Cyberpunk 2077 Exposé Follow-up

In a tweet, Adam Badowski addresses the Bloomberg article from yesterday that delves into what led to the problematic launch of Cyberpunk 2077. Adam discusses a few specific points: whether the E3 2017 demo for the sci-fi RPG was "faked," whether there was a consensus among staff that the game was not ready for release, and whether non-Polish staff were ostracized by Polish co-workers:
Fans and journalists were wowed by cyberpunk 2077 to ambition and scale. What they didn't know was that the demo was almost entirely fake.

It's hard for a trade show game demo two years before the game ships, but that doesn't mean it's fake. Compare the demo with the game. Look it that Dumdum scene or the car chase, or the many other things. What the people reading your article may not know is that games are not made in a linear fashion and start looking like the final product only a few months before launch. If you look at that demo now, it's different yes, but that's what the "work in progress" watermark is for. Our final game looks and plays way better than what that demo ever was.

As for missing features, that's part of the creation process. Features, and go as we see if they will work or not. Also, Karin bush's exist in the final game almost verbatim to what we showed in the demo.

And if we get a bit more granular about our release, the vision we presented in this demo evolved into something that got multiple 9/10s and 10/10s on PC from many renown gaming outlets in the world.

As for the old-gen consoles, yes that is another case, but we've owned up to that and are working super hard to eliminate bugs (on PC two we know that's not a perfect version either) and we're proud of Cyberpunk 2077 as a game and artistic vision. This all is not what I'd call disastrous.

Most of the staff knew and openly said it wouldn't be ready for release in 2020.

You've talked with 20 people, some being ex employees, only 1 of whom is not anonymous. I would not call that most of the over 500-people staff openly said what you claim.

A few non-Polish staffers shared stories about coworkers using Polish in front of them, which violated company rules. Made them feel ostracized, they said... were their coworkers talking shit about them?

Everyone here speaks English during meetings, every company-wide e-mail and announcement is in English - all that is mandatory. Rule of thumb is to switch to a English when there's a person not speaking a given language in a casual conversation.

It is, however, pretty normal for Germans speaking German, Poles speaking Polish, Spaniards speaking Spanish etc. (there are 44 nationalities at the studio you get the point) when there's no one else around.

If the question is if it's hard to move to another country, sometimes culture, and work and live there, then the answer is yes. But that's universal to every company all over the world and we're doing what we can to ease the transition.
View : : :
24.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 16:00
24.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 16:00
Jan 18, 2021, 16:00
 
GothicWizard wrote on Jan 17, 2021, 16:17:
He is not wrong. That expose was a equal mix of valid criticism and ignorant hate mongering. Especially the "fake" demo allegations. EVERY game at EVERY trade show a year+ out is going to be a tech demo/slice polished up for the fans. If it's 'fake' then fine, where was the outrage for EVERY other demo given a year+ out from release? Exactly.

I remember people being rather agitated after the Watch_Dogs 'demo', compared to what was shipped.
And if we go way, way back, the Duke Nukem Forever trailer [The 2001], compared to what we got. Some are still unhappy with that.
And then we had the No Man's Sky 'reveal' trailer... Which the planet that they showed, turned out to be scripted/pre-made, compared to what we were promised.

Essentially, devs/pubs need to stop showing or even MAKING these doctored/faker demos. If you show a video/demo of a game, like Cyberpunk 2077, then the whole damn game better elicit the same kind of response. They want to use a section of the game to showcase their stuff? Fine. Ratchet that down tight so we have an idea, and make the rest of it that good.
At this point, people are going to rather see playable demo like earlier computer games, rather than some video, so they can experience it. Kinda feel like we just need good demos back that will speak for themselves.

Hell, when Nightdive Studios released the reboot demo for System Shock, I played it like 5 times through, exploring what was provided. It showed me that they had a clear path on how they were proceeding and how the reboot would feel [hopefully...], so I'm definitely giving them my money for that game.

...I kinda wish I kept all the demo discs I used to have, now. Had a spindle full of them, all the way back to the mid90's.
Apr 14, 2022, 12:31
Sempai
"i hope this ones good. I'm ready for the farts and dildos! "
Avatar 22954
Date
Subject
Author
2.
Jan 17, 2021Jan 17 2021
3.
Jan 17, 2021Jan 17 2021
4.
Jan 17, 2021Jan 17 2021
13.
Jan 18, 2021Jan 18 2021
14.
Jan 18, 2021Jan 18 2021
17.
Jan 18, 2021Jan 18 2021
19.
Jan 18, 2021Jan 18 2021
22.
Jan 18, 2021Jan 18 2021
25.
Jan 18, 2021Jan 18 2021
26.
Jan 18, 2021Jan 18 2021
27.
Jan 18, 2021Jan 18 2021
5.
Jan 17, 2021Jan 17 2021
6.
Jan 17, 2021Jan 17 2021
8.
Jan 17, 2021Jan 17 2021
15.
Jan 18, 2021Jan 18 2021
16.
Jan 18, 2021Jan 18 2021
 24.
Jan 18, 2021Jan 18 2021
 Re: Cyberpunk 2077 Expos� Follow-up
9.
Jan 17, 2021Jan 17 2021
10.
Jan 17, 2021Jan 17 2021
11.
Jan 17, 2021Jan 17 2021
12.
Jan 17, 2021Jan 17 2021
29.
Jan 19, 2021Jan 19 2021
18.
Jan 18, 2021Jan 18 2021
20.
Jan 18, 2021Jan 18 2021
21.
Jan 18, 2021Jan 18 2021
23.
Jan 18, 2021Jan 18 2021
28.
Jan 18, 2021Jan 18 2021