Cyberpunk 2077 Exposé Follow-up

In a tweet, Adam Badowski addresses the Bloomberg article from yesterday that delves into what led to the problematic launch of Cyberpunk 2077. Adam discusses a few specific points: whether the E3 2017 demo for the sci-fi RPG was "faked," whether there was a consensus among staff that the game was not ready for release, and whether non-Polish staff were ostracized by Polish co-workers:
Fans and journalists were wowed by cyberpunk 2077 to ambition and scale. What they didn't know was that the demo was almost entirely fake.

It's hard for a trade show game demo two years before the game ships, but that doesn't mean it's fake. Compare the demo with the game. Look it that Dumdum scene or the car chase, or the many other things. What the people reading your article may not know is that games are not made in a linear fashion and start looking like the final product only a few months before launch. If you look at that demo now, it's different yes, but that's what the "work in progress" watermark is for. Our final game looks and plays way better than what that demo ever was.

As for missing features, that's part of the creation process. Features, and go as we see if they will work or not. Also, Karin bush's exist in the final game almost verbatim to what we showed in the demo.

And if we get a bit more granular about our release, the vision we presented in this demo evolved into something that got multiple 9/10s and 10/10s on PC from many renown gaming outlets in the world.

As for the old-gen consoles, yes that is another case, but we've owned up to that and are working super hard to eliminate bugs (on PC two we know that's not a perfect version either) and we're proud of Cyberpunk 2077 as a game and artistic vision. This all is not what I'd call disastrous.

Most of the staff knew and openly said it wouldn't be ready for release in 2020.

You've talked with 20 people, some being ex employees, only 1 of whom is not anonymous. I would not call that most of the over 500-people staff openly said what you claim.

A few non-Polish staffers shared stories about coworkers using Polish in front of them, which violated company rules. Made them feel ostracized, they said... were their coworkers talking shit about them?

Everyone here speaks English during meetings, every company-wide e-mail and announcement is in English - all that is mandatory. Rule of thumb is to switch to a English when there's a person not speaking a given language in a casual conversation.

It is, however, pretty normal for Germans speaking German, Poles speaking Polish, Spaniards speaking Spanish etc. (there are 44 nationalities at the studio you get the point) when there's no one else around.

If the question is if it's hard to move to another country, sometimes culture, and work and live there, then the answer is yes. But that's universal to every company all over the world and we're doing what we can to ease the transition.
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29.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 19, 2021, 02:08
29.
Re: Cyberpunk 2077 Expos� Follow-up Jan 19, 2021, 02:08
Jan 19, 2021, 02:08
 
Avus wrote on Jan 17, 2021, 23:25:
I will not pay FULL PRICE to beta (more like alpha) test for the Europe biggest game company.

Well, no Chris Roberts Best Dam Space Simulator Ever for you then!
28.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 19:36
28.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 19:36
Jan 18, 2021, 19:36
 
Also, Karin bush's exist in the final game almost verbatim to what we showed in the demo.

I was really confused what a Karin bush was for a moment, then I read the original tweet. GG speech to text.
27.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 19:34
27.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 19:34
Jan 18, 2021, 19:34
 
Slick wrote on Jan 18, 2021, 17:59:
Also to the rest of you, stop being mad at trailers. For real. You know it's not the final game, mostly because it exists a year before the game is finished. durrrrrr.

And think long and hard about what you want them to actually do. You want them to release the trailers "as is" in the game's current state mid-production to the public? You serious?

You remember when that pre-release footage of that Wolverine movie got leaked before the movie was finished right? How half the assets were missing and just grey wireframe polygons? lol. The leaker went to jail, which is what should happen to any marketing department that shows a game "as is" a year before it's finished.

This. Just use your brain. Take it all in with a grain of salt. Don't ever expect this to change. Imagine one Dev being honest with their pre-alpha trailer and the other Dev having a fake demo that steals the show. The latter would, indeed, steal the show, because most people just believe whatever they wanna believe.

