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Francis Frank wrote on Oct 1, 2020, 07:56:
FYI, this includes *6 months* of CorelDRAW when you pay over $30. For anyone interested specifically in CorelDRAW, it's basically an extended, $30 trial.
Scottish Martial Arts wrote on Sep 30, 2020, 22:48:From what I've read/heard from others, the visual of sitting in a cockpit makes it far less disconcerting than the games that have you move around as if on foot. While there can be some motion sickness, since your body does not register movement while your visual input does, the fact that you're sitting down while at the controls of a vehicle helps cheat your mind. Poor framerates, screen tearing, camera shaking and other such effects can make the experience worse.fakespyder wrote on Sep 30, 2020, 22:38:
When I finally have my new pc (in the near future ) and vr sometime afterward, I'm excited to give this a try. I want a Star Wars game to be my first vr experience. I'm hoping I'll settle into my Xwing and never want to leave, like when I was a kid.
There'll be a lot of AI to kill and I always welcome multiplayer bots for game longevity.
Still, I am kind of disappointed that multiplay is only 5v5.
I'll be curious to see what a space game is like in VR. I got a headset for Alyx but haven't done much with it beyond playing through Alyx, since I've not yet developed VR legs and find the experience pretty uncomfortable. I did give DCS a try in VR recently and it was similarly vertigo inducing; flying straight was fine (including climbs and dives), but doing a steep turn where my head was oriented perpendicular to the horizon, but with no accompanying shift in gravity, was turning my stomach. Would a space game where there's no horizon or expectation of gravity be more accommodating to my brain's sense of orientation? I hope so. And if not, playing on a flat monitor will be probably fun too.
Scottish Martial Arts wrote on Sep 30, 2020, 22:48:
I'll be curious to see what a space game is like in VR. I got a headset for Alyx but haven't done much with it beyond playing through Alyx, since I've not yet developed VR legs and find the experience pretty uncomfortable. I did give DCS a try in VR recently and it was similarly vertigo inducing; flying straight was fine (including climbs and dives), but doing a steep turn where my head was oriented perpendicular to the horizon, but with no accompanying shift in gravity, was turning my stomach. Would a space game where there's no horizon or expectation of gravity be more accommodating to my brain's sense of orientation? I hope so. And if not, playing on a flat monitor will be probably fun too.
fakespyder wrote on Sep 30, 2020, 22:38:
When I finally have my new pc (in the near future ) and vr sometime afterward, I'm excited to give this a try. I want a Star Wars game to be my first vr experience. I'm hoping I'll settle into my Xwing and never want to leave, like when I was a kid.
There'll be a lot of AI to kill and I always welcome multiplayer bots for game longevity.
Still, I am kind of disappointed that multiplay is only 5v5.