Cyberpunk 2077 Has Sold 13M Copies

CD PROJEKT offers a regulatory report saying Cyberpunk 2077 has sold more than 13 million copies though December 20th. And lest you think that many of these sales have been refunded, they specify this is a net figure after refunds. Just 11 days ago they announced they were up to eight million sales. So the game has sold an additional five million copies since then despite reports of problems including the recall of the PlayStation version, developer rebellion, major bugs, and even talk of a class-action lawsuit. Here's word:
The Management Board of CD PROJEKT S.A. with a registered office in Warsaw (hereinafter referred to as “the Company”) hereby announces that, based on reports obtained from digital distribution platforms and data collected from physical distributors, it estimates that by 20 December inclusive gamers have purchased over 13 million copies of Cyberpunk 2077. This figure represents the estimated volume of retail sales across all hardware platforms (factoring in returns submitted by retail clients in brick-and-mortar as well as digital storefronts), i.e. the “sell-through” figure, less all refund requests e-mailed directly to the Company by the publication date of this report in the framework of the “Help Me Refund” campaign.

The Management Board has decided to disclose the above information in the form of a current report due to its potential impact on investment-related decisions.
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51.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 26, 2020, 02:05
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Re: Cyberpunk 2077 Has Sold 13M Copies Dec 26, 2020, 02:05
Dec 26, 2020, 02:05
 
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49.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 13:00
49.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 13:00
Dec 23, 2020, 13:00
 
Simon Says wrote on Dec 23, 2020, 08:57:
That's some fat revenue...

@60$ USD a copy, that's 780m.

On Steam they're at the 15% rate, physical copies are an infinitesimal part of all the sales. Some are sold through GOG with a 0% rate.

Heck, even if you apply 30% to all the sales, that's still a fat 546m$.

A lot of their sales were in China -- at one point, China had the majority of their pre-orders, and GOG caved to the CCP a few weeks ago over Devotion, presumably so they wouldn't tank their CP2077 sales -- so I think the average sale price was significantly lower than US$60.
48.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 11:41
48.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 11:41
Dec 23, 2020, 11:41
 
Titus wrote on Dec 23, 2020, 11:38:
HorrorScope wrote on Dec 23, 2020, 11:18:
Speaking of textures, in CP2077 I find many that feel last generation in this game, that has stood out to me somewhat regularly. Sure you can still play, but when I stop and look to think about it.... well it's a large city I suppose.
If you use DLSS, there's a problem with the Texture LOD bias that's set for DLSS to use. If you use the Nvidia Profile Inspector, you can set the Texture LOD Bias to -3 for the Cyberpunk 2044 profile and you get sharper textures, at little to no fps cost.

Yep I saw that one, lots of little extra's we can do on the side for this game. I'm talking the detail or blandness of them in several places, not the technical sharpness to them.
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47.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 11:38
47.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 11:38
Dec 23, 2020, 11:38
 
HorrorScope wrote on Dec 23, 2020, 11:18:
Speaking of textures, in CP2077 I find many that feel last generation in this game, that has stood out to me somewhat regularly. Sure you can still play, but when I stop and look to think about it.... well it's a large city I suppose.
If you use DLSS, there's a problem with the Texture LOD bias that's set for DLSS to use. If you use the Nvidia Profile Inspector, you can set the Texture LOD Bias to -3 for the Cyberpunk 2044 profile and you get sharper textures, at little to no fps cost.
46.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 11:25
46.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 11:25
Dec 23, 2020, 11:25
 
Saboth wrote on Dec 23, 2020, 08:51:
People act like they never bought a buggy game before. If anything CDPR should have released PC and then just focused on next gen instead of trying to do it all at once. Someone got greedy trying to make this game work on old consoles in time for Christmas.

Then you look at the # sold and to be straight with yourself, it looks like they did the right thing for the dollars and shareholders may be upset, but how many more sales do they really think was out there in this short of time? The most right answer was to wait a bit more and release, but then look at those numbers. Their patching it up for the last gen, probably playable now, will be more so in a month. We've all been down this road, not ideal, but it happens, post game support will be key and hell it's CDPR that is what they are known for and they totally have the sales to do it. Time.
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45.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 11:23
45.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 11:23
Dec 23, 2020, 11:23
 
Quinn wrote on Dec 23, 2020, 03:12:
I think the game is OK. It didn't live up to the hype anywhere near though. I couldn't put my finger on what I found so mediocre about the game at first, but once I got absolutely sucked into the game and then sucked out and sucked in again... I finally understood: the (semi-) main quests are beyond amazing and immersive, while the (free roam) open world part of the game is absolutely a-fucking-bysmal. I just hate the free roam part with the filler side activities.

