New Star Citizen Studio

Turbulent announces they are opening a new studio in Montréal to create star systems to populate the universe of Star Citizen, Cloud Imperium's upcoming crowdfunded space game. This follows a minority investment from Cloud Imperium to get things off the ground. Here's more on the 10 year (and counting) mission to boldly go where no game has gone before:
Turbulent will open a Montreal game studio focused on building star systems for Cloud Imperium Game’s sci-fi Massively Multiplayer Online (MMO) game of unprecedented scale and uncompromising vision: Star Citizen. The studio will be directed by Benoit Beausejour (CTO and co-founder) and industry veterans Guillaume Voghel (Producer), Pierre-Luc Boulais (Art Director) and Louis Rousseau (Lead Game Designer).

The goal is to build a fully-fledged independent studio, with its own unique Montréal culture. This studio will contribute to the larger, global development pipeline of Star Citizen, which is currently distributed across the United States, the United Kingdom, and Germany.

This newly formed team in Turbulent has already added staff and continues to grow as it creates content in lockstep with Star Citizen’s senior development leadership, including Chief Development Officer Erin Roberts and Game Director Todd Papy. The remit of the Turbulent Star Citizen team is to develop new tools to enhance and expand the existing pipeline, create new locations and features and also build entire new star systems for Star Citizen, which will make their way into the Star Citizen universe on an ongoing basis. Over the next three years, Turbulent and CIG have plans to grow the studio to 100 developers.
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15.
 
Re: New Star Citizen Studio
Nov 24, 2020, 22:07
15.
Re: New Star Citizen Studio Nov 24, 2020, 22:07
Nov 24, 2020, 22:07
 
Earlyworm wrote on Nov 24, 2020, 12:20:
This is great news, Montreal is a hotbed of game development talent so they should be able to pick up a quality team. I suspect that now CIG have matured their underlying system that they can start producing more locations and ships without worrying too much about having to scrap it and do it again. They have been forced to do this in the past when the tools and underlying technology stack has changed (I think pretty much all the oldest ships are in need of being reworked to bring them up to current standards).
Exciting stuff and I am sure this will bring a smile and joy to the happy readers of Blues News.

You know I wonder if we could find a highly talented studio in Montreal that could make assets for Star Citizen. Like some studio that has tons of experience in the outsourcing field. One who's staffed with veterans. Maybe if they had worked on a really popular game too? yeah that would be great they would save a ton of time and energy!

OH WAIT THEY ALREADY DID THAT

Did you already forget how Behavior Interactive made a ton of assets for Star Citizen that all got thrown out because CIG is run by absolute idiots and they mis-matched all the sizes of assets?

Also this is a NEW sub-studio of Turbulent. They don't have the resources to do this kind of work. Meaning they're going to be spending over a year just to acquire talent, get them up to speed on the literal shit show that is Star Citizen, then try to start getting assets out the door. Meaning you won't see any relevant output from this place for like a year.

On what planet do you think this venture is somehow going to end up better?

This comment was edited on Nov 24, 2020, 22:18.
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