yonder wrote on Oct 10, 2020, 19:50:
Absolutely NO game on that list was anywhere near the "past original promise date" that SC has reached.
Cyberpunk is a popular example for very long development times from uninformed people like Roberts (or maybe Roberts is not uninformed but hoping for an uninformed audience). The reality is that CD Projekt originally planned to work on Cyberpunk and The Witcher 3 with two teams in parallel. That plan did not work out. The Witcher 3 demanded a lot more attention than anticipated because the game got really big. CD Projekt put Cyberpunk development on hold and kept everyone on The Witcher 3 team until the expansions were wrapped up.
The development of Cyberpunk was effectively restarted from scratch in 2016. The game is coming out next month. That's a pretty standard dev cycle of roundabout four years.
I don't know much of RDR2 and Last of Us 2 development since those are mainly console games but a quick Wiki search yields this for RDR2...
Originally due for release in the second half of 2017, the game was delayed twice: first to Q1/Q2 2018, and later to October 26, 2018
That's a one year delay. No big deal.
And The Last of Us 2 page yields this...
Naughty Dog began development in 2014, soon after the release of The Last of Us Remastered. By August 2017, with the release of Uncharted: The Lost Legacy, the entire 350-person team at Naughty Dog had shifted to develop Part II
... which means that there was no real full development until 2017. They announced a February 2020 release date in September 2019, then had to delay it to June. No big deal either.
Contrary to Star Citizen all of these devs have had other projects and some of them surely had a publisher making demands detracting from their daily work. None of them had the luxury of working 100% laser-focused on one project like CIG (Squadron 42 and SC have long been melded into a single entity, depending on each other). I'm not sure what Roberts is talking about with these comparisons. Just because it has been a long time between one game and its sequel does not mean that a dev team has been in full production all the time. It is disingenuous to pretend as such especially if you are working in the industry and should know better.
The Star Citizen/Squadron 42 delay from its original 2014 target to 2016 (for sure!) and now no finished part of the game until at least 2021 is unprecedented considering it has one of the most generous budgets in gaming history at $300 million and counting. There might have been games with longer delays that had problems like running out of funding or a publisher cancelling the contract or whatever but a full scale development effort with hundreds of devs working on the game uninterrupted on a daily basis while being four to six years past their original targets is definitely a once in a lifetime accomplishment by Mr. Roberts.