Cyberpunk 2077 Crunch Follow-up

In this tweet CD PROJEKT RED studio head Adam Badowski responds to the report that the developer has gone back on their commitment to avoid putting their staff through crunch to complete Cyberpunk 2077:
These last 6 weeks are our final sprint on a project we've all spent much of our lives on. Something we care for deeply. The majority of the team understands that push, especially in light of the fact that we've just sent the game to cert and every day brings us visibly closer to shipping a game we want to be proud of. This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in. And, like in recent years, 10% of the annual profit our company generates in 2020 will be split directly among the team.
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Re: Cyberpunk 2077 Crunch Follow-up
Oct 1, 2020, 13:20
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Re: Cyberpunk 2077 Crunch Follow-up Oct 1, 2020, 13:20
Oct 1, 2020, 13:20
 
PHJF wrote on Oct 1, 2020, 10:15:
Beamer wrote on Oct 1, 2020, 09:59:
wtf_man wrote on Oct 1, 2020, 09:49:
Sepharo wrote on Sep 30, 2020, 20:25:
In the U.S. software engineers are exempt from overtime regulations. The company can pay it but it's not law. I've been in the industry many years, don't know of anyone around here that gets paid OT. But frankly I appreciate being able to work whenever I want and not keeping my time or punchclocking whatever. My particular company can get really busy if there is a hard deadline coming up but crunch is mostly not a thing for us thankfully. But you submit your own estimates for work, so if you're way over what you thought it would be you better have a good explanation or be willing to work some late nights to catch yourself up. Not required, but I'm sure it reflects on your performance if you never get anything done when you say you will.

Right.

As far as I know that exemption not restricted to just software engineers, but any salaried employee vs. hourly in the US. No Overtime pay for Salaried Employees.
That may have changed but I have had a Salary type job in will over 25 years.

Above $36,000. Below that, and they would be eligible.
How do I know that? In order to avoid furloughs when our revenue plummeted in March, my company rolled out short-term pay reductions. I took a 12% hit. The average was 5%. People making $40k weren't impacted, to avoid any chance of putting them below this, but I don't think we have many people making below $45k.

Apparently the Obama administration tried to make it $47,500, or $913 per week, but a court shot that down.

So instead of being furloughed and making an extra $600 a week in unemployment benefits you got to keep working while making even less money. I'd be interested in seeing the total monetary loss you suffered as a result.

For me, a lot.
For others, less. Likely more meaningful than for me.

I wasn't involved in the decision, but I stand by it. We didn't do layoffs. Our competitors did. They also furloughed, and most (but not all) of the layoffs came from people furloughed. Some did something along the lines of an every Friday furlough, which means no unemployment. Some did long term furloughs, but it isn't really like there was less work, just a bunch of people already overworked now even more overworked.

The frustrating part is that our division is actually flat on the year now. We'd been down, but we rebounded. However, bonuses aren't tied to just our division, which is frustrating when everyone else in the company is down. I also can't promote anyone right now, which drives me insane, and I've spent way too much time pushing hirings back in order to save money to use for end of the year promotions.

On the plus side, when the calendar year rolls over we'll be in really solid shape.
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        Re: Cyberpunk 2077 Crunch Follow-up
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