Pretty much how I see it and I think that is a lot of the backlash as well, many wanted GTA open world when not doing missions and to be square that seemed like a reasonable ask for greatest game evah! IMO they have quite a bit of work to do here and I would not be surprised this is what is addressed in the upcoming year(s). This could be a game that really blossoms over time outside the games missions. Even simple things like coin op machines working, ffs Stardew Valley pulls that feat off.
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44.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 11:18
44.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 11:18
Dec 23, 2020, 11:18
 
WaltC wrote on Dec 23, 2020, 10:33:
I fired up the Witcher 3 yesterday, with the very nice texture mods (and some others) courtesy of Nexus, and was blown away by the detail in the city where I had last left Geralt.

It will be interesting to see if CDPR can top the really nice texture mods already done for the W3--they said they were updating it graphically free of charge

Speaking of textures, in CP2077 I find many that feel last generation in this game, that has stood out to me somewhat regularly. Sure you can still play, but when I stop and look to think about it.... well it's a large city I suppose.
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43.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 11:14
43.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 11:14
Dec 23, 2020, 11:14
 
Overon wrote on Dec 23, 2020, 02:43:
And now you see why malfeasance by developers/publishers will not go away because it is rewarded by customers. It's no surprising that these developers/publishers will just ride out the negative press because it doesn't matter in the long term. Hype and marketing is still more important than the actual game quality and that's why so much of the cost of triple a development is marketing.

But then everyone gets to have their own opinion to, like freedom or something.

Yeah this game is like a Bethesda game for me, love them and you can still find all the janky you could ever want and this game is right up that ally. Without a doubt a lot of the criticism of half-baked or missing features is spot on, however that isn't 1:1 in terms of someone still having fun, mods cleaning things up where they can. Yep full Bethesda mode.

After that, no this game isn't giving me that best game I've played in a decade feeling some have mentioned here, wasn't even considering that, oh well.
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Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 10:58
42.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 10:58
Dec 23, 2020, 10:58
 
I liked Deus Ex Human revolution (2013) better than Deus Ex Mankind Divided (2016)

Cyberpunk 2077 (severe Console edition problems and non-game breaking PC bugs aside) ...I'd rate this game in-between the two. Not quite as good as Human Revolution (But the potential is there with DLC) and not quite as bad as Mankind Divided (Not saying it was actually bad). Definitely over-hyped, but not a bad game at all (again, bugs aside).

Movie-wise... it's a sprinkle of Blade Runner, Total Recall, and Johnny Mnemonic (Nothing to do with Keanu being in both) mixed together. I'm not getting a Matrix vibe as others have described.
Game-wise... it's pretty much a like Deus Ex and Watchdogs had a bastard child.

If that helps anyone on the fence.
Get your games from GOG DAMMIT!
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41.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 10:33
41.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 10:33
Dec 23, 2020, 10:33
 
In other news...the number of Lemmings to jump off the 105-story Central office building just ticked past the 13 million mark earlier today. CDPR cleanup crews remain busy at ground level. Yawnnnn...

I fired up the Witcher 3 yesterday, with the very nice texture mods (and some others) courtesy of Nexus, and was blown away by the detail in the city where I had last left Geralt. Really, really nice @ 4k at 40-80 fps averages (5700XT), my own custom "Ultra," mode plus the texture mods. And then I reflected that this was but a single locale in the W3--what a difference it made that there was so much more than a single city or even a single country! It's still a marvel to consider this game was shipped almost 6 years ago! What I've seen in the 4k clips of CP2077 thus far doesn't even compare, imo.

It will be interesting to see if CDPR can top the really nice texture mods already done for the W3--they said they were updating it graphically free of charge to current owners of the W3 (on an unknown time schedule.) They also said Geralt is coming back--W4, hopefully. I'm delighted that this game is a financial success for CDPR, coming as it does as a result of the reputation they had built on the back of Geralt through the years. I would counsel them to get back to Geralt ASAP. (I have thus far been unable to talk myself into buying CP2077--and it has nothing to do with the bugs.)
It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
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40.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 10:07
40.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 10:07
Dec 23, 2020, 10:07
 
Pandemic + Christmas + New Consoles + No Other AAA Releases = $$$.

Now wonder CDPR was so hellbent on rushing this game out. LOL.
39.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 08:57
39.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 08:57
Dec 23, 2020, 08:57
 
That's some fat revenue...

@60$ USD a copy, that's 780m.

On Steam they're at the 15% rate, physical copies are an infinitesimal part of all the sales. Some are sold through GOG with a 0% rate.

Heck, even if you apply 30% to all the sales, that's still a fat 546m$.
38.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 08:51
38.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 08:51
Dec 23, 2020, 08:51
 
People act like they never bought a buggy game before. If anything CDPR should have released PC and then just focused on next gen instead of trying to do it all at once. Someone got greedy trying to make this game work on old consoles in time for Christmas.
37.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 08:19
37.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 08:19
Dec 23, 2020, 08:19
 
TorTorden wrote on Dec 23, 2020, 07:49:
Luggage wrote on Dec 23, 2020, 02:39:
+1 for the practically bug-less gameplay. 21 hours in and loving it. Couple of very minor clipping-type issues, but no CTDs or showstoppers. Yet.

Looks lovely, liking the story, combat is mostly fun (though the AI is hopeless) and Night City is amazing.

