Improvements:
- Added polish and bug fixes to several in-game cinematics, such as Shadow Heart recruitment, Astarion recruitment and Volo's Poem. (These will be ongoing throughout EA).
- Added minor text tweaks to various bits and bobs.
- Altered certain dialogue choices for different NPCs.
- Added extra combat tutorial messages to better explain the basics (let us know how you get on).
- Astarion no longer thinks Lae'zel inspected you at camp when she is not in your party. Quite rightly.
Bug Fixes:
- Fixed a crash related to having the level up screen open while in a dialog.
- Fixed a crash related to dropping items from inventory.
- Fixed a rare crash that could happen at the start of combat.
- Fixed a possible blocking issue when using the transponder at the end of the tutorial twice.
- Fixed black screen issue when ending tutorial if the transponder was used by any character that is not the main player avatar.
- Fixed a possible blocking issue when reassigning characters to others players while in combat.
- Fixed an issue with lip sync not working correctly.
- Fixed several localization issues.
- Fixed combat UI not updating correctly when someone joined during combat.
- Fixed party shared gold and items not always working in dialog checks.
- Fixed summons from NPC’s getting stuck in combat.
- Fixed levelled up characters having duplicated racial and class features.
- Fixed not being able to level up to level 4 on a Zariel Tiefling Cleric of Light due to cantrip selection.
- Fixed text cut-off issues in several interfaces.
- Fixed party members getting stuck trying to open doors they run past.
- Fixed listening in to dialogs getting stuck in multiplayer, also causing players not being able to save.
- Fixed camp button being broken after closing the camp window with escape key.
- Fixed "end the day" multiplayer message being broken if a player closed it with an escape key.
- Fixed certain quests not having map markers.
- Fixed certain secret entrances incorrectly showing up on the map.
- Fixed incorrect player portraits in the lobby screen as more people joined.
- Fixed Cambion wings and Tiefling tail animations.
- Fixed map not centering correctly on player characters in smaller subregions.
- Fixed health values not being synced correctly to the Baldur's Gate 3 twitch extension.
- Fixed superiority die not showing actual values when using abilities such as Menacing attack.
- Fixed minor issues with hair, skinning and textures on several models.
- Fixed lighting issue in owlbear cave.
- Fixed not being able to walk over corpses.
- Tweaked ragdolls to reduce the possibility of models exploding (or glitching. Idk how to explain it, but it’s spooky).
Quinn wrote on Oct 14, 2020, 04:59:MeanJim wrote on Oct 14, 2020, 02:12:Slick wrote on Oct 13, 2020, 21:50:
So what the fuck am I missing here?
Who is paying to play a SP RPG in an unfinished state? You only get one crack at it.
So you only watch movies and play games once?
No, but you can only experience a first experience once. What he meant was clearly portrayed by his anecdote about the Wolverine movie. How did you misinterpret that?
Acleacius wrote on Oct 13, 2020, 22:28:
9 patches, damn that's some serious work going on. They must be in crunch mode and just didn't announce it like cd projekt red.![]()
Edit: Holy shit, that's just for Steam, apparently GOG is still on original release.![]()
David wrote on Oct 14, 2020, 10:09:
A few points:
1) It's just the first part of the game. I did the EA for Divinity 2, loved it, and loved playing through it "for real" when the full game came out. There was SO much more to the full game that re-playing just the first part with a different party was still plenty of fun. BG3 is *much* larger than Divinity 2, so the EA is an even smaller chunk of the final game.
2) Regardless of positive/negative commentary, the advantage of this kind of EA is that the developers have thousands and thousands of play-testers instead of just a small group. They collect data on how the game is being played, where people are dying "too much", which encounters are too easy, and perhaps most importantly, bugs that might not show up with just a small group of testers. This improves quality of the final product and does it faster than with a wide release that has tons of bugs.
