Op Ed

  • Kotaku - Games Made Under Crunch Conditions Don’t Deserve ‘Best Direction’ Awards. Thanks Slashdot via Ant.
    "Hades—and, tacitly, those directing its development at Supergiant—was up for the Best Direction award last night too. It’s a great game, just as good as The Last of Us Part II and arguably better in some ways. Why it didn’t win Game of the Year is a subjective discussion I’m not interested in right now, but Hades deserved to win for Best Direction, at least more so than The Last of Us Part II, thanks to the studio’s meaningful avoidance of crunch culture across its various projects."
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12.
 
Re: Op Ed
Dec 15, 2020, 07:11
12.
Re: Op Ed Dec 15, 2020, 07:11
Dec 15, 2020, 07:11
 
Kotaku lays another SJW turd. This ones a real rotter.

Let's judge art by the business practices of the author, NOPE.

"Meet the new Boss, same as the old Boss." - The Who.
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11.
 
Re: Op Ed
Dec 14, 2020, 22:07
11.
Re: Op Ed Dec 14, 2020, 22:07
Dec 14, 2020, 22:07
 
Dev wrote on Dec 14, 2020, 20:12:
Simon Says wrote on Dec 14, 2020, 19:16:
I don't get the Hades fad tho, game is a dumb ADHDfest.
It's not a fad, it's gotten a lot of good ratings.
I enjoy it, partly because of the great story. Partly because even with my not so great twitch skills I'm making progress. Partly because it seems like every death accomplishes something, I can always buy or unlock something, so doesn't feel as much grindy as other roguelike games because of that.

Felt like I had played games like this hundreds of times already with a few variations here and there. It is undoubtedly a fad, most likely propped up by all the big twitch ADHD influencers fawning all over it at release.

Gameplay is the very definition of unoriginal and MIND NUMBINGLY REPETITIVE.

***************************

Noita on the other hand, jewel in the rough, replay value is off the charts, every "corner" is a different adventure, it is practically never repetitive and the combinations are endless, gameplay is innovative, physics are ground breaking innovative. As for the story, it really doesn't need one. Yet it isn't even on the top 50 best 2020 games list over @ Polygon because the big twitch influences didn't fawn all over it.

A pure innovative diamond in the rough gets no limelight at all. A damn shame if you ask me.
10.
 
Re: Op Ed
Dec 14, 2020, 20:12
Dev
10.
Re: Op Ed Dec 14, 2020, 20:12
Dec 14, 2020, 20:12
Dev
 
Simon Says wrote on Dec 14, 2020, 19:16:
I don't get the Hades fad tho, game is a dumb ADHDfest.
It's not a fad, it's gotten a lot of good ratings.
I enjoy it, partly because of the great story. Partly because even with my not so great twitch skills I'm making progress. Partly because it seems like every death accomplishes something, I can always buy or unlock something, so doesn't feel as much grindy as other roguelike games because of that.
9.
 
Re: Op Ed
Dec 14, 2020, 19:16
9.
Re: Op Ed Dec 14, 2020, 19:16
Dec 14, 2020, 19:16
 

100% agree on the Best Direction award principles outlined here.

I don't get the Hades fad tho, game is a dumb ADHDfest.

Noïta released around the same time on the other hand... Deserved a bunch of awards for sure.
8.
 
Re: Op Ed
Dec 14, 2020, 15:50
Jivaro
 
8.
Re: Op Ed Dec 14, 2020, 15:50
Dec 14, 2020, 15:50
 Jivaro
 
jacobvandy wrote on Dec 14, 2020, 15:32:
thestryker wrote on Dec 14, 2020, 14:15:
Seeing as a director is the one in control of a team delivering a product on a set timeline they very much are a part of the crunch problem. They allowed the scope to exceed the timeframe they had to deliver it, and the rest employees paid the price. This means they failed to do part of their job well, and thus shouldn't be winning an award for it.

BRB, gonna repo all the Oscars awarded for films that ran over budget...

*spit coffee over keyboard gif*
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7.
 
