Updated Cyberpunk 2077 Specs

CD PROJEKT RED tweets the updated system requirements for Cyberpunk 2077, their upcoming sci-fi RPG. The specifications for the game were first revealed a couple of months ago but now include new recommendations for ray tracing. There's a related article on the NVIDIA Website with details on the support of NVIDIA graphics cards. This includes a new trailer showing off new RTX gameplay and featuring commentary from the developers at CD PROJEKT RED. Here are some details:
With RTX ON, Night City is transformed. Glorious ray-traced reflections are cast on every possible surface; substantially improved shadows naturally soften and sharpen; shops, streets and buildings are realistically illuminated with diffuse lighting; and in general the world is more immersive and detailed, enhancing your Cyberpunk 2077 experience.

The minimum GPU for Ray Tracing, at 1920x1080, is the GeForce RTX 2060. Gamers will explore Night City with Medium Ray Tracing Preset powered by DLSS.

cyberpunkspecs.jpg - 1,726,415 bytes

At 2560x1440, we recommend a GeForce RTX 3070 or GeForce RTX 2080 Ti. Ray tracing is taken to Ultra, which greatly increases the fidelity of the aforementioned effects, and the distance at which they are visible, while DLSS provides boosted frame rates with uncompromised image quality. And with rasterized settings also being cranked to Ultra, GeForce RTX 3070 and 2080 Ti gamers receive an incredible experience at the highest detail levels, unmatched by any other platform.

And finally, if you’re playing at 4K or beyond, the GeForce RTX 3080 and GeForce RTX 3090 deliver the performance to play Cyberpunk 2077 with ray tracing at Ultra at this incredibly demanding resolution. Both GPUs are powered by Ampere—NVIDIA’s 2nd gen RTX architecture—with dedicated RT Cores for ray tracing, and Tensor Cores for DLSS AI acceleration, delivering an unrivaled cinematic-quality experience.

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19.
 
Re: Updated Cyberpunk 2077 Specs
Nov 21, 2020, 12:05
19.
Re: Updated Cyberpunk 2077 Specs Nov 21, 2020, 12:05
Nov 21, 2020, 12:05
 
My new rig beats the reqs for RT Medium by quite a lot save the video card (2070 super). But if DLSS 2 is implemented as well as it has been in a slate of recent games, with that turned on I should be easily achieving 60 fps.
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18.
 
Re: Updated Cyberpunk 2077 Specs
Nov 21, 2020, 10:46
18.
Re: Updated Cyberpunk 2077 Specs Nov 21, 2020, 10:46
Nov 21, 2020, 10:46
 
Nullity wrote on Nov 21, 2020, 10:32:
Dev wrote on Nov 21, 2020, 09:35:
Quinn wrote on Nov 21, 2020, 03:46:
OpticNerve wrote on Nov 21, 2020, 03:28:
(this sucker runs HOT)

Wait, you think that's a good thing? I hate to burst bubbles...A friend of mine who works in the GPU retail industry tells me to avoid the series like the plague.Consider underclocking the card just a little bit before it goes kaput.

EVGA has pretty good warranties

As had already been pointed out, these cards are running exactly as they're supposed to. There's no danger of it dying under stock operation. Yes they run hotter than other generations, but they're designed that way. There's no reason to avoid them because of this.
Wait
Are you saying manufacturers are NOT cranking out HOT cards knowing that they’ll fail just so they have to replace them while being on the receiving end of lawsuits and ridicule.
The third rule of "Fight Club"—wear a mask.
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17.
 
Re: Updated Cyberpunk 2077 Specs
Nov 21, 2020, 10:32
17.
Re: Updated Cyberpunk 2077 Specs Nov 21, 2020, 10:32
Nov 21, 2020, 10:32
 
Dev wrote on Nov 21, 2020, 09:35:
Quinn wrote on Nov 21, 2020, 03:46:
OpticNerve wrote on Nov 21, 2020, 03:28:
(this sucker runs HOT)

Wait, you think that's a good thing? I hate to burst bubbles...

A friend of mine who works in the GPU retail industry tells me to avoid the series like the plague.

Consider underclocking the card just a little bit before it goes kaput.
EVGA has pretty good warranties
As had already been pointed out, these cards are running exactly as they're supposed to. There's no danger of it dying under stock operation. Yes they run hotter than other generations, but they're designed that way. There's no reason to avoid them because of this.
Avatar 58038
16.
 
Re: Updated Cyberpunk 2077 Specs
Nov 21, 2020, 09:35
Dev
 
16.
Re: Updated Cyberpunk 2077 Specs Nov 21, 2020, 09:35
Nov 21, 2020, 09:35
 Dev
 
Quinn wrote on Nov 21, 2020, 03:46:
OpticNerve wrote on Nov 21, 2020, 03:28:
(this sucker runs HOT)

Wait, you think that's a good thing? I hate to burst bubbles...