3) If you don't like Divinity 1/2 and you want a game like the old BG1/2 (both of which I loved), you're out of luck. I loved all four of those games, so I'm more than happy to buy it now and play *now* rather than wait even longer than I've already waited.
Slick wrote on Oct 13, 2020, 21:50:
So what the fuck am I missing here?
Who is paying to play a SP RPG in an unfinished state?
I don't get it.
Quinn wrote on Oct 14, 2020, 04:59:
Neither me nor Slick nor MoreLuckThanSkill (the three people here with negative views toward EA if I count right) are attacking EA enthusiasts. So I'm not sure what's with the hostile defensiveness?MeanJim wrote on Oct 14, 2020, 02:12:Slick wrote on Oct 13, 2020, 21:50:
So what the fuck am I missing here?
Who is paying to play a SP RPG in an unfinished state? You only get one crack at it.
So you only watch movies and play games once?
No, but you can only experience a first experience once. What he meant was clearly portrayed by his anecdote about the Wolverine movie. How did you misinterpret that?yonder wrote on Oct 14, 2020, 04:19:
*snip*
I sincerely am floored by the fact that there are people HERE that don't understand such a basic, common gaming reality.
I'm exhausted
You evidently are. Get some rest to up that mood. Like WannaLogAlready said: "I understand perfectly that for many it's a labor of love and enjoyment in collaboration and whatnot. More power for them!" I'm genuinely happy for people who enjoy this type of EA process. I'm just not one of them and I am skeptical about the end-result, i.e. I think we'd get to an equally solid final version through the pre-EA old fashioned way and I think we'd get there faster. In other words, I believe your enjoyment means I have to wait longer. Again, that's what I believe. There's no real data out there that confirms my theory. So yeah, fuck EA, but I'm glad you enjoy it.
MeanJim wrote on Oct 14, 2020, 02:12:Slick wrote on Oct 13, 2020, 21:50:
So what the fuck am I missing here?
Who is paying to play a SP RPG in an unfinished state? You only get one crack at it.
So you only watch movies and play games once?
yonder wrote on Oct 14, 2020, 04:19:
*snip*
I sincerely am floored by the fact that there are people HERE that don't understand such a basic, common gaming reality.
I'm exhausted
Slick wrote on Oct 13, 2020, 21:50:I think for a lot of people who do EA (me not being one of them, for the record), part of the fun comes from being "part of" the development process. I.e. discussing things on the forums at a point in time when the devs are very likely to at least read some of it, without necessarily answering... Or just being involved with the community in general. Probably not too dissimilar from being part of a modding community as a non-modder, where most of the releases are janky-ass unplayable messes
Who is paying to play a SP RPG in an unfinished state? You only get one crack at it.
Slick wrote on Oct 13, 2020, 21:50:
So what the fuck am I missing here?
Who is paying to play a SP RPG in an unfinished state? You only get one crack at it.
Slick wrote on Oct 13, 2020, 21:50:
So what the fuck am I missing here?
Who is paying to play a SP RPG in an unfinished state? You only get one crack at it. Remember when that version of that old wolverine movie leaked online like 15 years ago before they had finished rendering all the CG for the fight scenes? It was like half the movie wasn't finished. I watched it, and was like: "wow, what an utter piece of shit". Years later I saw the finished version, and while it didn't make it a great movie, it became totally watchable, and even something that I would have had a lot of fun going to the theatre to see. I was always mad at myself for having ruined it so utterly horribly for myself.
So these are the "die hard" day-0 fans of the series who will be getting the worst possible experience (outside of closed testing) with the game they love so much.
I don't get it.
MoreLuckThanSkill wrote on Oct 13, 2020, 23:42:
...movies do screen tests all the time, and are mostly far better for it. Some things that seem hilarious(or cool, scary, intense, etc.) to a small audience of crew might just not work on a real audience, etc
EricFate wrote on Oct 13, 2020, 22:59:
It is basically the equivalent of doing screen tests for a movie. It will give the folks in marketing something to do, but it sure as shit never makes for a better product.