I wouldn't say bug less, but my experience has been somewhat skin to fallout 4, then i shouldn't say too much cause I got bored out my skull with F4 I only played it for an hour.

Yeah Fallout4 was awful. (IMO) CP77 on the other hand is great, even though I guess it could be compared to F4 since it has pretty much the same amount of limited choice. But I can see myself coming back to this game again after my first playthrough just the same, I have more faith in CDPR in fixing and adding to it, there is also the multiplayer part which will probably be added at some point and they might even add all the stuff that was cut from the game to "streamline" it if we are lucky.
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36.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 07:51
36.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 07:51
Dec 23, 2020, 07:51
 
Jonjonz wrote on Dec 23, 2020, 07:08:
An exceedingly broken unfinished game is sells like hot cakes, that qualifies as a stupid fad to me.

One of the all time longest and well orchestrated Hype Trains in the history of games.
This will be a case studied by marketing droids for some time.
Expect a flood of low effort cash grab clones in the not too distant future.

Problem with 5 year long hype trains is you actually have to develop something for five years.
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35.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 07:49
35.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 07:49
Dec 23, 2020, 07:49
 
Luggage wrote on Dec 23, 2020, 02:39:
+1 for the practically bug-less gameplay. 21 hours in and loving it. Couple of very minor clipping-type issues, but no CTDs or showstoppers. Yet.

Looks lovely, liking the story, combat is mostly fun (though the AI is hopeless) and Night City is amazing.

I wouldn't say bug less, but my experience has been somewhat skin to fallout 4, then i shouldn't say too much cause I got bored out my skull with F4 I only played it for an hour.
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Yes, I abuse grammar by opening my mouth.
34.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 07:10
34.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 07:10
Dec 23, 2020, 07:10
 
VaranDragon wrote on Dec 23, 2020, 06:31:
To be fair in the Witcher 3 a fair number of quests (both main and side) had different results depending on your actions and dialogue. So while CP77 is a narrrative RPG, like the Witcher3, if what Skugga has written about the game above is true, then CP77 is quite a bit more limited in it's choices than the Witcher 3 was.

I always feel like I'm in a tunnel all the time with Cyberpunk, It came to the point that I thought I had to be doing something fundamentally wrong, because even though I was trying to make the opposite decisions then in my first playthrough I always found myself in the same spot that I was before. So I started reading walkthroughs and they confirmed my fear, you are on rails until the mission "Nocturne OP55N1", then the game warns you that this is the point of no return and you need to choose the path to the ending.
Several guides even said, and I quote "no ending is missable, as after each one you'll start back to Nocturne OP55N1 again to continue playing the game as you wish."

So why did I create a new character with different gender etc, it does not matter, why did I play all the story missions again, just load your save from the point of no return and try out the other endings, even if it makes zero sense that your character would make peace with the corpos, its still there, available, no ending is missable, you can't burn bridges because your actions don't effect the outcome, this game has the illusion of choose until you play it again. I feel that multiple choose dialog and real changes got cut, the game has all the elements to be great, all the pieces are there, but it got slimmed down, linearized and shipped way before living up to its potential.

Skuggasveinn.
33.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 07:08
33.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 07:08
Dec 23, 2020, 07:08
 
An exceedingly broken unfinished game is sells like hot cakes, that qualifies as a stupid fad to me.

One of the all time longest and well orchestrated Hype Trains in the history of games.
This will be a case studied by marketing droids for some time.
Expect a flood of low effort cash grab clones in the not too distant future.
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride! - HT
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32.
 
Re: Cyberpunk 2077 Has Sold 13M Copies
Dec 23, 2020, 06:31
32.
Re: Cyberpunk 2077 Has Sold 13M Copies Dec 23, 2020, 06:31
Dec 23, 2020, 06:31
 
Quinn wrote on Dec 23, 2020, 06:26:
Skuggasveinn wrote on Dec 23, 2020, 06:23:
My problem with Cyberpunk has nothing to do with the bugs and slow performance.
I'm on my second playthrough having finished it one time before, and this game is on rails, your chooses do not matter in the outcome of events in any large degree.
Most of the time dialog has one, yes one option to move forward, if you are lucky it has two options that add flair but don't change anything.
Play the game how ever you want, but in the end you will find yourself on the same rooftop with the same 3 chooses how to finish the game, just like the mass effect fiasco.

If I needed to tell somebody what kind of a game this is, I would ask him "have you ever played Assassins Creed ?, you know where you play a predefined character on a large map and there is stuff happening on the map but the story goes from A to B, yeah, its like that".

Skuggasveinn.

Instead of referring to AC, you might as well refer to The Witcher (3). Same thing, and in this case same dev.

To be fair in the Witcher 3 a fair number of quests (both main and side) had different results depending on your actions and dialogue. So while CP77 is a narrrative RPG, like the Witcher3, if what Skugga has written about the game above is true, then CP77 is quite a bit more limited in it's choices than the Witcher 3 was.
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