New Star Citizen Studio

Turbulent announces they are opening a new studio in Montréal to create star systems to populate the universe of Star Citizen, Cloud Imperium's upcoming crowdfunded space game. This follows a minority investment from Cloud Imperium to get things off the ground. Here's more on the 10 year (and counting) mission to boldly go where no game has gone before:
Turbulent will open a Montreal game studio focused on building star systems for Cloud Imperium Game’s sci-fi Massively Multiplayer Online (MMO) game of unprecedented scale and uncompromising vision: Star Citizen. The studio will be directed by Benoit Beausejour (CTO and co-founder) and industry veterans Guillaume Voghel (Producer), Pierre-Luc Boulais (Art Director) and Louis Rousseau (Lead Game Designer).

The goal is to build a fully-fledged independent studio, with its own unique Montréal culture. This studio will contribute to the larger, global development pipeline of Star Citizen, which is currently distributed across the United States, the United Kingdom, and Germany.

This newly formed team in Turbulent has already added staff and continues to grow as it creates content in lockstep with Star Citizen’s senior development leadership, including Chief Development Officer Erin Roberts and Game Director Todd Papy. The remit of the Turbulent Star Citizen team is to develop new tools to enhance and expand the existing pipeline, create new locations and features and also build entire new star systems for Star Citizen, which will make their way into the Star Citizen universe on an ongoing basis. Over the next three years, Turbulent and CIG have plans to grow the studio to 100 developers.
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Re: New Star Citizen Studio
Nov 25, 2020, 06:29
23.
Re: New Star Citizen Studio Nov 25, 2020, 06:29
Nov 25, 2020, 06:29
 
We all know how this little relationship is going to play out. Some time passes, the contractor delivers their first batch of planets/star systems. CR looks at them then sends them back saying, "Oh, now we want every populated planet to have a unique fully developed language you have to learn (new skill tree) before you can read the signs, do business, etc., also each planet needs several unique and lethal diseases (with fully modeled and animated body deformation and decay), that the player will need to seek out medical facilities with the proper vaccinations, and you will have to redo these anyway since we just reconfigured the game engine so we can show more rivets on our ships, so your scaling is all wrong."
"Meet the new Boss, same as the old Boss." - The Who.
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