StarCraft II Post-Release Content Ending

Blizzard announces they are ceasing production of additional content for StarCraft II, though they promise to continue to support the decade-old, sci-fi real-time strategy sequel with fixes and balance patches going forward:
To the StarCraft community,

StarCraft is one of a kind, and we’re committed to making sure that those of you who love this universe like we do have a home here for many years to come. With that in mind, we want to let you know about a development change we’re making for StarCraft II as we continue supporting it for the long-term.

As many of you know, Blizzard continues updating its games long after the initial release—some of you will remember that we were actively patching the original StarCraft more than 10 years after it first hit store shelves. This year we celebrated 10 years of StarCraft II with one of our largest-ever patches, with massive updates to the editor, Prestige Talents for Co-op Commanders, and gameplay improvements delivered to players worldwide.

We’re going to continue supporting StarCraft II in the same manner as we have with our previous longstanding games, such as Brood War, focusing primarily on what our core and competitive communities care about most. What this means is that we’re not going to be producing additional for-purchase content, such as Commanders and War Chests, but we will continue doing season rolls and necessary balance fixes moving forward. On that last note, we’re not planning a Q4 balance update given that we did one a few months ago, but as always, we do plan to continue doing them as needed in the future. StarCraft II esports, which is part of the highest echelon of professional competitive gaming, will also continue going strong as it has been through our partners ESL Gaming and GSL.

We know some of our players have been looking forward to some of the things we’re moving away from, but the good news is this change will free us up to think about what’s next, not just with regard to StarCraft II, but for the StarCraft universe as a whole.

StarCraft is core to Blizzard, and we’ve learned that it’s a game that can change the lives of people who devote themselves to it, whether as a player, content creator, streamer, or member of the community (or developer). The outcome of each match is in your hands 100%. To become better, you have to look inward, be honest about any flaws, and dedicate yourself to improving. StarCraft teaches us that that process of improvement can be a reward in itself, and it’s certainly taught us a lot at Blizzard over the years.

You are one of the most passionate, creative, and dedicated communities in all of gaming. We’re eternally grateful for your ongoing support, and we’ll keep you updated on any and all plans we have for future voyages into the Koprulu Sector.

Uhn dara ma'nakai,

Rob Bridenbecker
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5 Replies. 1 pages. Viewing page 1.
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Re: StarCraft II Post-Release Content Ending
Oct 17, 2020, 17:08
Jivaro
 
5.
Re: StarCraft II Post-Release Content Ending Oct 17, 2020, 17:08
Oct 17, 2020, 17:08
 Jivaro
 
The SC 3 chatter is gonna start soon.
Avatar 55841
4.
 
Re: StarCraft II Post-Release Content Ending
Oct 17, 2020, 06:47
4.
Re: StarCraft II Post-Release Content Ending Oct 17, 2020, 06:47
Oct 17, 2020, 06:47
 
Was the SC mobile game such a sales disaster that now anything SC is corporate career poison?
"Meet the new Boss, same as the old Boss." - The Who.
Avatar 57379
3.
 
Re: StarCraft II Post-Release Content Ending
Oct 17, 2020, 06:12
3.
Re: StarCraft II Post-Release Content Ending Oct 17, 2020, 06:12
Oct 17, 2020, 06:12
 
theyarecomingforyou wrote on Oct 16, 2020, 13:10:
Unacceptable. There used to be a time when developers supported a game for at least 15 years!

It's almost like they figured out gamers were stupid when everyone bought into the mmo scam in the early 90's with meridian 59, ultima online, everquest, guild wars 1 and wow, that taught the game industry gamers were dumb... those things lead to steam in 2004. Valve got the idea for steam because of what Garriot accomplished with ultima online. They literally just stole the neworking code of the the ultima sequel, slapped an mmo sticker on it and everyone put their lips around garriots dick and sucked it dry. They knew then gamers were stupid.

The reason is the computer illiterate masses bought client-server software, aka fraudulently coded software. When gamers fell for the non game ownership scam the rest was inevitable.
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Re: StarCraft II Post-Release Content Ending
Oct 16, 2020, 19:05
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Re: StarCraft II Post-Release Content Ending Oct 16, 2020, 19:05
Oct 16, 2020, 19:05
 
When has Blizzard ever been about morals but about the almighty dollar, especially throwing Ng Wai Chung under the bus with a ban for talking about China breaking an international treaty and stealing all hong konger's freedoms and siding with the devil I mean China?
1.
 
Re: StarCraft II Post-Release Content Ending
Oct 16, 2020, 13:10
1.
Re: StarCraft II Post-Release Content Ending Oct 16, 2020, 13:10
Oct 16, 2020, 13:10
 
Unacceptable. There used to be a time when developers supported a game for at least 15 years!
"The price of freedom is eternal vigilance."
Avatar 22891
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