Totally honest demo trailers are ancient, ancient history. That CDPR is getting heat for this should detonate in everyone's brain that this is just lynch mob mentality anno 2021.
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26.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 17:59
Slick
 
26.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 17:59
Jan 18, 2021, 17:59
 Slick
 
Also to the rest of you, stop being mad at trailers. For real. You know it's not the final game, mostly because it exists a year before the game is finished. durrrrrr.

And think long and hard about what you want them to actually do. You want them to release the trailers "as is" in the game's current state mid-production to the public? You serious?

You remember when that pre-release footage of that Wolverine movie got leaked before the movie was finished right? How half the assets were missing and just grey wireframe polygons? lol. The leaker went to jail, which is what should happen to any marketing department that shows a game "as is" a year before it's finished.
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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25.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 17:52
Slick
 
25.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 17:52
Jan 18, 2021, 17:52
 Slick
 
SlimRam wrote on Jan 18, 2021, 08:47:
[Snip

Damn dude, I wasn't expecting all that. Thanks for taking the time! Overall I'm seriously impressed with how laptops perform these days, never had a proper gaming laptop before and this seems to be the right time to get one. In 10 years we'll have the same level performance on mobile devices lol.

But yeah, great to see RT is on even on a now last-gen RTX mobile card. I just hope the DLSS implementation doesn't make things look too blurry @ 1080p
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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24.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 16:00
24.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 16:00
Jan 18, 2021, 16:00
 
GothicWizard wrote on Jan 17, 2021, 16:17:
He is not wrong. That expose was a equal mix of valid criticism and ignorant hate mongering. Especially the "fake" demo allegations. EVERY game at EVERY trade show a year+ out is going to be a tech demo/slice polished up for the fans. If it's 'fake' then fine, where was the outrage for EVERY other demo given a year+ out from release? Exactly.

I remember people being rather agitated after the Watch_Dogs 'demo', compared to what was shipped.
And if we go way, way back, the Duke Nukem Forever trailer [The 2001], compared to what we got. Some are still unhappy with that.
And then we had the No Man's Sky 'reveal' trailer... Which the planet that they showed, turned out to be scripted/pre-made, compared to what we were promised.

Essentially, devs/pubs need to stop showing or even MAKING these doctored/faker demos. If you show a video/demo of a game, like Cyberpunk 2077, then the whole damn game better elicit the same kind of response. They want to use a section of the game to showcase their stuff? Fine. Ratchet that down tight so we have an idea, and make the rest of it that good.
At this point, people are going to rather see playable demo like earlier computer games, rather than some video, so they can experience it. Kinda feel like we just need good demos back that will speak for themselves.

Hell, when Nightdive Studios released the reboot demo for System Shock, I played it like 5 times through, exploring what was provided. It showed me that they had a clear path on how they were proceeding and how the reboot would feel [hopefully...], so I'm definitely giving them my money for that game.

...I kinda wish I kept all the demo discs I used to have, now. Had a spindle full of them, all the way back to the mid90's.
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23.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 10:12
23.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 10:12
Jan 18, 2021, 10:12
 
I'm not sure why they feel the need to do this. Didn't they do that for Witcher 3 also? They released a trailer that supposedly had better graphics than what came out? Why do they think it's a good thing to work on this fake demo/trailer that they do not ultimately plan on giving to the consumer? How does that work out to benefit them in the end? It's straight up false advertising.

If they acted like a normal developer and spent more time working on the game and less on bs'ing the public, they might not have to go through with this kind of stuff. It's also odd because they seem like a nice developer once their product is out and stabilized. At least that was my impression from when I took ownership of Witcher 3 which was probably 2 years after release. I was left to experience a beautiful game that was running flawless, relatively bug free without me trying to push a bug or glitch. I wouldn't have a clue that they're ever involved in controversy.

I'm sure the same would happen with Cyberpunk 2077 for those that had no clue the game existed and pick it up in 2 years once it's stabilized a bit more. They'll be like, wow, this is a great game I missed out on launch, how did I miss this? lol.

