New Star Citizen Studio

Turbulent announces they are opening a new studio in Montréal to create star systems to populate the universe of Star Citizen, Cloud Imperium's upcoming crowdfunded space game. This follows a minority investment from Cloud Imperium to get things off the ground. Here's more on the 10 year (and counting) mission to boldly go where no game has gone before:
Turbulent will open a Montreal game studio focused on building star systems for Cloud Imperium Game’s sci-fi Massively Multiplayer Online (MMO) game of unprecedented scale and uncompromising vision: Star Citizen. The studio will be directed by Benoit Beausejour (CTO and co-founder) and industry veterans Guillaume Voghel (Producer), Pierre-Luc Boulais (Art Director) and Louis Rousseau (Lead Game Designer).

The goal is to build a fully-fledged independent studio, with its own unique Montréal culture. This studio will contribute to the larger, global development pipeline of Star Citizen, which is currently distributed across the United States, the United Kingdom, and Germany.

This newly formed team in Turbulent has already added staff and continues to grow as it creates content in lockstep with Star Citizen’s senior development leadership, including Chief Development Officer Erin Roberts and Game Director Todd Papy. The remit of the Turbulent Star Citizen team is to develop new tools to enhance and expand the existing pipeline, create new locations and features and also build entire new star systems for Star Citizen, which will make their way into the Star Citizen universe on an ongoing basis. Over the next three years, Turbulent and CIG have plans to grow the studio to 100 developers.
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30 Replies. 2 pages. Viewing page 1.
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30.
 
Re: New Star Citizen Studio
Nov 28, 2020, 09:02
30.
Re: New Star Citizen Studio Nov 28, 2020, 09:02
Nov 28, 2020, 09:02
 
Jonjonz wrote on Nov 25, 2020, 06:29:
We all know how this little relationship is going to play out. Some time passes, the contractor delivers their first batch of planets/star systems. CR looks at them then sends them back saying, "Oh, now we want every populated planet to have a unique fully developed language you have to learn (new skill tree) before you can read the signs, do business, etc., also each planet needs several unique and lethal diseases (with fully modeled and animated body deformation and decay), that the player will need to seek out medical facilities with the proper vaccinations, and you will have to redo these anyway since we just reconfigured the game engine so we can show more rivets on our ships, so your scaling is all wrong."

Haha, I love it, so true.

It is hilarious, in this thread some seem to be implying that this is the group of people charged with making the 'content' that turns it into a 'fun' game, with 'things' to do. I admire their hope, however misplaced.
Avatar 14675
29.
 
Re: New Star Citizen Studio
Nov 26, 2020, 01:22
29.
Re: New Star Citizen Studio Nov 26, 2020, 01:22
Nov 26, 2020, 01:22
 
jdreyer wrote on Nov 25, 2020, 14:34:
Razumen wrote on Nov 24, 2020, 22:10:
Dev wrote on Nov 24, 2020, 12:05:
Seems reasonable to sub contract out work under someone who can actually hit milestones instead of CIG...
OMG 100 people to create locations ?!? WTF do they think this is the next fortnite?

This is just ONE thing out of like 1000 that needs to be completed to release the game. It might actually make sense if they sub contract out 50 or 100 things to small studios to save money and actually hit deliverables. But 100 employees for this one thing?

LOL, This isn't just "one thing". it's entire star systems, each one needs to be filled with interesting and fun content, which all adds up to hundreds, if not thousands of individual pieces of content, each one taking hours to create. This is EXACTLY what they need to do if they want the game to actually have what they planned.

As I said five years ago (at least), 100 systems is impossible and they'll be lucky to finish 10. Properly populated, that would be fine with me. At this point, they're struggling to finish just one.

100 is surely a big task, but it isn't really impossible considering not every system is going to be populated to the same amount or even have the same amount of planets. Not every piece of interest needs to be 100% unique either.

Either way, regardless of whether it's 100 or 50, this is still what they need to do to create enough content to be worth exploring those systems.
28.
 
Re: New Star Citizen Studio
Nov 25, 2020, 23:23
28.
Re: New Star Citizen Studio Nov 25, 2020, 23:23
Nov 25, 2020, 23:23
 
We should respect the rights of people who want to pay thousands for an imaginary game, instead of just downloading Elite:Dangerous for free. They are people as well.
27.
 
