On Baldur's Gate 3 Early Access

Developer Larian Studios offers reflections on the recent release of Baldur's Gate 3 into Early Access. There's a new Community Update #9 on Steam discussing what went right and wrong with the launch, their celebration of the occasion, and the three hotfixes they've issued to address issues. Looking forward, they share some of the feedback they've collected, both through player comments as well as via analytics, including heatmaps, some of which they share. Finally, they provide patch notes for the game's first major patch, saying the TLDR is: "fewer glitches, better stability, and more polish." Here are those notes:

  • Added polish and bug fixes to several in-game cinematics, such as Shadow Heart recruitment, Astarion recruitment and Volo's Poem. (These will be ongoing throughout EA).
  • Added minor text tweaks to various bits and bobs.
  • Altered certain dialogue choices for different NPCs.
  • Added extra combat tutorial messages to better explain the basics (let us know how you get on).
  • Astarion no longer thinks Lae'zel inspected you at camp when she is not in your party. Quite rightly.

Bug Fixes:

  • Fixed a crash related to having the level up screen open while in a dialog.
  • Fixed a crash related to dropping items from inventory.
  • Fixed a rare crash that could happen at the start of combat.
  • Fixed a possible blocking issue when using the transponder at the end of the tutorial twice.
  • Fixed black screen issue when ending tutorial if the transponder was used by any character that is not the main player avatar.
  • Fixed a possible blocking issue when reassigning characters to others players while in combat.
  • Fixed an issue with lip sync not working correctly.
  • Fixed several localization issues.
  • Fixed combat UI not updating correctly when someone joined during combat.
  • Fixed party shared gold and items not always working in dialog checks.
  • Fixed summons from NPC’s getting stuck in combat.
  • Fixed levelled up characters having duplicated racial and class features.
  • Fixed not being able to level up to level 4 on a Zariel Tiefling Cleric of Light due to cantrip selection.
  • Fixed text cut-off issues in several interfaces.
  • Fixed party members getting stuck trying to open doors they run past.
  • Fixed listening in to dialogs getting stuck in multiplayer, also causing players not being able to save.
  • Fixed camp button being broken after closing the camp window with escape key.
  • Fixed "end the day" multiplayer message being broken if a player closed it with an escape key.
  • Fixed certain quests not having map markers.
  • Fixed certain secret entrances incorrectly showing up on the map.
  • Fixed incorrect player portraits in the lobby screen as more people joined.
  • Fixed Cambion wings and Tiefling tail animations.
  • Fixed map not centering correctly on player characters in smaller subregions.
  • Fixed health values not being synced correctly to the Baldur's Gate 3 twitch extension.
  • Fixed superiority die not showing actual values when using abilities such as Menacing attack.
  • Fixed minor issues with hair, skinning and textures on several models.
  • Fixed lighting issue in owlbear cave.
  • Fixed not being able to walk over corpses.
  • Tweaked ragdolls to reduce the possibility of models exploding (or glitching. Idk how to explain it, but it’s spooky).

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Re: On Baldur's Gate 3 Early Access
Oct 14, 2020, 04:19
Re: On Baldur's Gate 3 Early Access Oct 14, 2020, 04:19
Oct 14, 2020, 04:19
As if I needed more reason to bed so cynical about humanity... there are Bluesnews viewers who, even at this stage, clearly understand neither the point or benefit of Early Access.

If you play a STORY based game in EA and get sick if the story once full release comes out... that's on you.

If you don't understand why, in SOME cases, having thousands of paying beta-testers is better than paying for dozens of beta testers... I don't know what to tell you, that's beyond me.

As for the whole "rambling blah blah" whatever... You've clearly not beta tested in your life. Any remotely competent developer will use trello and a well-moderated discord.

And plenty of people enjoy INTERACTING with the developers. I'm one of them.

And... by supporting the devs by paying for something early, I not only get to interact with the developers (I've legit made close friendships this way), I usually get the game for less than if I waited.

I sincerely am floored by the fact that there are people HERE that don't understand such a basic, common gaming reality.

I'm exhausted
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Re: On Baldur's Gate 3 Early Access
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