Star Citizen Leaves Some CPUs Behind

Roberts Space Industries announces they are no longer supporting processors without Advanced Vector Extension support in Star Citizen (thanks Tom's Hardware). Thus their space game announced a long time ago in a galaxy far, far away will not support CPUs released prior to 2011::
We wanted to give you a heads up that we'll be updating our minimum system requirements with the update coming to the RSI Launcher tomorrow. Specifically, AVX (Advanced Vector Extensions) CPU technology will be a requirement going forward. It's important to note that only older CPUs don't utilize this technology, and we expect very few of you to be impacted by this change.

AVX technology was introduced with Intel's Sandy Bridge processor and AMD's Bulldozer processor (both released in 2011). This means that processors that pre-date this will no longer be able to effectively launch Star Citizen from the updated launcher.
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Re: Star Citizen Leaves Some CPUs Behind
Oct 11, 2020, 23:27
21.
Re: Star Citizen Leaves Some CPUs Behind Oct 11, 2020, 23:27
Oct 11, 2020, 23:27
 
Slick wrote on Oct 11, 2020, 23:09:
2) Devs don't require higher CPU specs, so people don't buy better CPUs, so devs say: "look at the steam survey! we only need to target a 2500k!". And we have a backwards-compatible future gaming hellscape that we cannot escape from where the target system is still a mid-tier laptop CPU from 2013.

Except this isn't really true at all, people DO buy newer CPUs because games DO run better with them. I'm not going to pretend that my use case is the norm, and I know my CPU is due for an upgrade soon as it is undoubtedly the bottleneck in my system currently. But, I only run games at 1920x1200 on my 60hz monitor, so I can live with it for the time being.

SC requires a faster CPU anyways for decent FPS anyways, even with future optimizations I doubt it'll make the cut even under the minimum required specs.
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    Re: Star Citizen Leaves Some CPUs Behind
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