During Cyberpunk 2077’s development, staff endured multiple periods of extensive overtime including mandatory six-day weeks to finish the game, Bloomberg has reported. When asked about this crunch time in the Q&A, the directors said they had plans to improve production practices in the future but didn’t elaborate, according to one person who was there.
One employee asked the board why it had said in January that the game was “complete and playable” when that wasn’t true, to which the board answered that it would take responsibility. Another developer asked whether CD Projekt’s directors felt it was hypocritical to make a game about corporate exploitation while expecting that their employees work overtime. The response was vague and noncommital.
Many industry observers have wondered why Cyberpunk 2077, which was first announced in 2012 and was delayed three times in 2020, still appears to be unfinished. Several current and former staff who worked on Cyberpunk 2077 have all said the same thing: The game’s deadlines, set by the board of directors, were always unrealistic. It was clear to many of the developers that they needed more time.
jacobvandy wrote on Dec 19, 2020, 16:17:WaltC wrote on Dec 19, 2020, 11:50:
To my knowledge, CP2077 was not formally announced in 2012. At that time, CDPR was neck deep in Witcher territory. After the release of the Witcher 3 in May 2015, CDPR for quite some time would never even admit to developing CP2077--much less did they announce it formally. I don't know where this "announced in 2012" comes from because it isn't so. Perhaps someone from CDPR may have mentioned something in passing in a forum about the company considering such a game, but I recall no formal announcement in 2012--could you imagine the lunacy of saying, "This is what we will ship eight years from now after we ship Witcher 3 in three years"?...;) This is a case of Internet scuttlebutt being parroted as a fact when it isn't a fact at all.
May 2012:
https://en.cdprojektred.com/news/cd-projekt-red-summer-conference-summary/
https://www.eurogamer.net/articles/2012-05-30-cd-projekt-announces-cyberpunk
https://www.ign.com/articles/2012/05/30/cd-projekt-red-announces-cyberpunk
October 2012:
https://www.engadget.com/2012-10-18-cd-projekt-reds-cyberpunk-now-cyberpunk-2077.html
https://www.pcgamer.com/cd-projekt-spill-cyberpunk-details-including-title-and-setting/
January 2013:
https://www.youtube.com/watch?v=P99qJGrPNLs
Kxmode wrote on Dec 19, 2020, 15:07:
People are quick to judge Cyberpunk2077 as a failure, yet forget that The Witcher 3 had terrible launch woes on consoles and PC. Remember Roach on the roof or the horse's crippling defeat when trying to jump a fence?This article by PCGamesN posted shortly after W3's launch, continued to be updated until November that year. Today it sits on a 98% Steam rating and is considered one of the best RPGs ever made.
WaltC wrote on Dec 19, 2020, 11:50:
To my knowledge, CP2077 was not formally announced in 2012. At that time, CDPR was neck deep in Witcher territory. After the release of the Witcher 3 in May 2015, CDPR for quite some time would never even admit to developing CP2077--much less did they announce it formally. I don't know where this "announced in 2012" comes from because it isn't so. Perhaps someone from CDPR may have mentioned something in passing in a forum about the company considering such a game, but I recall no formal announcement in 2012--could you imagine the lunacy of saying, "This is what we will ship eight years from now after we ship Witcher 3 in three years"?...;) This is a case of Internet scuttlebutt being parroted as a fact when it isn't a fact at all.
Fion wrote on Dec 19, 2020, 13:31:
Props to the developers then. Because despite the crunch and other issues, Save for the plethora of bugs & crashes lots of folks appear to be suffering, the game itself is a masterpiece. Once these issues are solved, the game will go on to be a timeless classic, of that I have zero doubt.
RedEye9 wrote on Dec 19, 2020, 11:43:MoreLuckThanSkill wrote on Dec 19, 2020, 11:37:YesRedEye9 wrote on Dec 18, 2020, 19:51:Ehhh.... does that mean delay the game until December 2021?
There was zero downside and nothing to lose by delaying the release until the game was ready.
And now they're paying the price.
That's exactly what i meant.
MoreLuckThanSkill wrote on Dec 19, 2020, 11:37:YesRedEye9 wrote on Dec 18, 2020, 19:51:Ehhh.... does that mean delay the game until December 2021?
There was zero downside and nothing to lose by delaying the release until the game was ready.
And now they're paying the price.
RedEye9 wrote on Dec 18, 2020, 19:51:
There was zero downside and nothing to lose by delaying the release until the game was ready.
And now they're paying the price.
Overon wrote on Dec 18, 2020, 20:53:
They delayed it 3 times so I don't think they wanted to delay it a 4th time. But it's not excuse for the deceptive gaslighting of gamers.
Overon wrote on Dec 18, 2020, 20:53:
They delayed it 3 times so I don't think they wanted to delay it a 4th time. But it's not excuse for the deceptive gaslighting of gamers. [/quote
They shouldn't have announced the earlier release dates at all. The game wasn't remotely ready back in September and the developers knew it. But management was pulling a release date out of a hat. I'd be willing to bet Microsoft and Sony refusing to allow that level of trash onto their systems was the only thing stopping an October release that would have been way worse than what we got.
Burrito of Peace wrote on Dec 19, 2020, 09:17:
Never attribute to malice that which is adequately explained by stupidity.
Kxmode wrote on Dec 19, 2020, 01:11:Simon Says wrote on Dec 19, 2020, 00:22:
What was I saying about management should not get their bonus and just low-ladder employees should a week back? ...
"Cyberpunk 2077‘s creators evidently had high hopes for their sprawling Keanu-toting RPG. But with the game lander rougher (read: buggier) than expected, CD Projekt executives have reportedly chosen to rethink their bonus structure, promising to pay developers their full share of their bonuses regardless of how well Cyberpunk reviews – even if, y’know, gating employee bonuses behind extremely high performance expectations is the sort of dystopian “Corpo” attitude you’d expect from Night City’s fictional CEOs."
"We initially had a bonus system that was focused on the game’s ratings and the release date, but after consideration, we believe that measure is simply not fair under the circumstances,” studio head Adam Badowski wrote in an internal email obtained by Bloomberg. “We underestimated the lengths and complexity involved to make this a reality, and still you did everything you could to deliver an ambitious, special game."
source
You were saying? They are still striving to be the good guys, even under such a difficult launch. I think that's amazing. There's grace in their failings.
Capitan wrote on Dec 19, 2020, 02:14:
This is how it goes when heart and your soul aren't involved in the development of games. EA was the first to only release games that the masses wanted to make big money. Board staff at Cyberpunk 2077 made the same mistake. And in this case, it's also spiced with a lack of knowledge of how to make a game.
Guess this is how future gonna be...?![]()