Re: New Star Citizen Studio
Nov 25, 2020, 14:38
27.
Re: New Star Citizen Studio Nov 25, 2020, 14:38
Nov 25, 2020, 14:38
 
VaranDragon wrote on Nov 25, 2020, 04:55:
Quinn wrote on Nov 25, 2020, 03:58:
LMFAO

Everyone who donated to this shit in the last couple of months and from now on should be rounded up and be evirated. I'm no Darwinian, but in this case I am. There is no action more stupid.

Exactly.

Meanwhile, no news, no ANYTHING really about the single player portion of the game, called Squadron42. One that should have been 10x easier to produce and without the infinite feature creep. How people can STILL not see the warning signs about this money sucking scheme is absolutely beyond me. Crazy...
But if they release a game, people might stop giving them money.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
26.
 
Re: New Star Citizen Studio
Nov 25, 2020, 14:36
26.
Re: New Star Citizen Studio Nov 25, 2020, 14:36
Nov 25, 2020, 14:36
 
Quinn wrote on Nov 25, 2020, 03:58:
LMFAO

Everyone who donated to this shit in the last couple of months and from now on should be rounded up and be evirated. I'm no Darwinian, but in this case I am. There is no action more stupid.

Couple of months? Couple of years, at least.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
25.
 
Re: New Star Citizen Studio
Nov 25, 2020, 14:34
25.
Re: New Star Citizen Studio Nov 25, 2020, 14:34
Nov 25, 2020, 14:34
 
Razumen wrote on Nov 24, 2020, 22:10:
Dev wrote on Nov 24, 2020, 12:05:
Seems reasonable to sub contract out work under someone who can actually hit milestones instead of CIG...
OMG 100 people to create locations ?!? WTF do they think this is the next fortnite?

This is just ONE thing out of like 1000 that needs to be completed to release the game. It might actually make sense if they sub contract out 50 or 100 things to small studios to save money and actually hit deliverables. But 100 employees for this one thing?

LOL, This isn't just "one thing". it's entire star systems, each one needs to be filled with interesting and fun content, which all adds up to hundreds, if not thousands of individual pieces of content, each one taking hours to create. This is EXACTLY what they need to do if they want the game to actually have what they planned.

As I said five years ago (at least), 100 systems is impossible and they'll be lucky to finish 10. Properly populated, that would be fine with me. At this point, they're struggling to finish just one.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
24.
 
Re: New Star Citizen Studio
Nov 25, 2020, 10:39
24.
Re: New Star Citizen Studio Nov 25, 2020, 10:39
Nov 25, 2020, 10:39
 
They have amassed so much money that they need a way to get rid of some of it so their surplus doesn't look suspicious. Helping to move "the game" forward is just a bonus.
23.
 
Re: New Star Citizen Studio
Nov 25, 2020, 06:29
23.
Re: New Star Citizen Studio Nov 25, 2020, 06:29
Nov 25, 2020, 06:29
 
We all know how this little relationship is going to play out. Some time passes, the contractor delivers their first batch of planets/star systems. CR looks at them then sends them back saying, "Oh, now we want every populated planet to have a unique fully developed language you have to learn (new skill tree) before you can read the signs, do business, etc., also each planet needs several unique and lethal diseases (with fully modeled and animated body deformation and decay), that the player will need to seek out medical facilities with the proper vaccinations, and you will have to redo these anyway since we just reconfigured the game engine so we can show more rivets on our ships, so your scaling is all wrong."
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride! - HT
Avatar 57379
22.
 
Re: New Star Citizen Studio
Nov 25, 2020, 04:55
22.
Re: New Star Citizen Studio Nov 25, 2020, 04:55
Nov 25, 2020, 04:55
 
Quinn wrote on Nov 25, 2020, 03:58:
LMFAO

Everyone who donated to this shit in the last couple of months and from now on should be rounded up and be evirated. I'm no Darwinian, but in this case I am. There is no action more stupid.

Exactly.

Meanwhile, no news, no ANYTHING really about the single player portion of the game, called Squadron42. One that should have been 10x easier to produce and without the infinite feature creep. How people can STILL not see the warning signs about this money sucking scheme is absolutely beyond me. Crazy...
Avatar 58327
21.
 
