Star Citizen Leaves Some CPUs Behind

Roberts Space Industries announces they are no longer supporting processors without Advanced Vector Extension support in Star Citizen (thanks Tom's Hardware). Thus their space game announced a long time ago in a galaxy far, far away will not support CPUs released prior to 2011::
We wanted to give you a heads up that we'll be updating our minimum system requirements with the update coming to the RSI Launcher tomorrow. Specifically, AVX (Advanced Vector Extensions) CPU technology will be a requirement going forward. It's important to note that only older CPUs don't utilize this technology, and we expect very few of you to be impacted by this change.

AVX technology was introduced with Intel's Sandy Bridge processor and AMD's Bulldozer processor (both released in 2011). This means that processors that pre-date this will no longer be able to effectively launch Star Citizen from the updated launcher.
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62.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 15, 2020, 01:40
62.
Re: Star Citizen Leaves Some CPUs Behind Oct 15, 2020, 01:40
Oct 15, 2020, 01:40
 
RedEye9 wrote on Oct 14, 2020, 21:53:
Over 5 years of cheerleading.

Ha, I'm hardly their staunchest defender, just poking holes in the ridiculousness of people's arguments here. Some of ya'll are so triggered by the continued development of a game you've never even paid for.
61.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 14, 2020, 22:05
61.
Re: Star Citizen Leaves Some CPUs Behind Oct 14, 2020, 22:05
Oct 14, 2020, 22:05
 
Faith is a power thing...
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
60.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 14, 2020, 21:53
60.
Re: Star Citizen Leaves Some CPUs Behind Oct 14, 2020, 21:53
Oct 14, 2020, 21:53
 
Over 5 years of cheerleading.
Razumen wrote on Oct 19, 2015, 10:12:
The last video at the CitizenCon was pretty amazing honestly, implementing first person combat into the game really boosts immersion several fold, and it really looks like all the systems are going together nicely. Squadron 42 is looking particularly impressive, and having Gary Oldman, Mark Hammil and more on board should be a real treat.

Honestly, anyone that tries to argue that this game is a fraud is just a blatant troll at this point.
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"All of humanity's problems stem from man's inability to sit quietly in a room alone." Blaise Pascal
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59.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 14, 2020, 20:59
59.
Re: Star Citizen Leaves Some CPUs Behind Oct 14, 2020, 20:59
Oct 14, 2020, 20:59
 
jdreyer wrote on Oct 14, 2020, 15:05:
Razumen wrote on Oct 13, 2020, 21:00:
jdreyer wrote on Oct 13, 2020, 18:43:
Razumen wrote on Oct 13, 2020, 00:24:
You realize the game is in ALPHA right? By your logic every game before release is a "broken mess."

The vast majority of game developers don't release their alpha code and trumpet how awesome it is. CIG does this regularly.

Every game developer trumpets developments and features in their code.

You're really reaching here bud.

Yes, but they don't release their code and trumpet how awesome it is. You conveniently missed that key difference. Also, this team spends 25-30% of their effort on community outreach, forums, newsletters, etc. On the one hand, this amount of promotion makes them a lot of money. On the other hand, it's a big reason why things are taking so long.

Yes they do, that's what early access IS.

Oh no, a developer is communicating with their supporters! How DARE they!!!

58.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 14, 2020, 15:05
58.
Re: Star Citizen Leaves Some CPUs Behind Oct 14, 2020, 15:05
Oct 14, 2020, 15:05
 
Razumen wrote on Oct 13, 2020, 21:00:
jdreyer wrote on Oct 13, 2020, 18:43:
Razumen wrote on Oct 13, 2020, 00:24:
You realize the game is in ALPHA right? By your logic every game before release is a "broken mess."

The vast majority of game developers don't release their alpha code and trumpet how awesome it is. CIG does this regularly.

Every game developer trumpets developments and features in their code.

You're really reaching here bud.

Yes, but they don't release their code and trumpet how awesome it is. You conveniently missed that key difference. Also, this team spends 25-30% of their effort on community outreach, forums, newsletters, etc. On the one hand, this amount of promotion makes them a lot of money. On the other hand, it's a big reason why things are taking so long.
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57.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 13, 2020, 21:07
57.
Re: Star Citizen Leaves Some CPUs Behind Oct 13, 2020, 21:07
Oct 13, 2020, 21:07
 
Drink less Kool-Aid kiddo that stuff will rot your teeth
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"All of humanity's problems stem from man's inability to sit quietly in a room alone." Blaise Pascal
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56.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 13, 2020, 21:00
56.
Re: Star Citizen Leaves Some CPUs Behind Oct 13, 2020, 21:00
Oct 13, 2020, 21:00
 
jdreyer wrote on Oct 13, 2020, 18:43:
Razumen wrote on Oct 13, 2020, 00:24:
You realize the game is in ALPHA right? By your logic every game before release is a "broken mess."

The vast majority of game developers don't release their alpha code and trumpet how awesome it is. CIG does this regularly.

Every game developer trumpets developments and features in their code.

