Turbulent will open a Montreal game studio focused on building star systems for Cloud Imperium Game’s sci-fi Massively Multiplayer Online (MMO) game of unprecedented scale and uncompromising vision: Star Citizen. The studio will be directed by Benoit Beausejour (CTO and co-founder) and industry veterans Guillaume Voghel (Producer), Pierre-Luc Boulais (Art Director) and Louis Rousseau (Lead Game Designer).
The goal is to build a fully-fledged independent studio, with its own unique Montréal culture. This studio will contribute to the larger, global development pipeline of Star Citizen, which is currently distributed across the United States, the United Kingdom, and Germany.
This newly formed team in Turbulent has already added staff and continues to grow as it creates content in lockstep with Star Citizen’s senior development leadership, including Chief Development Officer Erin Roberts and Game Director Todd Papy. The remit of the Turbulent Star Citizen team is to develop new tools to enhance and expand the existing pipeline, create new locations and features and also build entire new star systems for Star Citizen, which will make their way into the Star Citizen universe on an ongoing basis. Over the next three years, Turbulent and CIG have plans to grow the studio to 100 developers.
Jonjonz wrote on Nov 25, 2020, 06:29:
We all know how this little relationship is going to play out. Some time passes, the contractor delivers their first batch of planets/star systems. CR looks at them then sends them back saying, "Oh, now we want every populated planet to have a unique fully developed language you have to learn (new skill tree) before you can read the signs, do business, etc., also each planet needs several unique and lethal diseases (with fully modeled and animated body deformation and decay), that the player will need to seek out medical facilities with the proper vaccinations, and you will have to redo these anyway since we just reconfigured the game engine so we can show more rivets on our ships, so your scaling is all wrong."
jdreyer wrote on Nov 25, 2020, 14:34:Razumen wrote on Nov 24, 2020, 22:10:Dev wrote on Nov 24, 2020, 12:05:
Seems reasonable to sub contract out work under someone who can actually hit milestones instead of CIG...
OMG 100 people to create locations ?!? WTF do they think this is the next fortnite?
This is just ONE thing out of like 1000 that needs to be completed to release the game. It might actually make sense if they sub contract out 50 or 100 things to small studios to save money and actually hit deliverables. But 100 employees for this one thing?
LOL, This isn't just "one thing". it's entire star systems, each one needs to be filled with interesting and fun content, which all adds up to hundreds, if not thousands of individual pieces of content, each one taking hours to create. This is EXACTLY what they need to do if they want the game to actually have what they planned.
As I said five years ago (at least), 100 systems is impossible and they'll be lucky to finish 10. Properly populated, that would be fine with me. At this point, they're struggling to finish just one.
VaranDragon wrote on Nov 25, 2020, 04:55:But if they release a game, people might stop giving them money.Quinn wrote on Nov 25, 2020, 03:58:
LMFAO
Everyone who donated to this shit in the last couple of months and from now on should be rounded up and be evirated. I'm no Darwinian, but in this case I am. There is no action more stupid.
Exactly.
Meanwhile, no news, no ANYTHING really about the single player portion of the game, called Squadron42. One that should have been 10x easier to produce and without the infinite feature creep. How people can STILL not see the warning signs about this money sucking scheme is absolutely beyond me. Crazy...
Quinn wrote on Nov 25, 2020, 03:58:
LMFAO
Everyone who donated to this shit in the last couple of months and from now on should be rounded up and be evirated. I'm no Darwinian, but in this case I am. There is no action more stupid.
Razumen wrote on Nov 24, 2020, 22:10:Dev wrote on Nov 24, 2020, 12:05:
Seems reasonable to sub contract out work under someone who can actually hit milestones instead of CIG...
OMG 100 people to create locations ?!? WTF do they think this is the next fortnite?
This is just ONE thing out of like 1000 that needs to be completed to release the game. It might actually make sense if they sub contract out 50 or 100 things to small studios to save money and actually hit deliverables. But 100 employees for this one thing?
LOL, This isn't just "one thing". it's entire star systems, each one needs to be filled with interesting and fun content, which all adds up to hundreds, if not thousands of individual pieces of content, each one taking hours to create. This is EXACTLY what they need to do if they want the game to actually have what they planned.
Quinn wrote on Nov 25, 2020, 03:58:
LMFAO
Everyone who donated to this shit in the last couple of months and from now on should be rounded up and be evirated. I'm no Darwinian, but in this case I am. There is no action more stupid.
Satoru wrote on Nov 24, 2020, 22:22:Razumen wrote on Nov 24, 2020, 22:10:Dev wrote on Nov 24, 2020, 12:05:
Seems reasonable to sub contract out work under someone who can actually hit milestones instead of CIG...
OMG 100 people to create locations ?!? WTF do they think this is the next fortnite?
This is just ONE thing out of like 1000 that needs to be completed to release the game. It might actually make sense if they sub contract out 50 or 100 things to small studios to save money and actually hit deliverables. But 100 employees for this one thing?
LOL, This isn't just "one thing". it's entire star systems, each one needs to be filled with interesting and fun content, which all adds up to hundreds, if not thousands of individual pieces of content, each one taking hours to create. This is EXACTLY what they need to do if they want the game to actually have what they planned.
As opposed to like you know all the actual GAMEPLAY problems they have such as
1) the flight model being utter garbage
2) the inability to have more than 5 people on a server before the entire thing implodes
3) The part where "death ramp/stairs" are so prevalent its a meme in the community
4) The game running at maybe over 10fps on a rig that deosn't resemble the monolith from 2001
5) Like ANY useful gameplay loop being implemented at all (mining/trading/piracy/etc)
6) The FPS portion of the game being utter and total garbage to play
This game doesn't need assets. IT doesnt need planets. It needs to fix the utter rotten core of the game first.
Razumen wrote on Nov 24, 2020, 22:10:Dev wrote on Nov 24, 2020, 12:05:
Seems reasonable to sub contract out work under someone who can actually hit milestones instead of CIG...
OMG 100 people to create locations ?!? WTF do they think this is the next fortnite?
This is just ONE thing out of like 1000 that needs to be completed to release the game. It might actually make sense if they sub contract out 50 or 100 things to small studios to save money and actually hit deliverables. But 100 employees for this one thing?
LOL, This isn't just "one thing". it's entire star systems, each one needs to be filled with interesting and fun content, which all adds up to hundreds, if not thousands of individual pieces of content, each one taking hours to create. This is EXACTLY what they need to do if they want the game to actually have what they planned.
Dev wrote on Nov 24, 2020, 12:05:
Seems reasonable to sub contract out work under someone who can actually hit milestones instead of CIG...
OMG 100 people to create locations ?!? WTF do they think this is the next fortnite?
This is just ONE thing out of like 1000 that needs to be completed to release the game. It might actually make sense if they sub contract out 50 or 100 things to small studios to save money and actually hit deliverables. But 100 employees for this one thing?
Earlyworm wrote on Nov 24, 2020, 12:20:
This is great news, Montreal is a hotbed of game development talent so they should be able to pick up a quality team. I suspect that now CIG have matured their underlying system that they can start producing more locations and ships without worrying too much about having to scrap it and do it again. They have been forced to do this in the past when the tools and underlying technology stack has changed (I think pretty much all the oldest ships are in need of being reworked to bring them up to current standards).
Exciting stuff and I am sure this will bring a smile and joy to the happy readers of Blues News.
Mr. Tact wrote on Nov 24, 2020, 12:55:
So, start the pool now on when the Montreal studio is shutdown? I'll go for Feb. 2022.
This follows a minority investment from Cloud Imperium