Re: New Star Citizen Studio
Nov 25, 2020, 03:58
21.
Re: New Star Citizen Studio Nov 25, 2020, 03:58
Nov 25, 2020, 03:58
 
LMFAO

Everyone who donated to this shit in the last couple of months and from now on should be rounded up and be evirated. I'm no Darwinian, but in this case I am. There is no action more stupid.
20.
 
Re: New Star Citizen Studio
Nov 25, 2020, 02:29
20.
Re: New Star Citizen Studio Nov 25, 2020, 02:29
Nov 25, 2020, 02:29
 
Just an additional info.

Turbulent is not a new studio for CIG, they do their web stuff from almost the beginning. So they work already a lot together, whats new is that they now start to work on the game.
19.
 
Re: New Star Citizen Studio
Nov 24, 2020, 23:38
19.
Re: New Star Citizen Studio Nov 24, 2020, 23:38
Nov 24, 2020, 23:38
 
Satoru wrote on Nov 24, 2020, 22:22:
Razumen wrote on Nov 24, 2020, 22:10:
Dev wrote on Nov 24, 2020, 12:05:
Seems reasonable to sub contract out work under someone who can actually hit milestones instead of CIG...
OMG 100 people to create locations ?!? WTF do they think this is the next fortnite?

This is just ONE thing out of like 1000 that needs to be completed to release the game. It might actually make sense if they sub contract out 50 or 100 things to small studios to save money and actually hit deliverables. But 100 employees for this one thing?

LOL, This isn't just "one thing". it's entire star systems, each one needs to be filled with interesting and fun content, which all adds up to hundreds, if not thousands of individual pieces of content, each one taking hours to create. This is EXACTLY what they need to do if they want the game to actually have what they planned.

As opposed to like you know all the actual GAMEPLAY problems they have such as

1) the flight model being utter garbage
2) the inability to have more than 5 people on a server before the entire thing implodes
3) The part where "death ramp/stairs" are so prevalent its a meme in the community
4) The game running at maybe over 10fps on a rig that deosn't resemble the monolith from 2001
5) Like ANY useful gameplay loop being implemented at all (mining/trading/piracy/etc)
6) The FPS portion of the game being utter and total garbage to play

This game doesn't need assets. IT doesnt need planets. It needs to fix the utter rotten core of the game first.

Actually it needs both, but I can understand how people that don't understand game development wouldn't understand how content creation and programming challenges are discrete endeavors that aren't worked on by the same people with anywhere near the same skill sets.
18.
 
Re: New Star Citizen Studio
Nov 24, 2020, 23:36
18.
Re: New Star Citizen Studio Nov 24, 2020, 23:36
Nov 24, 2020, 23:36
 
They should just start buying car washes.
17.
 
Re: New Star Citizen Studio
Nov 24, 2020, 22:22
17.
Re: New Star Citizen Studio Nov 24, 2020, 22:22
Nov 24, 2020, 22:22
 
Razumen wrote on Nov 24, 2020, 22:10:
Dev wrote on Nov 24, 2020, 12:05:
Seems reasonable to sub contract out work under someone who can actually hit milestones instead of CIG...
OMG 100 people to create locations ?!? WTF do they think this is the next fortnite?

This is just ONE thing out of like 1000 that needs to be completed to release the game. It might actually make sense if they sub contract out 50 or 100 things to small studios to save money and actually hit deliverables. But 100 employees for this one thing?

LOL, This isn't just "one thing". it's entire star systems, each one needs to be filled with interesting and fun content, which all adds up to hundreds, if not thousands of individual pieces of content, each one taking hours to create. This is EXACTLY what they need to do if they want the game to actually have what they planned.

As opposed to like you know all the actual GAMEPLAY problems they have such as

1) the flight model being utter garbage
2) the inability to have more than 5 people on a server before the entire thing implodes
3) The part where "death ramp/stairs" are so prevalent its a meme in the community
4) The game running at maybe over 10fps on a rig that deosn't resemble the monolith from 2001
5) Like ANY useful gameplay loop being implemented at all (mining/trading/piracy/etc)
6) The FPS portion of the game being utter and total garbage to play

This game doesn't need assets. IT doesnt need planets. It needs to fix the utter rotten core of the game first.
16.
 