You're really reaching here bud.
55.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 13, 2020, 18:43
55.
Re: Star Citizen Leaves Some CPUs Behind Oct 13, 2020, 18:43
Oct 13, 2020, 18:43
 
Razumen wrote on Oct 13, 2020, 00:24:
You realize the game is in ALPHA right? By your logic every game before release is a "broken mess."

The vast majority of game developers don't release their alpha code and trumpet how awesome it is. CIG does this regularly.
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54.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 13, 2020, 00:43
54.
Re: Star Citizen Leaves Some CPUs Behind Oct 13, 2020, 00:43
Oct 13, 2020, 00:43
 
R/whoosh
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"All of humanity's problems stem from man's inability to sit quietly in a room alone." Blaise Pascal
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53.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 13, 2020, 00:24
53.
Re: Star Citizen Leaves Some CPUs Behind Oct 13, 2020, 00:24
Oct 13, 2020, 00:24
 
Dacron wrote on Oct 12, 2020, 21:20:
Razumen wrote on Oct 12, 2020, 18:32:
Dacron wrote on Oct 12, 2020, 11:17:
Razumen wrote on Oct 12, 2020, 05:40:
theyarecomingforyou wrote on Oct 12, 2020, 03:38:
Razumen wrote on Oct 11, 2020, 20:18:
crazedgironemo wrote on Oct 11, 2020, 19:26:
Remember the 'cutting edge' camera feature that will translate your facial motions into the game? Yeah, I didn't think so.
\
That's actually in the game. And it works.
It is in game but it is a broken mess. It is only shown locally and not transmitted across the network, which defeats the point in an MMO.

It's not really a broken mess if it works but the data's just not being sent across the server. It's also a bloody alpha, so things are bound to break anyways.

That said, I don't think it's something the game need right from 1.0. They should've planned it as a post-release addition.


"It's not really broken if it doesn't work right."

SC fans in a nutshell.

I didn't say it wasn't broken, I said it wasn't a broken MESS. There's a distinction there you'd recognize if you weren't too busy hatejerking over CR.

Oh, my bad. I'll correct it.



"It's not really a broken MESS if it doesn't work right."

SC fans in a nutshell.

You realize the game is in ALPHA right? By your logic every game before release is a "broken mess."
52.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 21:20
52.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 21:20
Oct 12, 2020, 21:20
 
Razumen wrote on Oct 12, 2020, 18:32:
Dacron wrote on Oct 12, 2020, 11:17:
Razumen wrote on Oct 12, 2020, 05:40:
theyarecomingforyou wrote on Oct 12, 2020, 03:38:
Razumen wrote on Oct 11, 2020, 20:18:
crazedgironemo wrote on Oct 11, 2020, 19:26:
Remember the 'cutting edge' camera feature that will translate your facial motions into the game? Yeah, I didn't think so.
\
That's actually in the game. And it works.
It is in game but it is a broken mess. It is only shown locally and not transmitted across the network, which defeats the point in an MMO.

It's not really a broken mess if it works but the data's just not being sent across the server. It's also a bloody alpha, so things are bound to break anyways.

That said, I don't think it's something the game need right from 1.0. They should've planned it as a post-release addition.


"It's not really broken if it doesn't work right."

SC fans in a nutshell.

I didn't say it wasn't broken, I said it wasn't a broken MESS. There's a distinction there you'd recognize if you weren't too busy hatejerking over CR.

Oh, my bad. I'll correct it.



"It's not really a broken MESS if it doesn't work right."

SC fans in a nutshell.
Currently setting a record for most edited posts, 1 reply at a time.
51.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 18:32
51.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 18:32
Oct 12, 2020, 18:32
 
Dacron wrote on Oct 12, 2020, 11:17:
Razumen wrote on Oct 12, 2020, 05:40:
theyarecomingforyou wrote on Oct 12, 2020, 03:38:
Razumen wrote on Oct 11, 2020, 20:18:
crazedgironemo wrote on Oct 11, 2020, 19:26:
Remember the 'cutting edge' camera feature that will translate your facial motions into the game? Yeah, I didn't think so.
\
That's actually in the game. And it works.
It is in game but it is a broken mess. It is only shown locally and not transmitted across the network, which defeats the point in an MMO.

It's not really a broken mess if it works but the data's just not being sent across the server. It's also a bloody alpha, so things are bound to break anyways.

That said, I don't think it's something the game need right from 1.0. They should've planned it as a post-release addition.


"It's not really broken if it doesn't work right."

SC fans in a nutshell.

I didn't say it wasn't broken, I said it wasn't a broken MESS. There's a distinction there you'd recognize if you weren't too busy hatejerking over CR.
50.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 18:05
50.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 18:05
Oct 12, 2020, 18:05
 
Silent Bob wrote on Oct 12, 2020, 15:59:
phinn wrote on Oct 11, 2020, 18:05:
Not sure how this is even news. Supporting a 10 year old CPU in a game that's supposed to be technologically cutting edge makes no sense. It should require Dx12 or better yet Vulkan too. Just support the latest and greatest and turn this into a 'game' already.