Re: Op Ed
Dec 14, 2020, 15:44
7.
Re: Op Ed Dec 14, 2020, 15:44
Dec 14, 2020, 15:44
 
thestryker wrote on Dec 14, 2020, 14:15:
Seeing as a director is the one in control of a team delivering a product on a set timeline they very much are a part of the crunch problem. They allowed the scope to exceed the timeframe they had to deliver it, and the rest employees paid the price. This means they failed to do part of their job well, and thus shouldn't be winning an award for it.

The director is in charge of the overall direction of the thing being made - derp! That means the overall artistic tone and feel. The producer is the cat that - is supposed to at any rate - keep the director and everyone else in line to bring said project in on time and on budget. They distinctively different roles with completely different responsibilities. In film or games those roles are the same.

"Some motherfuckers are always trying to ice skate up hill." - Blade
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6.
 
Re: Op Ed
Dec 14, 2020, 15:32
6.
Re: Op Ed Dec 14, 2020, 15:32
Dec 14, 2020, 15:32
 
thestryker wrote on Dec 14, 2020, 14:15:
Seeing as a director is the one in control of a team delivering a product on a set timeline they very much are a part of the crunch problem. They allowed the scope to exceed the timeframe they had to deliver it, and the rest employees paid the price. This means they failed to do part of their job well, and thus shouldn't be winning an award for it.

BRB, gonna repo all the Oscars awarded for films that ran over budget...
5.
 
Re: Op Ed
Dec 14, 2020, 15:23
5.
Re: Op Ed Dec 14, 2020, 15:23
Dec 14, 2020, 15:23
 
thestryker wrote on Dec 14, 2020, 14:15:
Seeing as a director is the one in control of a team delivering a product on a set timeline they very much are a part of the crunch problem. They allowed the scope to exceed the timeframe they had to deliver it, and the rest employees paid the price. This means they failed to do part of their job well, and thus shouldn't be winning an award for it.
Dude, quit while you are behind. The idea that this is supposed to be a managerial award and not directed at the artistic, creative, and gameplay innovations (whatever you think of TLoU2) is so risible that I can't believe anyone other than a knee-jerk attention-seeking contrarian (so, basically a Kotaku employee) could even suggest it with a straight face. Just... no...
4.
 
Re: Op Ed
Dec 14, 2020, 14:15
4.
Re: Op Ed Dec 14, 2020, 14:15
Dec 14, 2020, 14:15
 
Seeing as a director is the one in control of a team delivering a product on a set timeline they very much are a part of the crunch problem. They allowed the scope to exceed the timeframe they had to deliver it, and the rest employees paid the price. This means they failed to do part of their job well, and thus shouldn't be winning an award for it.
3.
 
Re: Op Ed
Dec 14, 2020, 13:36
3.
Re: Op Ed Dec 14, 2020, 13:36
Dec 14, 2020, 13:36
 
It always seems to be those who aren't involved in companies making games who believe themselves best qualified to run those companies...;) Alas, "arm-chair critic" comes immediately to mind, etc.
It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
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2.
 
Re: Op Ed
Dec 14, 2020, 12:15
2.
Re: Op Ed Dec 14, 2020, 12:15
Dec 14, 2020, 12:15
 
And Kotaku doesn't understand the difference between direction and production. Shocker.
"Some motherfuckers are always trying to ice skate up hill." - Blade
Avatar 25394
1.
 
Re: Op Ed
Dec 14, 2020, 12:11
1.
Re: Op Ed Dec 14, 2020, 12:11
Dec 14, 2020, 12:11
 
Sure, we can award "Best Direction" for things other than "direction." Of course, it begs the question as to why we would have categories in the first place, if the actual category doesn't matter in the award.

If studio working conditions are important to you, or the people giving the awards, then why not create an award for "best working conditions" or something? Sounds like a worthwhile award. But I hate this seemingly modern attitude that we should judge the performance under one benchmark by throwing in elements of other, unrelated, considerations. "Sure, your game has only 30 minutes of content, but we're gonna give you the 'Longest Play-time Award' because we like your stance on renewable energy." This attempt at intellectual and cultural hegemony is stupid at best and pernicious at worst. It is also the indicator of a very limited intellect. But that's par for the course at Kotaku...
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