Cyberpunk 2077 Preloads

Speaking of Cyberpunk 2077, with sci-fi RPG now available to preload, word is if you try to play it early, Keanu Reeves' Johnny Silverhand character will attempt to bore you into leaving. Also, there's reportedly a 43GB pre-launch patch in store for purchases, and indications there may be more patches on the way (thanks RedEye9). Here's word from GamesRadar+ on what happens when you try to play the game before Thursday:
Pressing the play button before the official release date will pop up this image instead of the game, as shared by Reddit user jmendo02.

The image is pulled from the E3 2019 trailer's surprise junkyard ending, where we met Keanu Reeves as Johnny Silverhand for the first time. The subtitle is a reference to that famous moment too: instead of "Wake the f#$% up, Samurai. We have a city to burn," it's "Go back to sleep, Samurai. It's not December 10th yet!"
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34.
 
Re: Cyberpunk 2077 Preloads
Dec 8, 2020, 11:11
34.
Re: Cyberpunk 2077 Preloads Dec 8, 2020, 11:11
Dec 8, 2020, 11:11
 
Pr()ZaC wrote on Dec 7, 2020, 16:11:
My RX570 is gonna burn!
"Wake the fuck up Samurai, we've got video cards to burn."
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33.
 
Re: Cyberpunk 2077 Preloads
Dec 8, 2020, 00:52
33.
Re: Cyberpunk 2077 Preloads Dec 8, 2020, 00:52
Dec 8, 2020, 00:52
 
SM0k3 wrote on Dec 7, 2020, 13:28:
Bumpy wrote on Dec 7, 2020, 13:12:
Looks like PC Gamer gave this game only a 78 score. They site tons a bugs as the main reason.


Bummer....though all the delays should have hinted at it being buggy pile on release day, regardless of what the PR Department claimed. On the reassuring side, bugs can and will be fixed, cd projekt red is a dedicated enough dev to see this through.

If they weren't bumping up against Christmas, I'm sure they would have delayed another month or two.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
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32.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 22:50
32.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 22:50
Dec 7, 2020, 22:50
 
jacobvandy wrote on Dec 7, 2020, 21:21:
DarkCntry wrote on Dec 7, 2020, 19:22:
Overon wrote on Dec 7, 2020, 18:50:
Wow so 57 GB download initially and I'm hearing about a 43 GB patch on release day? Damn. Why are patches so inefficient? The replacing more than 70% of the game.

Really depends on what they are patching. If they are patching assets as well as general code, then patch sizes can easily equal (and sometimes exceed) original file size.

In this case, I do feel that this Day 1 patch is probably going to be far heavier on optimization fixes than underlying code fixes....but we'll see.

The reported 43GB patch was on Xbox, my guess it's that's already folded into the PC pre-load. IF it had any relevance to the PC version. But yeah, there will still be an update on release day.

There is a possibility that the preload is post gold-pressed build, but I don't know if that makes much sense.
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31.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 21:21
31.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 21:21
Dec 7, 2020, 21:21
 
DarkCntry wrote on Dec 7, 2020, 19:22:
Overon wrote on Dec 7, 2020, 18:50:
Wow so 57 GB download initially and I'm hearing about a 43 GB patch on release day? Damn. Why are patches so inefficient? The replacing more than 70% of the game.

Really depends on what they are patching. If they are patching assets as well as general code, then patch sizes can easily equal (and sometimes exceed) original file size.

In this case, I do feel that this Day 1 patch is probably going to be far heavier on optimization fixes than underlying code fixes....but we'll see.

The reported 43GB patch was on Xbox, my guess it's that's already folded into the PC pre-load. IF it had any relevance to the PC version. But yeah, there will still be an update on release day.
30.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 20:59
Cutter
 
30.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 20:59
Dec 7, 2020, 20:59
 Cutter
 
Simon Says wrote on Dec 7, 2020, 19:57:
Game eats GPUs for breakfast...

Btw, those recommended specs? They were for 30 FPS @ MEDIUM settings.

Who the heck in their right mind plays a first person shooter @ 30 fps in 2020?

See: https://www.tomshardware.com/news/cyberpunk-2077-performance-preview

Thanks for the heads-up on that. I'll definitely be waiting in that case until I get my new GPU. I'm on a RX 470 8GB atm and even with my new PC I can't imagine it'd do better than 30FPS on minimum settings. That and all the reviews saying it's buggy as hell is a good enough reason to wait. I imagine it'll be a $20 price drop in short order too so may as well wait.

"I like dogs playing poker... because dogs would never bet on things; so it's incongruous. I like incongruity." - Christian Wolff
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29.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 19:57
29.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 19:57
Dec 7, 2020, 19:57
 
Game eats GPUs for breakfast...

Btw, those recommended specs? They were for 30 FPS @ MEDIUM settings.

Who the heck in their right mind plays a first person shooter @ 30 fps in 2020?

See: https://www.tomshardware.com/news/cyberpunk-2077-performance-preview
28.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 19:22
28.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 19:22
Dec 7, 2020, 19:22
 
Overon wrote on Dec 7, 2020, 18:50:
Wow so 57 GB download initially and I'm hearing about a 43 GB patch on release day? Damn. Why are patches so inefficient? The replacing more than 70% of the game.

Really depends on what they are patching. If they are patching assets as well as general code, then patch sizes can easily equal (and sometimes exceed) original file size.

