These last 6 weeks are our final sprint on a project we've all spent much of our lives on. Something we care for deeply. The majority of the team understands that push, especially in light of the fact that we've just sent the game to cert and every day brings us visibly closer to shipping a game we want to be proud of. This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in. And, like in recent years, 10% of the annual profit our company generates in 2020 will be split directly among the team.
El Pit wrote on Sep 30, 2020, 11:58:Captain Crunch is the answer. Mmmmm....
2019 - Crunch Can Never Be The Answer!
2020 - Crunch Is The Answer!
Bumpy wrote on Sep 30, 2020, 13:13:This pretty much sums it up.
The workers can thank Sony for mandating an Xmas release.
Primalchrome wrote on Sep 30, 2020, 14:50:
Christmas....new consoles....yeah yeah yeah.
The real reason is Cyberpunk 2020 the RPG. The oracle has spoken....it has been preordained.
El Pit wrote on Sep 30, 2020, 11:58:
2019 - Crunch Can Never Be The Answer!
2020 - Crunch Is The Answer!
GothicWizard wrote on Sep 30, 2020, 17:07:El Pit wrote on Sep 30, 2020, 11:58:
2019 - Crunch Can Never Be The Answer!
2020 - Crunch Is The Answer!
This is my shocked face.
Plus crunch for only a month AND get OT? Please, I've seen some studios, games end up in crunch that last 4+ months of development with no OT. Clearly the industry is much better then it was 5+ yrs ago. As long as they are getting paid for the OT this is a non-issue and story.
GothicWizard wrote on Sep 30, 2020, 17:07:
Please, I've seen some studios, games end up in crunch that last 4+ months of development with no OT. Clearly the industry is much better then it was 5+ yrs ago. As long as they are getting paid for the OT this is a non-issue and story.
wtf_man wrote on Sep 30, 2020, 18:27:It specifically says they will be paid overtime.GothicWizard wrote on Sep 30, 2020, 17:07:
Please, I've seen some studios, games end up in crunch that last 4+ months of development with no OT. Clearly the industry is much better then it was 5+ yrs ago. As long as they are getting paid for the OT this is a non-issue and story.
Most game developers are on Salary... not Hourly... which is why there is not OT pay available. However, they are usually promised some "bonus"... but we've seen how that goes, like with Gearbox.
Honestly, taking any IT Professional job for Salary instead of Hourly is kind of a dumb move ...unless the salary is way above the industry average. There's almost always "Off Hours" work to be done at some point... might as well get paid for it. Now, where I work, we mainly flex "off hours" work to avoid OT as much as possible... but if it's over 40 hours for the week, we go into OT.
Badowski wrote, elaborating that this meant “your typical amount of work and one day of the weekend.” The extra work would be paid, as required by Polish labor laws. Many other video game studios don’t pay for overtime.
wtf_man wrote on Sep 30, 2020, 18:27:
Most game developers are on Salary... not Hourly... which is why there is not OT pay available. However, they are usually promised some "bonus"... but we've seen how that goes, like with Gearbox.
Honestly, taking any IT Professional job for Salary instead of Hourly is kind of a dumb move ...unless the salary is way above the industry average. There's almost always "Off Hours" work to be done at some point... might as well get paid for it. Now, where I work, we mainly flex "off hours" work to avoid OT as much as possible... but if it's over 40 hours for the week, we go into OT.
IgWannA wrote on Sep 30, 2020, 19:59:wtf_man wrote on Sep 30, 2020, 18:27:
Most game developers are on Salary... not Hourly... which is why there is not OT pay available. However, they are usually promised some "bonus"... but we've seen how that goes, like with Gearbox.
Honestly, taking any IT Professional job for Salary instead of Hourly is kind of a dumb move ...unless the salary is way above the industry average. There's almost always "Off Hours" work to be done at some point... might as well get paid for it. Now, where I work, we mainly flex "off hours" work to avoid OT as much as possible... but if it's over 40 hours for the week, we go into OT.
I'm on a salary but I get paid overtime if I book it, so I don't see your point. A salaried position does not preclude you from claiming OT.
wtf_man wrote on Sep 30, 2020, 19:30:oopsie
I was replying to GothicWizard's comment about most game studios... not specifically what CD PROJECT RED is doing.
Cutter wrote on Sep 30, 2020, 23:27:
I wonder what constitutes "the team" for that profit sharing exactly? QA? Support staff - cleaners, receptionists, et al.?
Sepharo wrote on Sep 30, 2020, 20:25:
In the U.S. software engineers are exempt from overtime regulations. The company can pay it but it's not law.