Star Citizen Leaves Some CPUs Behind

Roberts Space Industries announces they are no longer supporting processors without Advanced Vector Extension support in Star Citizen (thanks Tom's Hardware). Thus their space game announced a long time ago in a galaxy far, far away will not support CPUs released prior to 2011::
We wanted to give you a heads up that we'll be updating our minimum system requirements with the update coming to the RSI Launcher tomorrow. Specifically, AVX (Advanced Vector Extensions) CPU technology will be a requirement going forward. It's important to note that only older CPUs don't utilize this technology, and we expect very few of you to be impacted by this change.

AVX technology was introduced with Intel's Sandy Bridge processor and AMD's Bulldozer processor (both released in 2011). This means that processors that pre-date this will no longer be able to effectively launch Star Citizen from the updated launcher.
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Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 05:37
31.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 05:37
Oct 12, 2020, 05:37
 
Slick wrote on Oct 11, 2020, 23:57:
So there's always the debate between one man's "poor optimization" and another man's "future-thinking"

I usually fall on the latter side, and complain that not enough games are future-thinking with their system requirements.

That being said, that Crytek engine is simply unoptimized. There's no excuse for that engine to run so poorly. It makes Unreal Engine 4 look as efficient as Frostbite LOL. (Boarderlands 3 struggling to surpass 60fps @ 4k ultra even on an RTX 3080, yet somehow looking virtually identical to Boarderlands 10 years ago.)

Usually when someone complains about poor optimization on the internet, it's safe to assume they don't actually know what they're talking about. SC is surely be not be optimized at the moment, but there are a multitude of reasons for poor performance due to all of the changes they've had to make to the engine.
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