Cyberpunk 2077 Exposé Follow-up

In a tweet, Adam Badowski addresses the Bloomberg article from yesterday that delves into what led to the problematic launch of Cyberpunk 2077. Adam discusses a few specific points: whether the E3 2017 demo for the sci-fi RPG was "faked," whether there was a consensus among staff that the game was not ready for release, and whether non-Polish staff were ostracized by Polish co-workers:
Fans and journalists were wowed by cyberpunk 2077 to ambition and scale. What they didn't know was that the demo was almost entirely fake.

It's hard for a trade show game demo two years before the game ships, but that doesn't mean it's fake. Compare the demo with the game. Look it that Dumdum scene or the car chase, or the many other things. What the people reading your article may not know is that games are not made in a linear fashion and start looking like the final product only a few months before launch. If you look at that demo now, it's different yes, but that's what the "work in progress" watermark is for. Our final game looks and plays way better than what that demo ever was.

As for missing features, that's part of the creation process. Features, and go as we see if they will work or not. Also, Karin bush's exist in the final game almost verbatim to what we showed in the demo.

And if we get a bit more granular about our release, the vision we presented in this demo evolved into something that got multiple 9/10s and 10/10s on PC from many renown gaming outlets in the world.

As for the old-gen consoles, yes that is another case, but we've owned up to that and are working super hard to eliminate bugs (on PC two we know that's not a perfect version either) and we're proud of Cyberpunk 2077 as a game and artistic vision. This all is not what I'd call disastrous.

Most of the staff knew and openly said it wouldn't be ready for release in 2020.

You've talked with 20 people, some being ex employees, only 1 of whom is not anonymous. I would not call that most of the over 500-people staff openly said what you claim.

A few non-Polish staffers shared stories about coworkers using Polish in front of them, which violated company rules. Made them feel ostracized, they said... were their coworkers talking shit about them?

Everyone here speaks English during meetings, every company-wide e-mail and announcement is in English - all that is mandatory. Rule of thumb is to switch to a English when there's a person not speaking a given language in a casual conversation.

It is, however, pretty normal for Germans speaking German, Poles speaking Polish, Spaniards speaking Spanish etc. (there are 44 nationalities at the studio you get the point) when there's no one else around.

If the question is if it's hard to move to another country, sometimes culture, and work and live there, then the answer is yes. But that's universal to every company all over the world and we're doing what we can to ease the transition.
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Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 08:47
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 08:47
Jan 18, 2021, 08:47
Slick wrote on Jan 18, 2021, 05:02:
SlimRam wrote on Jan 18, 2021, 00:22:
ColoradoHoudini wrote on Jan 17, 2021, 13:02:
still no issues here and loving the game

Same. I'm playing it on an i7-10750h laptop w/ 16 gigs of ram and a RTX 2060 (6GB GDDR6) w/ 1 TB ssd an I've had enough glitches to count on maybe 2 hands. It hasn't crashed once and I've put almost 70 hours into it (trying to do all the quests in the game). I count myself lucky I suppose because I honestly haven't seen 99% of the problems people are reporting???

Hey, I bought a laptop on Black Friday that almost exactly matches your specs, can you share your rough settings for CP 2077, and the framereate please? Super interested to see how that CPU and GPU perform, and if you''ve bothered turning any RT effects on. IMO with a controller anything over like 40-45 FPS most of the time is perfectly playable.

Sure, I fiddle with some of the settings but mainly let Geforce Experience handle it.

Ambient Occlusion = high
Anisotropy = 16
Cascaded Shadows Range = high
Cascaded Shadows Resolution = high
Color Precision = high
Contact Shadows = on
Depth of Field = on
Display Mode = fullscreen
Improved Facial Lighting Geometry = off
Level of Detail = high
Local Shadow Mesh Quality = high
Local Shadow Quality = high
Max Dynamic Decals = ultra
Mirror Quality = high
Resolution = 1920x1080
Screen Space Reflection Quality = ultra
Subsurface Scattering Quality = high
Texture Quality = high
Volumetric Cloud Quality = medium
Volumetric Fog Resolution = high
rtx dlss = ultra performance
rtx Ray Traced Lighting = medium
rtx Ray Traced Reflections = on
rtx Ray Traced Shadows = on
rtx Ray Tracing = on

In city I get about 40 - 55 fps
Outside the city I get about 55 - 70 fps

Yep it's totally playable

This comment was edited on Jan 18, 2021, 09:07.
With a damaged Panzer still hunting 'The Haunted Tank' and Gus out of ammo, Jeb knew there was only one option, "Slim, RAM!"
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