That's how the game actually feels: fast-paced change of scenery, ominous landscapes and the ever-present feeling of an inevitable danger accompanied by a barely-distinguishable guitar soundtrack.
You’re seeing this world with the eyes of a stalker named Skif — remember the codename, you will hear it a lot. Following the steps of its predecessors, S.T.A.L.K.E.R. 2 introduces a completely new main protagonist. His actions will shape the new grand chapter in the history of the Zone.
Kxmode wrote on Dec 31, 2020, 23:24:
The 30XX RTX can render all 15000 Roentgens
Dacron wrote on Dec 30, 2020, 20:57:I was a big fan of both games but STALKER was definitely the most tense and memorable. That said, the franchise was run into the ground and it remains to be seen if this can capture the magic of the previous games without the notorious bugs that accompanied them.
Looks more like Metro, less like Stalker. I enjoyed both, but Stalker was more memorable being able to see the world and not be suck underground.
Here's to hoping for a more "open" world as opposed to a bunch of tunnels with the odd outside area.
Rhialto wrote on Dec 30, 2020, 23:49:
How come there is so much compression? Nobody noticed this? Video quality is low...
Dacron wrote on Dec 30, 2020, 20:57:
Looks more like Metro, less like Stalker. I enjoyed both, but Stalker was more memorable being able to see the world and not be suck underground.
Here's to hoping for a more "open" world as opposed to a bunch of tunnels with the odd outside area.