Op Ed

  • Kotaku - Games Made Under Crunch Conditions Don’t Deserve ‘Best Direction’ Awards. Thanks Slashdot via Ant.
    "Hades—and, tacitly, those directing its development at Supergiant—was up for the Best Direction award last night too. It’s a great game, just as good as The Last of Us Part II and arguably better in some ways. Why it didn’t win Game of the Year is a subjective discussion I’m not interested in right now, but Hades deserved to win for Best Direction, at least more so than The Last of Us Part II, thanks to the studio’s meaningful avoidance of crunch culture across its various projects."
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Re: Op Ed
Dec 14, 2020, 15:44
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Re: Op Ed Dec 14, 2020, 15:44
Dec 14, 2020, 15:44
 
thestryker wrote on Dec 14, 2020, 14:15:
Seeing as a director is the one in control of a team delivering a product on a set timeline they very much are a part of the crunch problem. They allowed the scope to exceed the timeframe they had to deliver it, and the rest employees paid the price. This means they failed to do part of their job well, and thus shouldn't be winning an award for it.

The director is in charge of the overall direction of the thing being made - derp! That means the overall artistic tone and feel. The producer is the cat that - is supposed to at any rate - keep the director and everyone else in line to bring said project in on time and on budget. They distinctively different roles with completely different responsibilities. In film or games those roles are the same.

"I like my coffee like I like my women. Black, with a side of prune danish." - Gilbert Gottfried
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