Unfortunately the save is damaged and can't be recovered.
Please use an older save file to continue playing and try to keep a lower amount of items and crafting materials.
If you have used the item duplication glitch, please load a save file not affected by it.
The save file size limit might be increased in one of the future patches, but the corrupted files will remain that way.
GothicWizard wrote on Dec 21, 2020, 02:45:
The issue is people using the crafting for tons of money exploit. Pretty much every person having this issue is using some kind of money dupe/crafting exploit. Yes those items stay in vendors inventories for 24 hrs, so if you craft a thousand items which some people are doing and dump them all around town that explodes your save. People crafting normally and getting to end game from what I am seeing is not breaking 6meg file size. Don't want to corrupt your game don't use exploits shrug.
Earlyworm wrote on Dec 21, 2020, 07:10:Early adopter gamers are such saps to enable the game publishers who knowingly ship unfinished, untested product.
You do know that the save game corruption is related to people using cheats to spawn infinite amounts of crafting materials? Should this have been caught in testing?
Solemn-Philosopher wrote on Dec 20, 2020, 14:17:Yeah, the game looked amazing in all the promotional material and previews but was an unmitigated disaster. There was no excuse for it being locked to 30fps for offline play, which was absolutely bizarre. It's such a shame, as I really liked the concept. Like yourself, that was one of the games that motivated me to wait for a game to release rather than buying into the hype.
I was burned once many years ago with Brink. I am glad I followed my rule of not buying a game right away. I look forward to playing a finished Cyberpunk next year.
Earlyworm wrote on Dec 21, 2020, 07:10:Early adopter gamers are such saps to enable the game publishers who knowingly ship unfinished, untested product.
You do know that the save game corruption is related to people using cheats to spawn infinite amounts of crafting materials? Should this have been caught in testing?
TheBigVlad wrote on Dec 20, 2020, 19:45:MoreLuckThanSkill wrote on Dec 20, 2020, 19:05:NKD wrote on Dec 20, 2020, 18:36:
I wonder why crafting materials matter? There are only a few types, and it shouldn't require more than a handful of bytes to store how many you have...
If you craft, for example, the Armor Patches for clothing, it can be a random quality, white to legendary yellow, with the 'common' crafting pattern. So craft 10 times, get 2 blue, 3 green, 5 white, etc. Then you get people crafting 500+ times just to level crafting, and their inventory is full of that crap, so they sell all their greens and under to NPCs or the vending shops, and apparently those sold items never get deleted... there goes the save file size, apparently.
If that's true (I haven't been able to confirm yet if sold items do get deleted from vendor inventory after some time) then you could probably stick with selling your loot at a terminal which doesn't have an inventory. It just disappears. That might help. Having said that, I rarely craft and my save files are at 5MB now, only 3MB away from the 8MB limit and I've got a ways to go. This needs to be fixed soon. This is not something that only affects people who dupe items through glitches or hacks. The game runs pretty good for me and I've been having fun with it, but now I'm afraid to continue playing and corrupting my saves.
MoreLuckThanSkill wrote on Dec 20, 2020, 19:05:NKD wrote on Dec 20, 2020, 18:36:
I wonder why crafting materials matter? There are only a few types, and it shouldn't require more than a handful of bytes to store how many you have...
If you craft, for example, the Armor Patches for clothing, it can be a random quality, white to legendary yellow, with the 'common' crafting pattern. So craft 10 times, get 2 blue, 3 green, 5 white, etc. Then you get people crafting 500+ times just to level crafting, and their inventory is full of that crap, so they sell all their greens and under to NPCs or the vending shops, and apparently those sold items never get deleted... there goes the save file size, apparently.
NKD wrote on Dec 20, 2020, 18:36:
I wonder why crafting materials matter? There are only a few types, and it shouldn't require more than a handful of bytes to store how many you have...