In this case, I do feel that this Day 1 patch is probably going to be far heavier on optimization fixes than underlying code fixes....but we'll see.
Avatar 24330
27.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 18:50
27.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 18:50
Dec 7, 2020, 18:50
 
Wow so 57 GB download initially and I'm hearing about a 43 GB patch on release day? Damn. Why are patches so inefficient? The replacing more than 70% of the game.
26.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 18:28
26.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 18:28
Dec 7, 2020, 18:28
 
Burrito of Peace wrote on Dec 7, 2020, 12:51:
Follow up. It took 16 minutes with 30-50 second pauses between bursts of download activity maxing out my 1Gb connection. I'm guessing Steam is encrypting the game in chunks. Also, it says there is an update available but hitting the up arrow on it causes it to pause and then move right back to update available status.

At least something gets decent bandwidth.

It would be nice if Steam didn't hate my connection for some reason. I'm lucky to get 30-35MB/s out of a 1Gb connection. I get better download speeds from Rockstar, Ubisoft, GoG (browser based no less) and even Epic. 60-80 MB/s from them on average. It doesn't help that comcast seems to be throttling speeds in my area the past couple of months for some reason.
25.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 18:18
Prez
 
25.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 18:18
Dec 7, 2020, 18:18
 Prez
 
Overon wrote on Dec 7, 2020, 17:27:
We should all wait for the Game of the Year edition when they fix the immersion breaking bugs.
Also how big is the Steam preload. I don't pre-order digital goods.
It's a compressed 57 gigs, which then decompressed to something higher. Around 75 gig I'm told.
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24.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 18:15
Jivaro
 
24.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 18:15
Dec 7, 2020, 18:15
 Jivaro
 
I bought the GOG version for two reasons.

One: Support the developers more
Two: Easier to mod DRM free stuff if mods are needed.

These guys will support this game, bugs will be fixed etc......and if they ain't the community will no doubt do it.
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23.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 17:27
23.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 17:27
Dec 7, 2020, 17:27
 
We should all wait for the Game of the Year edition when they fix the immersion breaking bugs.
Also how big is the Steam preload. I don't pre-order digital goods.
22.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 17:11
22.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 17:11
Dec 7, 2020, 17:11
 
Gib007 wrote on Dec 7, 2020, 16:00:
I was going to wait for my 3090 to be shipped before I play this but I want to play it before 2022.

I know what you mean...;) I'm wondering if the AIB 6800XT is going to be something I can buy before the end of the century, or the end of me, whichever comes first...!

The worst GPU launches from both companies I've ever seen.
It is well known that I don't make mistakes--so, if you should happen across an error in something I have written, you can be confident in the fact that *I* did not write it.
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21.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 16:32
21.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 16:32
Dec 7, 2020, 16:32
 
I hope they get the Ai right. It sounds as though it could still use some work.
While I have faith in the long term the game will shine, the list of issues Yong Yea rattles off is cause for sobering caution.
The pre-launch patch may address all of the bugs but I wouldn't bet on it.

I'll buy this game on my birthday in March. (Assuming I'm not hunting for toilet paper like I did last March.)

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20.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 16:11
20.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 16:11
Dec 7, 2020, 16:11
 
My RX570 is gonna burn!
19.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 16:00
19.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 16:00
Dec 7, 2020, 16:00
 
I was going to wait for my 3090 to be shipped before I play this but I want to play it before 2022.
18.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 15:39
18.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 15:39
Dec 7, 2020, 15:39
 
The Half Elf wrote on Dec 7, 2020, 12:22:
2 DAYS!

Much longer for me... I'm waiting to get my hands on a 3080 before I play this.
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17.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 15:13
17.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 15:13
Dec 7, 2020, 15:13
 
I played the original pencil and paper Cyberpunk 2012 and 2020; To see this title materialized at all in gaming form, by CDPR is wonderful. It won't be like the original material, for example: Johnny Silverhand was an 80s blond hairdo rocker who's girlfriend Alt, was a Netrunner that became a digital ghost; and there was no way in the 80s they would have predicted one of those 8 lbs grey walk-talkie cellular phones would become what they are - but I'm interested in seeing where it has ended up - in the original material netrunning could only be done stationary because cell's were too unreliable. Will the bar,The Forlorn Hope show up? Maybe, maybe. I heard the Totentaz will be, so hey! It's all good!
16.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 14:41
Prez
 
16.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 14:41
Dec 7, 2020, 14:41
 Prez
 
I'll decide for myself - I take anything any modern reviewer says with a grain of salt unless I see it for myself. Your mileage may vary but I haven't read a good review from the old media in a long time.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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15.
 
Re: Cyberpunk 2077 Preloads
Dec 7, 2020, 14:38
15.
Re: Cyberpunk 2077 Preloads Dec 7, 2020, 14:38
Dec 7, 2020, 14:38
 
Fion wrote on Dec 7, 2020, 13:34:
PC Gamer routinely gives games that are 'buggy messes' a 100% score. So in this case, I'm willing to bet this is more about getting clicks, than an actual review. Dollars to Donuts the review will get 'updated' around launch, noting 'day 1 patch fixed a lot of our issues'.

Do you have a link to one? Metacritic shows PC Gamer's highest score ever, dating back to their print mags, as 98%, given to Alpha Centauri, Crysis and Half-Life 2. The last time something scored higher than 95% seems to have been 2015, for Kerbal Space Program.
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