A friend of mine who works in the GPU retail industry tells me to avoid the series like the plague.

Consider underclocking the card just a little bit before it goes kaput.
EVGA has pretty good warranties
15.
 
Re: Updated Cyberpunk 2077 Specs
Nov 21, 2020, 06:20
15.
Re: Updated Cyberpunk 2077 Specs Nov 21, 2020, 06:20
Nov 21, 2020, 06:20
 
Quinn wrote on Nov 21, 2020, 03:46:
OpticNerve wrote on Nov 21, 2020, 03:28:
(this sucker runs HOT)

Wait, you think that's a good thing? I hate to burst bubbles...

A friend of mine who works in the GPU retail industry tells me to avoid the series like the plague.

Consider underclocking the card just a little bit before it goes kaput.

I'm not seeing the intimation that it's a good thing, however it is not strictly a bad thing, either. They do suck a lot of power and that heat has to go somewhere, but that's how these cards were designed to work. They draw as much power as possible (up to a set limit) to boost speeds as high as they'll go while remaining below the core temperature limit, which by default is just over 80 degrees. The coolers are good enough that you almost always run into the power limit before the temp limit, though, to the point where some third-party vendors with overkill cooling have released BIOS updates to increase that limit. The new AMD cards operate in generally the same manner, though the 6800 XT tends to draw 10-20% less power than a 3080 under load.

Bottom line, the thing ain't gonna "go kaput" under normal operating circumstances. There's no reason whatsoever to underclock it, however it is very common for people to undervolt it, i.e. restrict its power consumption. Tweak the voltage/frequency curve in MSI Afterburner and you can significantly reduce power draw while maintaining the same speed or even slightly overclocking. I'm currently shaving 40-50 watts off my 3070, but with a 3080 you can usually double that.
14.
 
Re: Updated Cyberpunk 2077 Specs
Nov 21, 2020, 03:46
14.
Re: Updated Cyberpunk 2077 Specs Nov 21, 2020, 03:46
Nov 21, 2020, 03:46
 
OpticNerve wrote on Nov 21, 2020, 03:28:
(this sucker runs HOT)

Wait, you think that's a good thing? I hate to burst bubbles...

A friend of mine who works in the GPU retail industry tells me to avoid the series like the plague.

Consider underclocking the card just a little bit before it goes kaput.
Avatar 57334
13.
 
Re: Updated Cyberpunk 2077 Specs
Nov 21, 2020, 03:28
13.
Re: Updated Cyberpunk 2077 Specs Nov 21, 2020, 03:28
Nov 21, 2020, 03:28
 
Sweeeet. I got lucky by signing up for the notification/queue thing from EVGA and grabbed a RTX 3080 (this sucker runs HOT) and I should be getting a Ryzen 7 - 5800x from Amazon on the 11th to prepare for CP 2077. It's a shame that they didn't list the framerate that these specs are aiming for though, but just the idea that I could potentially run things at max/near max settings has me amped. It's been ages since I've been above the curve when it comes to PC hardware for gaming.

I just really hope that the game's not a buggy mess on release though.
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12.
 
Re: Updated Cyberpunk 2077 Specs
Nov 21, 2020, 02:36
12.
Re: Updated Cyberpunk 2077 Specs Nov 21, 2020, 02:36
Nov 21, 2020, 02:36
 
ColoradoHoudini wrote on Nov 20, 2020, 17:57:
I legit dont even know if I should upgrade for this game?

r7 1700 stock
1080
16 gigs RAM
1440p monitor running at 144hz

Then if I do upgrade, I have no idea to what? I heard the new (or soon to be out?) AMD chips are amazing for the price. I only research new tech when it comes time to upgrade.

You specs are similar to mine. I plan on upgrading my GPU if I can get my hands on a Nvidia 30XX soon, but if I can't then I'm still comfortable with a 1080ti. Obviously it won't look as good as in the video, but keep in mind that this game is designed to be playable on previous-gen consoles, so it will still run fine and look good with a few settings turned down.
11.
 
Re: Updated Cyberpunk 2077 Specs
Nov 20, 2020, 19:37
11.
Re: Updated Cyberpunk 2077 Specs Nov 20, 2020, 19:37
Nov 20, 2020, 19:37
 
That's what the delays were about, ray tracing! Lighter
The worst criminal in human history, undeniably. There has never been a figure in political history, so dedicated to destroying the prospects of organized human life on the planet, in the near future.

Beating and Gassing Americans for Jesus!
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10.
 
Re: Updated Cyberpunk 2077 Specs
Nov 20, 2020, 19:15
10.
Re: Updated Cyberpunk 2077 Specs Nov 20, 2020, 19:15
Nov 20, 2020, 19:15
 
ColoradoHoudini wrote on Nov 20, 2020, 17:57:
I legit dont even know if I should upgrade for this game?

r7 1700 stock
1080
16 gigs RAM
1440p monitor running at 144hz

Then if I do upgrade, I have no idea to what? I heard the new (or soon to be out?) AMD chips are amazing for the price. I only research new tech when it comes time to upgrade.

