Op Ed

  • Kotaku - Games Made Under Crunch Conditions Don’t Deserve ‘Best Direction’ Awards. Thanks Slashdot via Ant.
    "Hades—and, tacitly, those directing its development at Supergiant—was up for the Best Direction award last night too. It’s a great game, just as good as The Last of Us Part II and arguably better in some ways. Why it didn’t win Game of the Year is a subjective discussion I’m not interested in right now, but Hades deserved to win for Best Direction, at least more so than The Last of Us Part II, thanks to the studio’s meaningful avoidance of crunch culture across its various projects."
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Re: Op Ed
Dec 14, 2020, 12:11
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Re: Op Ed Dec 14, 2020, 12:11
Dec 14, 2020, 12:11
 
Sure, we can award "Best Direction" for things other than "direction." Of course, it begs the question as to why we would have categories in the first place, if the actual category doesn't matter in the award.

If studio working conditions are important to you, or the people giving the awards, then why not create an award for "best working conditions" or something? Sounds like a worthwhile award. But I hate this seemingly modern attitude that we should judge the performance under one benchmark by throwing in elements of other, unrelated, considerations. "Sure, your game has only 30 minutes of content, but we're gonna give you the 'Longest Play-time Award' because we like your stance on renewable energy." This attempt at intellectual and cultural hegemony is stupid at best and pernicious at worst. It is also the indicator of a very limited intellect. But that's par for the course at Kotaku...
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