Op Ed

  • Kotaku - Games Made Under Crunch Conditions Don’t Deserve ‘Best Direction’ Awards. Thanks Slashdot via Ant.
    "Hades—and, tacitly, those directing its development at Supergiant—was up for the Best Direction award last night too. It’s a great game, just as good as The Last of Us Part II and arguably better in some ways. Why it didn’t win Game of the Year is a subjective discussion I’m not interested in right now, but Hades deserved to win for Best Direction, at least more so than The Last of Us Part II, thanks to the studio’s meaningful avoidance of crunch culture across its various projects."
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Re: Op Ed
Dec 14, 2020, 15:50
Jivaro
 
8.
Re: Op Ed Dec 14, 2020, 15:50
Dec 14, 2020, 15:50
 Jivaro
 
jacobvandy wrote on Dec 14, 2020, 15:32:
thestryker wrote on Dec 14, 2020, 14:15:
Seeing as a director is the one in control of a team delivering a product on a set timeline they very much are a part of the crunch problem. They allowed the scope to exceed the timeframe they had to deliver it, and the rest employees paid the price. This means they failed to do part of their job well, and thus shouldn't be winning an award for it.

BRB, gonna repo all the Oscars awarded for films that ran over budget...

*spit coffee over keyboard gif*
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