Who's going to tell the whale with the $50,000 ship that he won't be able to play on his Core 2 Duo?

C'mon man, not cool. There is no $50,000 ship. The Legatus pack, which includes all ships, cost $20,000. That's a bargain. I should know, I bought three.
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49.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 18:04
49.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 18:04
Oct 12, 2020, 18:04
 
Scheherazade wrote on Oct 12, 2020, 12:19:
Dacron wrote on Oct 12, 2020, 11:17:
Razumen wrote on Oct 12, 2020, 05:40:
theyarecomingforyou wrote on Oct 12, 2020, 03:38:
Razumen wrote on Oct 11, 2020, 20:18:
crazedgironemo wrote on Oct 11, 2020, 19:26:
Remember the 'cutting edge' camera feature that will translate your facial motions into the game? Yeah, I didn't think so.
\
That's actually in the game. And it works.
It is in game but it is a broken mess. It is only shown locally and not transmitted across the network, which defeats the point in an MMO.

It's not really a broken mess if it works but the data's just not being sent across the server. It's also a bloody alpha, so things are bound to break anyways.

That said, I don't think it's something the game need right from 1.0. They should've planned it as a post-release addition.


"It's not really broken if it doesn't work right."

SC fans in a nutshell.

Steele Johnson wrote on Oct 12, 2020, 11:12:
The last resort is when you start playing the "when it's done" card. Didn't George Broussard (Duke Nukem Forever) play that card after slipping 4 or 5 times?

100%, They pioneered the term... didn't work out so well for them. I still want to try that original build shown at e3.

I thought Blizzard popularized "when it's done".

-scheherazade
I thought id software did. Wasn't Carmack always saying that about Quake?
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48.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 18:02
48.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 18:02
Oct 12, 2020, 18:02
 
RedEye9 wrote on Oct 12, 2020, 10:53:
Beamer wrote on Oct 12, 2020, 10:10:
WaltC wrote on Oct 12, 2020, 10:03:
Hump wrote on Oct 11, 2020, 17:24:
I like to think that if 2020 wasn't such a cluster-f**k of a year that there would be an investigative journalism piece being done on this company........

To view this user's posts click on the username.

What happens to someone when this is what they believe? Investigative journalists don't believe, but you need to trust people without accountability yelling on YouTube and politicians that have put their own family members in key positions.
People like Walt are ripe for QAnon recruiting if they aren’t already card carrying members.
sad
ALL journalists are propagandists. Only Q can be trusted to tell us the truth.

Makes sense to me.
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47.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 16:03
47.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 16:03
Oct 12, 2020, 16:03
 
Cutter wrote on Oct 11, 2020, 17:26:
Hump wrote on Oct 11, 2020, 17:24:
I like to think that if 2020 wasn't such a cluster-f**k of a year that there would be an investigative journalism piece being done on this company........

That'll come after an actual game fails to materialize. Make no mistake, this scam will be taught in business schools for years to come.

As a howto, for successful crowdfunding I'm sure.
----------------------------
Yes, I abuse grammar by opening my mouth.
46.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 15:59
46.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 15:59
Oct 12, 2020, 15:59
 
phinn wrote on Oct 11, 2020, 18:05:
Not sure how this is even news. Supporting a 10 year old CPU in a game that's supposed to be technologically cutting edge makes no sense. It should require Dx12 or better yet Vulkan too. Just support the latest and greatest and turn this into a 'game' already.

Who's going to tell the whale with the $50,000 ship that he won't be able to play on his Core 2 Duo?
Avatar 14180
45.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 14:31
Prez
 
45.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 14:31
Oct 12, 2020, 14:31
 Prez
 
Well,yeah. DUH.
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44.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 14:08
44.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 14:08
Oct 12, 2020, 14:08
 
Beamer wrote on Oct 12, 2020, 13:59:
Prez wrote on Oct 12, 2020, 11:23:
Beamer wrote on Oct 12, 2020, 10:10:
WaltC wrote on Oct 12, 2020, 10:03:
Hump wrote on Oct 11, 2020, 17:24:
I like to think that if 2020 wasn't such a cluster-f**k of a year that there would be an investigative journalism piece being done on this company........
.

What happens to someone when this is what they believe? Investigative journalists don't believe, but you need to trust people without accountability yelling on YouTube and politicians that have put their own family members in key positions.

Or you can be like me and trust no one. Like, absolutely no one.

I'm close. I only trust 3 groups of people: Nigerian princes, random phonecalls about your car warranty, and Bobby Kodick!
Add to that; Michael James Lindell, Medal of Freedom “winner” Rush Hudson Limbaugh III and white house doctor Sean Conley
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"All of humanity's problems stem from man's inability to sit quietly in a room alone." Blaise Pascal
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43.
 
Re: Star Citizen Leaves Some CPUs Behind
Oct 12, 2020, 14:03
43.
Re: Star Citizen Leaves Some CPUs Behind Oct 12, 2020, 14:03
Oct 12, 2020, 14:03
 
But how can you not trust Chris Roberts?
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