eRe4s3r wrote on Nov 30, 2020, 21:24:
I watched the trailer and.. already played something better (Genshin) pass....
Genshin is pretty good for the price (free) and makes a great impression with its expanded (but still rather limited) facsimile of Breath of the Wild's elemental interactions, but it quickly becomes very grindy and generally suffers from crowding the otherwise pleasant landscape with too many minor, meaningless encounters. They don't really give you much time to just walk around and enjoy the view, probably out of fear that those playing on mobile devices will get bored during very short sessions. Then factor in the floaty movement systems and imprecise combat necessitated by the lag of a persistent online connection, as well as a heaping helping of the usual F2P trappings like the slowly-regenerating energy pool spent on claiming repeatable activity rewards and abysmal gacha rates... I don't think I'll be sticking with it to the 'end' (a moving target with their admittedly impressive plan of continuous updates), despite the few weeks of fun diversion it provided me.
It was obvious from the very first reveal trailer that Immortals was also trying to be BOTW, but from what I've read in some of these reviews so far, it seems like even the mighty Ubi open world machine has failed in capturing what made that game so special. Just fooling around in Zelda's limited tutorial area (which I've done again recently) is more dynamic and satisfying at a basic gameplay level than what anyone else has been putting out since then. There is so much attention to detail put into the wildlife, the cooking system, the physics, and the environment, which benefits greatly from Nintendo's legendary level design prowess... If some random indie dev had put together a game that was JUST the Great Plateau and sold it for like $10, it would be universally lauded and sell millions. Shit, man, BOTW 2 can't get here fast enough.