Re: New Star Citizen Studio
Nov 24, 2020, 22:10
16.
Re: New Star Citizen Studio Nov 24, 2020, 22:10
Nov 24, 2020, 22:10
 
Dev wrote on Nov 24, 2020, 12:05:
Seems reasonable to sub contract out work under someone who can actually hit milestones instead of CIG...
OMG 100 people to create locations ?!? WTF do they think this is the next fortnite?

This is just ONE thing out of like 1000 that needs to be completed to release the game. It might actually make sense if they sub contract out 50 or 100 things to small studios to save money and actually hit deliverables. But 100 employees for this one thing?

LOL, This isn't just "one thing". it's entire star systems, each one needs to be filled with interesting and fun content, which all adds up to hundreds, if not thousands of individual pieces of content, each one taking hours to create. This is EXACTLY what they need to do if they want the game to actually have what they planned.
15.
 
Re: New Star Citizen Studio
Nov 24, 2020, 22:07
15.
Re: New Star Citizen Studio Nov 24, 2020, 22:07
Nov 24, 2020, 22:07
 
Earlyworm wrote on Nov 24, 2020, 12:20:
This is great news, Montreal is a hotbed of game development talent so they should be able to pick up a quality team. I suspect that now CIG have matured their underlying system that they can start producing more locations and ships without worrying too much about having to scrap it and do it again. They have been forced to do this in the past when the tools and underlying technology stack has changed (I think pretty much all the oldest ships are in need of being reworked to bring them up to current standards).
Exciting stuff and I am sure this will bring a smile and joy to the happy readers of Blues News.

You know I wonder if we could find a highly talented studio in Montreal that could make assets for Star Citizen. Like some studio that has tons of experience in the outsourcing field. One who's staffed with veterans. Maybe if they had worked on a really popular game too? yeah that would be great they would save a ton of time and energy!

OH WAIT THEY ALREADY DID THAT

Did you already forget how Behavior Interactive made a ton of assets for Star Citizen that all got thrown out because CIG is run by absolute idiots and they mis-matched all the sizes of assets?

Also this is a NEW sub-studio of Turbulent. They don't have the resources to do this kind of work. Meaning they're going to be spending over a year just to acquire talent, get them up to speed on the literal shit show that is Star Citizen, then try to start getting assets out the door. Meaning you won't see any relevant output from this place for like a year.

On what planet do you think this venture is somehow going to end up better?

This comment was edited on Nov 24, 2020, 22:18.
14.
 
Re: New Star Citizen Studio
Nov 24, 2020, 17:25
14.
Re: New Star Citizen Studio Nov 24, 2020, 17:25
Nov 24, 2020, 17:25
 
Mr. Tact wrote on Nov 24, 2020, 12:55:
So, start the pool now on when the Montreal studio is shutdown? I'll go for Feb. 2022.

Depends on how long the money holds out but I'll wager they won't last a year.

This follows a minority investment from Cloud Imperium

And who would be paying for the rest of it in that case?
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
13.
 
Re: New Star Citizen Studio
Nov 24, 2020, 15:05
13.
Re: New Star Citizen Studio Nov 24, 2020, 15:05
Nov 24, 2020, 15:05
 
The planets are 1/6 scale to real planets. They need those artists and content creators to ultimately fill them up with locations and things to do. They are literally creating “maps” that are planet sized with no loading. You don’t just pop one out before lunch and then do work on another project in the afternoon. CIG currently has a small team working on planets and it takes them around 6 months to build one planet or moon. With well over 100 solar systems planned, and multiple planetary bodies per system, you can do the math on why they need a big team long term. Otherwise you get the snarky comments about how it will take StarCitizen 200 years to create the solar systems required at the current pace.
12.
 
Re: New Star Citizen Studio
Nov 24, 2020, 14:38
12.
Re: New Star Citizen Studio Nov 24, 2020, 14:38
Nov 24, 2020, 14:38
 
It's still fucked as long as Chris Roberts is in charge.
11.
 
Re: New Star Citizen Studio
Nov 24, 2020, 14:26
11.
Re: New Star Citizen Studio Nov 24, 2020, 14:26
Nov 24, 2020, 14:26
 
They need to open a studio to optimize this shit stick.
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