In World of Warcraft: Shadowlands, the heroes of the Horde and the Alliance will come face-to-face with the mysteries of death as they journey through the next world’s wondrous realms. Along the way, they’ll forge a fate-changing pact with one of the Shadowlands’ four ruling Covenants, drawing upon their otherworldly power to confront the forces of the Jailer, the malevolent entity who holds dominion over the hopeless depths of the Maw. Players’ resolve will be tested as they seek to reclaim lost souls from the Jailer’s watchful eye and venture into the labyrinthine corridors of Torghast, Tower of the Damned, where long-imprisoned horrors—and legendary rewards—await.
“Shadowlands takes WoW players to a part of the Warcraft universe they’ve never set foot in before, and gives them opportunities to shape their characters’ destinies in completely new ways,” said J. Allen Brack, president of Blizzard Entertainment. “Whether they’re exploring every facet of their chosen Covenant or creating their own legendary gear in the Tower of the Damned, we’re excited for players to discover the experiences waiting for them on the other side.”
Shadowlands’ launch follows a number of recent WoW® game updates designed to make it easier than ever for new and returning players to join in the fun. On the island of Exile’s Reach, new players will discover an all-new introductory adventure that teaches them what it takes to be a champion of Azeroth, including quests that showcase the abilities of their chosen class and a two-boss mini-dungeon that imparts the basics of group-based play. Once new players leave the island, they’ll be able to continue straight into the game’s most recent expansion, Battle for Azeroth®, where they can progress up to level 50 in preparation for entering the Shadowlands.
MoonSpook wrote on Nov 24, 2020, 03:56:Rhett wrote on Nov 24, 2020, 01:48:
...and barely any contention over quest objectives (either shared or made lootable by everyone).
I'm pleased to hear this. I feared for the launch week since the questing is linear this time, with everyone going through the zones in order - I too well remember the launch of The Burning Crusade, where everyone fought over mobs in Hellfire Peninsula so quests would take several times longer than if you were solo. They did say they'd be sharding zones once player levels reached a certain amount - sounds like that's working.
Hopefully tonight I can make a start and enjoy it, in this case.
The Half Elf wrote on Nov 23, 2020, 23:51:It's not just them. Everyone.Ozmodan wrote on Nov 23, 2020, 23:20:
And there is a known issue with Battlenet not launching the game already. What happened to your testing team Blizzard?
Same as Ubi's team, on COVID at home vacation.
Rhett wrote on Nov 24, 2020, 01:48:
...and barely any contention over quest objectives (either shared or made lootable by everyone).