I wanted to let you know that we’re delaying the release of Shadowlands to later this year—and while we’re still in the process of determining the right new date to launch, we felt it was important to let you know about this change in plans as soon as we could. This was an incredibly difficult decision for the team, as we’re as eager to get the expansion into your hands as you are to play it—but ultimately, we feel it’s the right decision for the game—and for our players.
Over the past several months of testing, we’ve made significant progress iterating on and polishing the core features and gameplay of Shadowlands. We’re at a point where the zones, the campaign, the level-up questing experience, and the story we have to tell are essentially ready to share. We’re excited by the Covenants at the heart of the expansion, and it’s been a thrill to see Torghast take shape into a fun new kind of WoW experience, thanks in no small part to your input.
However, as everything started coming together and we’ve been listening to and building upon your feedback, it’s become clear we need a little more time for additional polish, and to balance and iterate on some interlocking pieces—particularly those related to the endgame. Shadowlands is one of the most intricate expansions we’ve yet created, and while we’ve made great progress, the challenge of tuning the endgame was compounded by the team having to work from home.
Blizzard has a commitment to quality. We believe Shadowlands will be something special, and we’ve heard from many of you who feel the same. We need this extra time to ensure that Shadowlands lives up to its full potential.
In the meantime, we’re excited to announce that beginning October 13 we will be releasing the Shadowlands pre-patch, which lays a lot of the groundwork for the expansion and includes our revamped character leveling, new-player experience on Exile’s Reach, and a host of new character customization options. And once we get closer to Shadowlands’ release, you’ll be called upon to defend Azeroth against a resurgence of the Scourge during our pre-launch event.
Thanks for your support and passion, and for your continued help and feedback as we head toward the finish line.
VaranDragon wrote on Oct 2, 2020, 09:01:I'm sure there are plenty of people who would argue otherwise, see my previous cliché again....
There is a difference though. EverQuest is still a pretty great game (even with all of its faults) WoW got progressively worse with every expansion.
Dwarf-Snowninja wrote on Oct 1, 2020, 22:03:
I suspect a lot of it centered around class balance, as several are in need of some severe changes. Shadow/holy priests and shaman are in dire need of a more thorough examination, as there is an immense amount of button bloat, and some decisions that make little sense (damage coefficient for lightning bolt/chain lighting makes them useless atm), and to remain viable (m+/mraid), a fair amount needs to change. No-nevermind how the covenants and conduits are adding a further element of complications, often with some bizarre decisions revolving around multi-spec viability/lack of viability. Either way, I am not at all surprised this happened, and view it as needed breathing space.
Mr. Tact wrote on Oct 2, 2020, 08:42:VaranDragon wrote on Oct 2, 2020, 03:15:They are still playing EverQuest too. *shrug* Different strokes for different folks.
People are still playing WoW? What gives?
VaranDragon wrote on Oct 2, 2020, 03:15:They are still playing EverQuest too. *shrug* Different strokes for different folks.
People are still playing WoW? What gives?
NKD wrote on Oct 1, 2020, 21:24:
I don't think they've delayed an expansion this close to release before. I'm clean from WoW for a couple expansions now so Im a bit out of touch but a little more time can go a long way. Hope they aren't crunching their dudes.
El Pit wrote on Oct 2, 2020, 00:21:
Nothing that cannot be fixed by a bit of crunch tiiiime... A healthy 7 days per week and 18 hours per day worktime maybe? C'mon, the shareholders like this idea!
Jbadams wrote on Oct 1, 2020, 20:49:It's not just games.
Finally some pushback on the unrealistic release windows. You make money when you put out a good game. This isn’t call of duty where it’s all but just a reskin and new campaign. MMOs take time.