This comment was edited on Jan 18, 2021, 10:56.
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22.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 08:47
22.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 08:47
Jan 18, 2021, 08:47
 
Slick wrote on Jan 18, 2021, 05:02:
SlimRam wrote on Jan 18, 2021, 00:22:
ColoradoHoudini wrote on Jan 17, 2021, 13:02:
still no issues here and loving the game

Same. I'm playing it on an i7-10750h laptop w/ 16 gigs of ram and a RTX 2060 (6GB GDDR6) w/ 1 TB ssd an I've had enough glitches to count on maybe 2 hands. It hasn't crashed once and I've put almost 70 hours into it (trying to do all the quests in the game). I count myself lucky I suppose because I honestly haven't seen 99% of the problems people are reporting???

Hey, I bought a laptop on Black Friday that almost exactly matches your specs, can you share your rough settings for CP 2077, and the framereate please? Super interested to see how that CPU and GPU perform, and if you''ve bothered turning any RT effects on. IMO with a controller anything over like 40-45 FPS most of the time is perfectly playable.

Sure, I fiddle with some of the settings but mainly let Geforce Experience handle it.

Ambient Occlusion = high
Anisotropy = 16
Cascaded Shadows Range = high
Cascaded Shadows Resolution = high
Color Precision = high
Contact Shadows = on
Depth of Field = on
Display Mode = fullscreen
Improved Facial Lighting Geometry = off
Level of Detail = high
Local Shadow Mesh Quality = high
Local Shadow Quality = high
Max Dynamic Decals = ultra
Mirror Quality = high
Resolution = 1920x1080
Screen Space Reflection Quality = ultra
Subsurface Scattering Quality = high
Texture Quality = high
Volumetric Cloud Quality = medium
Volumetric Fog Resolution = high
rtx dlss = ultra performance
rtx Ray Traced Lighting = medium
rtx Ray Traced Reflections = on
rtx Ray Traced Shadows = on
rtx Ray Tracing = on

In city I get about 40 - 55 fps
Outside the city I get about 55 - 70 fps

Yep it's totally playable

This comment was edited on Jan 18, 2021, 09:07.
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21.
 
Re: Cyberpunk 2077 Exposé Follow-up
Jan 18, 2021, 06:32
21.
Re: Cyberpunk 2077 Exposé Follow-up Jan 18, 2021, 06:32
Jan 18, 2021, 06:32
 
Weasels got to weasel.

Some defense, that CGI demo reel actually used one or two game models.

Same old hype, histeria, denial, and drama of corporations selling sub par product and cult followers defending that which has become the norm.
"Meet the new Boss, same as the old Boss." - The Who.
Avatar 57379
20.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 05:07
Slick
 
20.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 05:07
Jan 18, 2021, 05:07
 Slick
 
TorTorden wrote on Jan 18, 2021, 03:53:
Honestly after finishing it with a non 100% playthrough.

The bugs i encountered albeit "immersion" breaking honestly have the game a hefty dose of a whimsy and comedy it lacked greatly.

I honestly think if they patched all the bugs out it would be left as an empty, dull, and morose to the point of angsty teen emo whining.

Seriously, everyone, even the 'old guard' characters dress like what I would describe as "neon goth" and with maturity of under 20 something
Yeah we get it, capitalism have turned evil and we have all just allowed it to happen.
(And I agree it has in reality)

But, yeah.

Honestly if they fix the game it will only be more boring, with a huge pile of features and mechanics nobody ends up needing.

The entire crafting mechanic for example is entirely superfluous.
Why would I spend expensive items to upgrade an old gun when the thug I just killed dropped something much better?

