PHJF wrote on Dec 10, 2020, 10:54:
Most games are built around console controllers, and between wasd/mouse I have more than enough keys available. What are you playing that needs 15+ binds?
Have you ever played ARMA? That game has a shit ton of binds. When I re-bind keys, I never forget what key does what. I play ARMA with friends regularly, and they all use the default keys. If we take a break from it for a while, at least one or more always has to look up something.
HorrorScope wrote on Dec 10, 2020, 19:23:
Xero wrote on Dec 10, 2020, 11:24:
Does anyone else map right click to move forward or am I just whack like that? lol. I typically always do that and change my "W" to jump.
It's common with people with handicaps. Sometimes there are games that are causal enough I get everything bound to the mouse.
If a game doesn't have iron sites, a lot of times I like to rebind RMB to dodge/tuck etc if that is a strong mechanic in game.
I believe RMB to move forward was default in Wolfenstein and/or Doom. That's how I started using it. WASD/ESDF and similar controls are uncomfortable for me to use. Not only that, it ties all of your movement to one hand, so when you need to press another key, you always have to take your hand away from the movement keys.
I still use RMB as move forward, space to move back, S & D for strafe. My hand is relaxed on the home row, not in some cramped claw like position hovering over WASD. I can tell my hand is in the right place without looking because the F key has a notch on it. This frees up my left finger and pinky to push other buttons while still having a finger on every move key. I've been doing this since Quake.
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