Earlyworm wrote on Nov 24, 2020, 12:20:
This is great news, Montreal is a hotbed of game development talent so they should be able to pick up a quality team. I suspect that now CIG have matured their underlying system that they can start producing more locations and ships without worrying too much about having to scrap it and do it again. They have been forced to do this in the past when the tools and underlying technology stack has changed (I think pretty much all the oldest ships are in need of being reworked to bring them up to current standards).
Exciting stuff and I am sure this will bring a smile and joy to the happy readers of Blues News.
You know I wonder if we could find a highly talented studio in Montreal that could make assets for Star Citizen. Like some studio that has tons of experience in the outsourcing field. One who's staffed with veterans. Maybe if they had worked on a really popular game too? yeah that would be great they would save a ton of time and energy!
OH WAIT THEY ALREADY DID THAT
Did you already forget how Behavior Interactive made a ton of assets for Star Citizen that all got thrown out because CIG is run by absolute idiots and they mis-matched all the sizes of assets?
Also this is a NEW sub-studio of Turbulent. They don't have the resources to do this kind of work. Meaning they're going to be spending over a year just to acquire talent, get them up to speed on the literal shit show that is Star Citizen, then try to start getting assets out the door. Meaning you won't see any relevant output from this place for like a year.
On what planet do you think this venture is somehow going to end up better?This comment was edited on Nov 24, 2020, 22:18.