 03:53
Jan 18, 2021, 03:53
 
Honestly after finishing it with a non 100% playthrough.

The bugs i encountered albeit "immersion" breaking honestly have the game a hefty dose of a whimsy and comedy it lacked greatly.

I honestly think if they patched all the bugs out it would be left as an empty, dull, and morose to the point of angsty teen emo whining.

Seriously, everyone, even the 'old guard' characters dress like what I would describe as "neon goth" and with maturity of under 20 something
Yeah we get it, capitalism have turned evil and we have all just allowed it to happen.
(And I agree it has in reality)

But, yeah.

Honestly if they fix the game it will only be more boring, with a huge pile of features and mechanics nobody ends up needing.

The entire crafting mechanic for example is entirely superfluous.
Why would I spend expensive items to upgrade an old gun when the thug I just killed dropped something much better?
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Yes, I abuse grammar by opening my mouth.
19.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 05:02
Slick
 
19.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 05:02
Jan 18, 2021, 05:02
 Slick
 
SlimRam wrote on Jan 18, 2021, 00:22:
ColoradoHoudini wrote on Jan 17, 2021, 13:02:
still no issues here and loving the game

Same. I'm playing it on an i7-10750h laptop w/ 16 gigs of ram and a RTX 2060 (6GB GDDR6) w/ 1 TB ssd an I've had enough glitches to count on maybe 2 hands. It hasn't crashed once and I've put almost 70 hours into it (trying to do all the quests in the game). I count myself lucky I suppose because I honestly haven't seen 99% of the problems people are reporting???

Hey, I bought a laptop on Black Friday that almost exactly matches your specs, can you share your rough settings for CP 2077, and the framereate please? Super interested to see how that CPU and GPU perform, and if you''ve bothered turning any RT effects on. IMO with a controller anything over like 40-45 FPS most of the time is perfectly playable.
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Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 05:07
Slick
 
20.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 05:07
Jan 18, 2021, 05:07
 Slick
 
TorTorden wrote on Jan 18, 2021, 03:53:
Honestly after finishing it with a non 100% playthrough.

The bugs i encountered albeit "immersion" breaking honestly have the game a hefty dose of a whimsy and comedy it lacked greatly.

I honestly think if they patched all the bugs out it would be left as an empty, dull, and morose to the point of angsty teen emo whining.

Seriously, everyone, even the 'old guard' characters dress like what I would describe as "neon goth" and with maturity of under 20 something
Yeah we get it, capitalism have turned evil and we have all just allowed it to happen.
(And I agree it has in reality)

But, yeah.

Honestly if they fix the game it will only be more boring, with a huge pile of features and mechanics nobody ends up needing.

The entire crafting mechanic for example is entirely superfluous.
Why would I spend expensive items to upgrade an old gun when the thug I just killed dropped something much better?

I agree on the game being largely humourless and the crafting system is retarded. Also yes, the bugs if anything are endearing not unlike a flying horse in Skyrim or Roach spawning ontop of a roof in Witcher 3. That stuff grants levity to an otherwise soul-crushing future dystopia. Although to their credit, if I was the lead writer I don't know how much I'd want to interject too much comedy, or fall into the trappings of a "comic relief" character just to tick a box. To me I'd rather have V partake in more debaucherous activities, considering the city is teeming with sex and drugs on every corner, it seems like its just a part of life in Night City, but as a player we never really get to enjoy any of it, we only see the seedy underbelly, leaving the fun stuff as a lush backdrop to write interesting narrative over.
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