New Star Citizen Studio

Turbulent announces they are opening a new studio in Montréal to create star systems to populate the universe of Star Citizen, Cloud Imperium's upcoming crowdfunded space game. This follows a minority investment from Cloud Imperium to get things off the ground. Here's more on the 10 year (and counting) mission to boldly go where no game has gone before:
Turbulent will open a Montreal game studio focused on building star systems for Cloud Imperium Game’s sci-fi Massively Multiplayer Online (MMO) game of unprecedented scale and uncompromising vision: Star Citizen. The studio will be directed by Benoit Beausejour (CTO and co-founder) and industry veterans Guillaume Voghel (Producer), Pierre-Luc Boulais (Art Director) and Louis Rousseau (Lead Game Designer).

The goal is to build a fully-fledged independent studio, with its own unique Montréal culture. This studio will contribute to the larger, global development pipeline of Star Citizen, which is currently distributed across the United States, the United Kingdom, and Germany.

This newly formed team in Turbulent has already added staff and continues to grow as it creates content in lockstep with Star Citizen’s senior development leadership, including Chief Development Officer Erin Roberts and Game Director Todd Papy. The remit of the Turbulent Star Citizen team is to develop new tools to enhance and expand the existing pipeline, create new locations and features and also build entire new star systems for Star Citizen, which will make their way into the Star Citizen universe on an ongoing basis. Over the next three years, Turbulent and CIG have plans to grow the studio to 100 developers.
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16.
 
Re: New Star Citizen Studio
Nov 24, 2020, 22:10
16.
Re: New Star Citizen Studio Nov 24, 2020, 22:10
Nov 24, 2020, 22:10
 
Dev wrote on Nov 24, 2020, 12:05:
Seems reasonable to sub contract out work under someone who can actually hit milestones instead of CIG...
OMG 100 people to create locations ?!? WTF do they think this is the next fortnite?

This is just ONE thing out of like 1000 that needs to be completed to release the game. It might actually make sense if they sub contract out 50 or 100 things to small studios to save money and actually hit deliverables. But 100 employees for this one thing?

LOL, This isn't just "one thing". it's entire star systems, each one needs to be filled with interesting and fun content, which all adds up to hundreds, if not thousands of individual pieces of content, each one taking hours to create. This is EXACTLY what they need to do if they want the game to actually have what they planned.
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