I agree on the game being largely humourless and the crafting system is retarded. Also yes, the bugs if anything are endearing not unlike a flying horse in Skyrim or Roach spawning ontop of a roof in Witcher 3. That stuff grants levity to an otherwise soul-crushing future dystopia. Although to their credit, if I was the lead writer I don't know how much I'd want to interject too much comedy, or fall into the trappings of a "comic relief" character just to tick a box. To me I'd rather have V partake in more debaucherous activities, considering the city is teeming with sex and drugs on every corner, it seems like its just a part of life in Night City, but as a player we never really get to enjoy any of it, we only see the seedy underbelly, leaving the fun stuff as a lush backdrop to write interesting narrative over.
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
Avatar 57545
19.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 05:02
Slick
 
19.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 05:02
Jan 18, 2021, 05:02
 Slick
 
SlimRam wrote on Jan 18, 2021, 00:22:
ColoradoHoudini wrote on Jan 17, 2021, 13:02:
still no issues here and loving the game

Same. I'm playing it on an i7-10750h laptop w/ 16 gigs of ram and a RTX 2060 (6GB GDDR6) w/ 1 TB ssd an I've had enough glitches to count on maybe 2 hands. It hasn't crashed once and I've put almost 70 hours into it (trying to do all the quests in the game). I count myself lucky I suppose because I honestly haven't seen 99% of the problems people are reporting???

Hey, I bought a laptop on Black Friday that almost exactly matches your specs, can you share your rough settings for CP 2077, and the framereate please? Super interested to see how that CPU and GPU perform, and if you''ve bothered turning any RT effects on. IMO with a controller anything over like 40-45 FPS most of the time is perfectly playable.
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
Avatar 57545
18.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 03:53
18.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 03:53
Jan 18, 2021, 03:53
 
Honestly after finishing it with a non 100% playthrough.

The bugs i encountered albeit "immersion" breaking honestly have the game a hefty dose of a whimsy and comedy it lacked greatly.

I honestly think if they patched all the bugs out it would be left as an empty, dull, and morose to the point of angsty teen emo whining.

Seriously, everyone, even the 'old guard' characters dress like what I would describe as "neon goth" and with maturity of under 20 something
Yeah we get it, capitalism have turned evil and we have all just allowed it to happen.
(And I agree it has in reality)

But, yeah.

Honestly if they fix the game it will only be more boring, with a huge pile of features and mechanics nobody ends up needing.

The entire crafting mechanic for example is entirely superfluous.
Why would I spend expensive items to upgrade an old gun when the thug I just killed dropped something much better?
----------------------------
Yes, I abuse grammar by opening my mouth.
17.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 02:54
17.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 02:54
Jan 18, 2021, 02:54
 
Jivaro wrote on Jan 18, 2021, 01:32:
SlimRam wrote on Jan 18, 2021, 00:22:
ColoradoHoudini wrote on Jan 17, 2021, 13:02:
still no issues here and loving the game

Same. I'm playing it on an i7-10750h laptop w/ 16 gigs of ram and a RTX 2060 (6GB GDDR6) w/ 1 TB ssd an I've had enough glitches to count on maybe 2 hands. It hasn't crashed once and I've put almost 70 hours into it (trying to do all the quests in the game). I count myself lucky I suppose because I honestly haven't seen 99% of the problems people are reporting???

I am playing on a desktop version of basically the same hardware. No probs either. Guess we are the lucky ones.

Got my new main board, 2x8gb 3200mhz DDR4 and Intel i7 10700. Holy shit was my RTX 3070 FTW3 bottlenecked by my earlier i7 6700k! It runs like a fucking charm now! 80fps average max settings incl Ray Tracing. And suddenly I am fucking loving it!

Holy shit this game is CPU heavy!
Avatar 57334
16.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 02:49
16.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 02:49
Jan 18, 2021, 02:49
 
GothicWizard wrote on Jan 17, 2021, 16:17:
That expose was a equal mix of valid criticism and ignorant hate mongering. Especially the "fake" demo allegations.
This fake demo allegation is so ridiculous. It ruins all the trust you could have in these anonymous witnesses, and the objectivity of the journalist.
15.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 02:17
15.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 02:17
Jan 18, 2021, 02:17
 
PHJF wrote on Jan 17, 2021, 16:40:
GothicWizard wrote on Jan 17, 2021, 16:17:
He is not wrong. That expose was a equal mix of valid criticism and ignorant hate mongering. Especially the "fake" demo allegations. EVERY game at EVERY trade show a year+ out is going to be a tech demo/slice polished up for the fans. If it's 'fake' then fine, where was the outrage for EVERY other demo given a year+ out from release? Exactly.