Don't. The game will run fine on your 1080. The earlier spec requirements are evidence that the game visually won't be as overwhelming as we think. Just no ray tracing with that 1080 but who cares.
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9.
 
Re: Updated Cyberpunk 2077 Specs
Nov 20, 2020, 19:01
9.
Re: Updated Cyberpunk 2077 Specs Nov 20, 2020, 19:01
Nov 20, 2020, 19:01
 
I've already pre-ordered a boxed copy of Cyberpunk 2077 from Amazon, I just need a new GPU before it releases. My i7 6700K @ 4.2GHz is being bottlenecked by my GTX 970. It was fine gaming at 1080p (it could run GTA V maxed out @ 1080p), but when my monitor crapped out, I decided to get a 1440p 144Hz display, and the 970 struggles with it. By then, the 10XX GPU's had all been gobbled up by bitcoin miners. I skipped the 20XX because I wasn't impressed by the specs and prices and rumors that the next gen being not far behind, I waited. I wanted to get a 3070, but they sold out too damn fast, and now you can't find any except for scalpers on ebay.

"The only way anyone can live in peace is if they're prepared to forgive." - The Doctor
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8.
 
Re: Updated Cyberpunk 2077 Specs
Nov 20, 2020, 18:53
8.
Re: Updated Cyberpunk 2077 Specs Nov 20, 2020, 18:53
Nov 20, 2020, 18:53
 
Good luck find any new nvidia or amd cards to buy.
7.
 
Re: Updated Cyberpunk 2077 Specs
Nov 20, 2020, 17:57
7.
Re: Updated Cyberpunk 2077 Specs Nov 20, 2020, 17:57
Nov 20, 2020, 17:57
 
I legit dont even know if I should upgrade for this game?

r7 1700 stock
1080
16 gigs RAM
1440p monitor running at 144hz

Then if I do upgrade, I have no idea to what? I heard the new (or soon to be out?) AMD chips are amazing for the price. I only research new tech when it comes time to upgrade.
6.
 
Re: Updated Cyberpunk 2077 Specs
Nov 20, 2020, 16:34
6.
Re: Updated Cyberpunk 2077 Specs Nov 20, 2020, 16:34
Nov 20, 2020, 16:34
 
About the ray tracing, I have to laugh at this video because they really should show you ray tracing one and tray tracing off, same scene. But I bet if they did that, you wouldn't see much of a difference, certainly not much of a difference that's worth something like half fps cut if they have all the ray tracing effects on.
5.
 
Re: Updated Cyberpunk 2077 Specs
Nov 20, 2020, 16:27
5.
Re: Updated Cyberpunk 2077 Specs Nov 20, 2020, 16:27
Nov 20, 2020, 16:27
 
Okay these requirements are better than usual, but without telling us what framerate they are targeting with those specs, it's not as useful.
4.
 
Re: Updated Cyberpunk 2077 Specs
Nov 20, 2020, 15:50
4.
Re: Updated Cyberpunk 2077 Specs Nov 20, 2020, 15:50
Nov 20, 2020, 15:50
 
Bumpy wrote on Nov 20, 2020, 15:48:
Current ray tracing is so inconspicuous. Let me know when RTX is truly jaw dropping.
It depends on the game and its particular implementation. It's certainly noticable it this video.
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3.
 
Re: Updated Cyberpunk 2077 Specs
Nov 20, 2020, 15:48
3.
Re: Updated Cyberpunk 2077 Specs Nov 20, 2020, 15:48
Nov 20, 2020, 15:48
 
Current ray tracing is so inconspicuous. Let me know when RTX is truly jaw dropping.
2.
 
Re: Updated Cyberpunk 2077 Specs
Nov 20, 2020, 14:21
2.
Re: Updated Cyberpunk 2077 Specs Nov 20, 2020, 14:21
Nov 20, 2020, 14:21
 
Any new game these days: I turn up texture res to max, turn off Bloom, lower antialiasing, draw distance to max, turn down shadows, play at 2560x1440 on the desktop and see how it goes. Fiddle with stats as necessary to get reasonably stable framerate.

With the hassles of actually getting a new CPU/GPU, in terms of shortages, I won't be building any new desktop for six months to a year, probably. By then I might just wait for the next gen GPUs that don't draw so much power.

I am definitely getting Cyberpunk 2077 on release day, assuming it stays Dec 10th, on GoG.
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1.
 
Re: Updated Cyberpunk 2077 Specs
Nov 20, 2020, 13:25
1.
Re: Updated Cyberpunk 2077 Specs Nov 20, 2020, 13:25
Nov 20, 2020, 13:25
 
Unfortunately, this doesn't specify the target frame rate. I'm worried that it's 30 fps.

EDIT: The graphics in that video are incredible though.

This comment was edited on Nov 20, 2020, 14:24.
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