Dev wrote on Dec 14, 2020, 20:12:Simon Says wrote on Dec 14, 2020, 19:16:It's not a fad, it's gotten a lot of good ratings.
I don't get the Hades fad tho, game is a dumb ADHDfest.
I enjoy it, partly because of the great story. Partly because even with my not so great twitch skills I'm making progress. Partly because it seems like every death accomplishes something, I can always buy or unlock something, so doesn't feel as much grindy as other roguelike games because of that.
Simon Says wrote on Dec 14, 2020, 19:16:It's not a fad, it's gotten a lot of good ratings.
I don't get the Hades fad tho, game is a dumb ADHDfest.
jacobvandy wrote on Dec 14, 2020, 15:32:thestryker wrote on Dec 14, 2020, 14:15:
Seeing as a director is the one in control of a team delivering a product on a set timeline they very much are a part of the crunch problem. They allowed the scope to exceed the timeframe they had to deliver it, and the rest employees paid the price. This means they failed to do part of their job well, and thus shouldn't be winning an award for it.
BRB, gonna repo all the Oscars awarded for films that ran over budget...
thestryker wrote on Dec 14, 2020, 14:15:
Seeing as a director is the one in control of a team delivering a product on a set timeline they very much are a part of the crunch problem. They allowed the scope to exceed the timeframe they had to deliver it, and the rest employees paid the price. This means they failed to do part of their job well, and thus shouldn't be winning an award for it.
thestryker wrote on Dec 14, 2020, 14:15:
Seeing as a director is the one in control of a team delivering a product on a set timeline they very much are a part of the crunch problem. They allowed the scope to exceed the timeframe they had to deliver it, and the rest employees paid the price. This means they failed to do part of their job well, and thus shouldn't be winning an award for it.
thestryker wrote on Dec 14, 2020, 14:15:Dude, quit while you are behind. The idea that this is supposed to be a managerial award and not directed at the artistic, creative, and gameplay innovations (whatever you think of TLoU2) is so risible that I can't believe anyone other than a knee-jerk attention-seeking contrarian (so, basically a Kotaku employee) could even suggest it with a straight face. Just... no...
Seeing as a director is the one in control of a team delivering a product on a set timeline they very much are a part of the crunch problem. They allowed the scope to exceed the timeframe they had to deliver it, and the rest employees paid the price. This means they failed to do part of their job well, and thus shouldn't be winning an award for it.