Aliens: Colonial Marines?

Didn't the Witcher 3 have exactly the same issue with it's "fake" demo?
Avatar 58327
14.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 01:32
Jivaro
 
14.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 01:32
Jan 18, 2021, 01:32
 Jivaro
 
SlimRam wrote on Jan 18, 2021, 00:22:
ColoradoHoudini wrote on Jan 17, 2021, 13:02:
still no issues here and loving the game

Same. I'm playing it on an i7-10750h laptop w/ 16 gigs of ram and a RTX 2060 (6GB GDDR6) w/ 1 TB ssd an I've had enough glitches to count on maybe 2 hands. It hasn't crashed once and I've put almost 70 hours into it (trying to do all the quests in the game). I count myself lucky I suppose because I honestly haven't seen 99% of the problems people are reporting???

I am playing on a desktop version of basically the same hardware. No probs either. Guess we are the lucky ones.
Avatar 55841
13.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 18, 2021, 00:22
13.
Re: Cyberpunk 2077 Expos� Follow-up Jan 18, 2021, 00:22
Jan 18, 2021, 00:22
 
ColoradoHoudini wrote on Jan 17, 2021, 13:02:
still no issues here and loving the game

Same. I'm playing it on an i7-10750h laptop w/ 16 gigs of ram and a RTX 2060 (6GB GDDR6) w/ 1 TB ssd an I've had enough glitches to count on maybe 2 hands. It hasn't crashed once and I've put almost 70 hours into it (trying to do all the quests in the game). I count myself lucky I suppose because I honestly haven't seen 99% of the problems people are reporting???
Avatar 57335
12.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 23:25
12.
Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 23:25
Jan 17, 2021, 23:25
 
I will not pay FULL PRICE to beta (more like alpha) test for the Europe biggest game company.
“I am not a Mac user unless under duress.” - John Carmack
Avatar 58298
11.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 20:49
11.
Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 20:49
Jan 17, 2021, 20:49
 
Quinn wrote on Jan 17, 2021, 17:38:
You've talked with 20 people, some being ex employees, only 1 of whom is not anonymous. I would not call that most of the over 500-people staff openly said what you claim.

Bam. This is what I was talking about in the other thread and stepped on some peoples' toes doing so, somehow.

This is just disgruntled (ex-)employees wanting to see the big boy burn.

Still haven't watch Overlord Gaming's video haven't you? It's FAR from just "20" (ex)employees. It's HUNDREDS and they're all saying the same thing independently of each other ( and sometimes not even having worked at the same time there, not even knowing each other ) across years from W2s development through W3 upto dec 2020 ( and now 2021 no doubt ).

Heck, the management even asked employees to write fake positive reviews of the company to counterbalance the genuine witnesses stories.

The amount of evidence is overwhelming.

#Denial

Edit: I would take Badowski's word with a giant grain of salt, the accounts of his personality according to hundreds of witnesses who worked at CDPR sounds awfully like someone who suffers from a deep seated impulsivity and narcissism with control freak tendencies. He's just trying to cover his own ass.

This comment was edited on Jan 17, 2021, 21:00.
10.
 
Re: Cyberpunk 2077 Expos� Follow-up
Jan 17, 2021, 17:38
10.
Re: Cyberpunk 2077 Expos� Follow-up Jan 17, 2021, 17:38
Jan 17, 2021, 17:38
 
You've talked with 20 people, some being ex employees, only 1 of whom is not anonymous. I would not call that most of the over 500-people staff openly said what you claim.

Bam. This is what I was talking about in the other thread and stepped on some peoples' toes doing so, somehow.

This is just disgruntled (ex-)employees wanting to see the big boy burn.
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